Carrara Challenge 15 - February 15, 2515 - Work in progress - WIP tread

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Comments

  • Acudia4151Acudia4151 Posts: 68
    edited December 1969

    Created a Thin Torus.

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  • Acudia4151Acudia4151 Posts: 68
    edited December 1969

    Then Used the Lave prop in Special FX and modified it.

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  • Acudia4151Acudia4151 Posts: 68
    edited December 1969

    Added a Surface Replicater

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  • Acudia4151Acudia4151 Posts: 68
    edited December 1969

    and this will be my blast wave.

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  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    Acudia3D said:
    and this will be my blast wave.

    nice work Acudia3d

    here's some of mine , scene shot, prepost work, detail , full scene

    one image is the scene setup, each figure has wings but you cant see them because they are in a glass ball, and there are transparency issues. The final render looks much more cropped because of the refraction of the glass ball.

    thanks for looking !

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  • MistaraMistara Posts: 38,675
    edited December 1969

    well, not exactly a land speeder. lol

    needs seats and a steering stick.

    trying out the sample dynamic ponytail hair

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  • MistaraMistara Posts: 38,675
    edited February 2015

    how many hours left?

    ring light won't let me scale in one axis.

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675
    edited December 1969

    i duplicated camera 1 twice. i'm seeing 3 production frames :lol;

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  • VarselVarsel Posts: 574
    edited December 1969

    Just got back from work.
    It is good to see some more contestants joining in.

    Misty Whisky : there are now 7 and a half hour left.

    And I have to start to make the voting rules and regulations...

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited December 1969

    DADA_universe - I like the POV with the low, wide angle camera effect

    diomede64 - are those replicated greebles on your ring in the final entry? (sorry if you mentioned this in the thread and I missed it - sometimes I skim :) ) - I like the effect. The toon effect on your second entry is cool too. I really love how all the characters came out.

    Acudia3D- that blast wave effect is incredibly cool! Love it in the final render.

    head wax - bees freak me out since a badly thrown Frisbee caused a hive to land right next to me as a kid, resulting in many. many stings. Your genetically engineered bee people are bringing it all back - I will be having art-inspired nightmares tonight ;)

    Mark

  • StezzaStezza Posts: 8,049
    edited December 1969

    See if we can scrape in an entry..

    Here is a render of my background I will use and also of the drone models I quickly knocked up

    not much happening in 2515 except them bloody crocs are still around!

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  • StezzaStezza Posts: 8,049
    edited December 1969

    All rendered images are then composited in PSE13 with added postwork using Ron's brushes and then some cropping.

    Layers are flattened and using filters to give it a drawy feeling.. ;-)

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  • VarselVarsel Posts: 574
    edited December 1969

    I have posted the voting rules in the entry tread....

    But voting starts at 23:59 MT February 15, 2015 (06:59 GMT February 16)
    So you still have a couple of hours left.
    Had to post it now, because I'm dead tired, and almost falling asleep at the keyboard after working all weekend.

  • DiomedeDiomede Posts: 15,158
    edited December 1969

    MDO2010 said:

    diomede64 - are those replicated greebles on your ring in the final entry? (sorry if you mentioned this in the thread and I missed it - sometimes I skim :) ) - I like the effect. The toon effect on your second entry is cool too. I really love how all the characters came out.

    Thanks for the kind words, Mark. Yes, I created a shading domain on the outside of the bands so I could restrict the replication of some greebles. Nothing fancy, just some primitives placed in some mechanical looking groups. I didn't include a WIP focusing on the station bands, so I'll attach a pic of the greebles.

    @Acudia, that is a fantastic mushroom cloud effect. Also glad to see strategic use of the spline modeler.

    @Stezza, another fun entry (well, as long as I'm not the one the croc is after). Glad you were able to get it submitted.

    @Varsel, like where you went with that. At first I thought you might do a Dr. Frankenstein medical entry

    @Headwax, excellent, as always. Love the choice of color.

    @Dadauniverse, the sense of action is tremendous, really feel the power

    Hope I didn't forget anyone. Sending out positive vibes to those of you racing against the deadline, and those of you who submitted a WIP or two but won't be able to find the time. Dudu, are your replicators still replicating themselves? ;-)

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  • MistaraMistara Posts: 38,675
    edited February 2015

    wips

    made a lil glider cart
    and a heartsy pillow seats

    both projects i started with an oval and did the thicken. tesselate to rectify some ngons


    i originally had Sylfie in the scene with the ice hair, but i messed up her neck and didn't know how to fix it. ran out of time to start over

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  • MistaraMistara Posts: 38,675
    edited February 2015

    here's the wire frame view.
    and a long view.

    tried out a couple things from watching tutorials

    scifi funk parents 3 point lights to a character.

    the complex lighting tutorial put lights with light effects in light fixtures.
    using Apt 1337.

    tried out a ring light. :)


    found this show wireframe attached bone check box to turn off g2m's rig showing. only it's one body part at a time. settled with just unobscuring his head, but then had to go the instance list to select his head

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  • Nightshift3DNightshift3D Posts: 273
    edited December 1969

    Very original stuff in here! Great job all around! :coolsmile:

  • HeadwaxHeadwax Posts: 9,983
    edited December 1969

    Nightshift3D, love your work, thanks so much for sponsoring this challenge.

    diomede64: greebles look wonderful, I'll have to go back and see what I can learn from that!

    Misty Whisky - amazing how fast you have come in such a short time - congrats :)

  • MistaraMistara Posts: 38,675
    edited December 1969

    thanks. :) thankful for all the help and support found here, and the tutorials people sharing.

  • MistaraMistara Posts: 38,675
    edited December 1969

    do we vote now? in the entry thread?

  • VarselVarsel Posts: 574
    edited December 1969

    Voting is now open.

    http://www.daz3d.com/forums/discussion/52344/

    Voting Ends: 23:59 MT February 22, 2015 (06:59 GMT February 23)

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