How to get only modifiers of current selection?

I'm trying to get the modifiers(morphs) of the current selected item (which is usually a cloth piece). Code looks like this:
 

var oNode=Scene.getPrimarySelection();var oObj = oNode.getObject();	var nShapes = oObj.getNumShapes();for (var j=0; j < nShapes; j++) {	var oShape = oObj.getShape(j);	var nMod= oObj.getNumModifiers();	for (var k=0; k < nMod; k++) {		var oMod = oObj.getModifier( k );				//filter		if(oMod.getTypeLabel()!="Morph") continue;				if(oMod.getValueChannel().isHidden()) continue;		if(oMod.getValueChannel().isNumeric()==false) continue;		//..		//do something	}}

This works to get the modifiers. But when selecting a cloth item which is attached to a character the code returns as well morphs from the character. How can those be filtered to have only modifiers connected to the selected item?

Comments

  • PerttiAPerttiA Posts: 10,024

    The morphs from the character are usually hidden.

  • Stretch65Stretch65 Posts: 166

    Perhaps if you unfit / unparent the clothing from the character in your code?  Then refit after.

  • mikekmikek Posts: 195
    edited August 2021

    Thanks for the suggestions. Moving them out of the character would work but I have found another solution to filter them:
     

    if(oMod.getValueChannel().getNumControllers ()<=0) continue;

    The ones creating the issue aren't hidden but it looks like they don't have a controller set.

    Post edited by mikek on
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