Daz to Blender: How to export the face shape?
![geekzerland](https://delorean.daz3d.com/forums/uploads/userpics/339/nC7K2OKXSKINH.png)
Hi!
First post here :)
I'm French, so pardon my klunky English.
Here's my issue, i've got a model for witch i made a custom face shape, to make it look like Mark Ruffalo's professor hulk face (image 1).
When i export it from Daz to Blender the face is completely changed (image 2) . I cant find how to export the model AND the head Shape to Blender. Can someone help me? Thanks in advance :)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/89/e8758dd8bb7cb703f7975adeac3b35.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/89/e8758dd8bb7cb703f7975adeac3b35.png)
image_2021-07-27_133929.png
530 x 569 - 254K
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/87/474cf6ddfacae0f5948a137cefe3ed.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/87/474cf6ddfacae0f5948a137cefe3ed.png)
image_2021-07-27_135756.png
735 x 751 - 595K
Comments
When you say you made a morph, do you mean by sculpting in an external application or do you mean by having various existing morphss et to non-zero values?