How to Send a Model to Another Daz3D User?

geoffmccabegeoffmccabe Posts: 39

I have hired freelancers to help me with certain projects.

I need to be able to send them my model so they can do certain poses, add clothing, texture adjustments, etc, and want them to send the model back to me or on to another freelancer for further work.

How can I do this? Each model requires hundreds of files in a complex set of folders and I haven't been able to locate a way to even see what or where they are. There are the textures and all the morphs and adjustments, plus parts and pieces from various pieces of clothing, eyeballs, etc.

Usually when we try to do this we end up with dozens of missing files, and then we we send those two, the system asks for more that it didn't ask for before. Sometimes it asks for core files that it should have such as Genesis 2 base files.

Is there a better way to be able to send models back and forth so they can stay within the Daz3D world?

Thanks.

Comments

  • MattymanxMattymanx Posts: 6,905
    edited December 1969

    If the content that is being created is for content sold at DAZ3D, then all persons involved in the project need to have each purchased those items from DAZ3D.

    If its just the Genesis 2 Female and Male base figures then everyone can get them for free and install them on their own systems. The only files you will need to pass around are the ones you create yourselves

  • Richard HaseltineRichard Haseltine Posts: 100,842
    edited December 1969

    You shouldn't share the content, unless it's your own creation. The freelancers need their own licensed copies of the items used.

  • geoffmccabegeoffmccabe Posts: 39
    edited December 1969

    Okay so if my figure has for example Reby Hair and both I and my freelancer have a licensed copy, then we shouldn't have to send the Reby file. But, since there may be adjustments to the Reby hair for my model, will those all be contained in the .duf file that I send to him for the scene? As well as any morph adjustments?

    In the case that my figure has custom made clothing, made by another freelancer so it's not licensed to anything, and then I make adjustments to the textures on that clothing, then how can I send my figure to another freelancer? It seems it wouldn't include the clothing or the texture adjustments. I'd need to find all those files somehow/somewhere?

  • MBuschMBusch Posts: 547
    edited January 2015

    Okay so if my figure has for example Reby Hair and both I and my freelancer have a licensed copy, then we shouldn't have to send the Reby file. But, since there may be adjustments to the Reby hair for my model, will those all be contained in the .duf file that I send to him for the scene? As well as any morph adjustments?

    In the case that my figure has custom made clothing, made by another freelancer so it's not licensed to anything, and then I make adjustments to the textures on that clothing, then how can I send my figure to another freelancer? It seems it wouldn't include the clothing or the texture adjustments. I'd need to find all those files somehow/somewhere?

    The best tool for the task is Content Gatherer from Dimension3D available here at DAZ Store.

    While as advised above, all parts needs their own copy of any product sold at any store, new morphs, textures and any other stuff added to the products will need to be transferred to your collaborators separately and its where Content Gatherer can help you to get the job done.

    I hope this help.

    Post edited by MBusch on
  • geoffmccabegeoffmccabe Posts: 39
    edited December 1969

    Yes, thanks, this is all very helpful to understand this better.

  • MattymanxMattymanx Posts: 6,905
    edited December 1969

    It sounds like you have two main issues:

    1. You are not sure how to save out your changes

    2. You dont know where your files are stored


    Is your working being saved out as Poser content or DAZ Studio content?

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    But, since there may be adjustments to the Reby hair for my model, will those all be contained in the .duf file that I send to him for the scene? As well as any morph adjustments?

    The morph data (instructions for D|S to manipulate and distort the mesh object) is stored once in your /data/ folder and should never change. The morph values (dial settings for each morph in each body part of the object) are stored in the .duf scene file and only apply to the version of the object loaded into that scene.

    FWIW, a similar system controls the storage of texture files; the files themselves are all in the /Runtime/Textures folder, the scene file only contains pointers to those files, plus various dial settings and shader parameters for each surface of each object in the scene.

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