Feedback on My Renders

Hi everyone!

I just wanted some feedback/tips for the work that I've done/have done.  Any would be appreciated!!! 

 

Here is a link to my Daz gallery: Daz 3D

Comments

  • HylasHylas Posts: 5,027

    Hey there! Here's a few thoughts which may or may not be helpful:

    - Composition: Almost all images have a character standing upright, dead center, facing the camera. Try asymetrical compositions, off-center characters, characters seen from different angles, and characters that are looking somewhere else. Yes, you do it a little bit in some of the images but you can go further!

    - Composition: I think your characters could be cropped a little more thoughtfully; now it looks a little haphazard.

    - Facial expressions: I think you're underplaying it a bit here, and as a result your characters look a little vacant. Don't overdo it of course... it needs just a little more!

    - Storytelling: I think even pin-up's are more exciting if there's a hint of a story. You do have a little bit of that going on already but I think you could take it further, especially in the choice of environments & backgrounds. Then again, I don't always do that myself, so pot-kettle-black I guess :)

    - Materials: Looks like you're rendering with IRAY but the sword is using 3DL materials. As a result it looks plastic. Apply IRAY Uber shader to the metallic parts of the sword and turn "metallicity" all the way up and "glossy roughness" to about 0.2. There's much more to it but it's a starting point!

    - Lighting: I like that you're going for moody and dramatic! There's room for improvement but I think that'll come with time and experience. I like the lighting on the Witchblade one the best, her hair looks great! See if you can achieve that mood without having those distracting shadows across her face and shoulders.

    - I think the black lady with the braided hair doesn't have lashes? :)

     

  • Hylas said:

    Hey there! Here's a few thoughts which may or may not be helpful:

    - Composition: Almost all images have a character standing upright, dead center, facing the camera. Try asymetrical compositions, off-center characters, characters seen from different angles, and characters that are looking somewhere else. Yes, you do it a little bit in some of the images but you can go further!

    - Composition: I think your characters could be cropped a little more thoughtfully; now it looks a little haphazard.

    - Facial expressions: I think you're underplaying it a bit here, and as a result your characters look a little vacant. Don't overdo it of course... it needs just a little more!

    - Storytelling: I think even pin-up's are more exciting if there's a hint of a story. You do have a little bit of that going on already but I think you could take it further, especially in the choice of environments & backgrounds. Then again, I don't always do that myself, so pot-kettle-black I guess :)

    - Materials: Looks like you're rendering with IRAY but the sword is using 3DL materials. As a result it looks plastic. Apply IRAY Uber shader to the metallic parts of the sword and turn "metallicity" all the way up and "glossy roughness" to about 0.2. There's much more to it but it's a starting point!

    - Lighting: I like that you're going for moody and dramatic! There's room for improvement but I think that'll come with time and experience. I like the lighting on the Witchblade one the best, her hair looks great! See if you can achieve that mood without having those distracting shadows across her face and shoulders.

    - I think the black lady with the braided hair doesn't have lashes? :)

    Thank you for the feedback!

    Also, how can I acheive the mood without having the distracting shadows?

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