Why don't XYZ translate sliders work on Mil Puppy LE Eyes?
barbult
Posts: 24,243
The Millennium Puppy LE left and right eyes have X Y and Z translate sliders, but they don't seem to do anything. Why? can I change something to make them work?
Comments
They work for me, though I'm not sure that you'd want to use them other than perhaps adjusting the placement of the eye if a morph caused problems. I haven't reinstalled recently, however, so it's possible they have been updated with the limits set to lock them.
Richard, thanks for testing the puppy. I want to move the eyes for exactly the reason you suspected - to accommodate a morph that changes the shape of the puppy head.
I have the Puppy LE DS, not the full Millennium Puppy package. I am loading file DAZ Pup LE.duf. I have the latest version in the DIM. The package date is January 9, 2015.The readme says:
Resolved Issues
2015-01-07 - Fixed texture calls, updated poses to not have translations
2014-05-22 - Added DAZ Studio 4.6 Files. Updated Metadata, seperated DS Legacy files from poser files.
2013-03-06 - 1.1 - Added Metadata.
The attached screenshot shows what I see happening. The parameter settings show nothing locked and no limits set. I can slide the translation sliders or use the universal manipulator to translate the eyes, but even though the manipulator moves, the eye itself does not. I have tried setting insanely huge values for the translation and the eye still does not budge.
Since it is working for you, perhaps you can help me figure out what is wrong. Are you using the DS (duf) version of the puppy, or the Poser CR2 version?
Well, I think I have answered my own question. I got suspicious of the DS (duf) version of this product, since Richard said an older version was working for him. I installed the Ps version of the Puppy LE and or course it works fine. So, I will post this issue in Jen's Updated Products thread in the Member's Only forum, where she announced the Puppy update.