Remove Fur
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Is it possible to move or remove patches of fur from for example the fur of Dire Wolf for daz dog 8? i tried moving it with dforce simulation and deformers but it doesn't really work for me. i would like to remove part of the fur entirely too. does anyone know if that is possible?
Comments
The only way I can think of doing something like that would be to assign different material properties to the areas of question.
It should, I think, be possible to edit the distribution map - but I've not tried.
if i selected some surface areas of the dog with geometry editor, how can i give the surface a different material property?
right click and you will get quite a few options. One will be the create a new material zome from the selected polys
is that an option of the "strand based hair editor"? i never used that but i think it doesn't work here, i just get the message to select a node of strand based hair first.
There are one or two (depending on how the hair is set up) slots in the Surfaces pane for PS/PR distribution, and dropping opacity maps in those slots determines how densely the hair grows.
Ok thanks for the answers. got some usefull infos. still need to work on it a little bit but might just not be possible to do it the way i want.