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:bug: haven't read one word so far about exporting my vertex work as an obj file for other apps.
Select your object (or even group I believe) and go to File-->Export. If you're going to Studio or Poser, I believe the best format is Wavefront object (.obj) You will then get a window with all sorts of options, but people like diomede will be better informed on the best settings than I.
I assume this is where to control the size of the nudge
Convert Procedural Shaders to Textures? serious?! :bug:
says the nudging also works for rotating and scaling :) holding one of the keys shrinks the increments.
4 whole days reading this monster. thanks to the snow haz extended weekend.
:) now i know the difference tween lathe and loft :lol:
and thanks to eyedrops tutt, i know where to begin with the gordon operation.
need to get workin on my wip :)
NOTE! Collision Detection is effective only when you reposition objects by dragging. Nudging and numerical repositioning are not affected by Collision Detection.
Black Holes?!
The Black Hole modifier creates a vortex effect, similar to the way water swirls as it is being sucked down a drain. In an animation the Black Hole modifier creates a whirling, circular motion that tends to form a cavity or vacuum at the center of its action.
quantum singularity :lol:
hhuhh, never noticed this setting. :) sounds like this could be useful for planes or dragon flyovers
:lol: NOTE! This scaling factor also takes into account the cameras. Thus, a big scale can make them go out of the atmosphere.
found a black hole modifier demo :lol: http://www.markusrothkranz.com/carrara_3d/carrara_modifieg.html
the fate of the unflateable cube? http://www.markusrothkranz.com/carrara_3d/carrara_physicsb.html
:lol:
wheezz i'm tired or thats too funny
direct manipulators for cameras and lights :) the leetl unobstrusive button
mirror keyframes!
is that how you make those smooth animated gifs?
is usually tricky
:lol: never noticed the leetl tweener graphics
thought i saw a page on helicopter motion, can't find it again >.<</p>
If it rains all weekend, maybe I can find my manual and read it.
it's thrills and chills reading :lol: but worth it.
i'm still looking at it as a poser/wings user, looking for the carrara equivalent of features,
trying to flip the switch in my brain to think like carrara user :)
hit the manual again to learn uv mapping tools.
cut&stitch;.
found the detach polys. show handles, merge candiddates.
merge candidate: 4-Drag the point over another highlighted point to merge them together.
i click on a vert on the bottom of the uv window, and no other vert highlighted,
does it mean the vert isn't welded to anything?
takng a reading break. watching a whole bunch of cripeman tutorials
and some from the cafe.
http://www.youtube.com/watch?v=Kr56EgoEwjg :bug: clicking wrench in assembly room gives the modeling tools?
tee hee https://www.youtube.com/watch?v=eBPv4_-B6mo
-Steve SciFiFunk