GarrettDR's Carrara Journey

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Comments

  • GarrettDRGarrettDR Posts: 229
    edited December 1969

    @evilproducer,
    Your guess is better than mine on the animation and I bet you are right on either of the two situations. I really like the idea on the volumetric clouds.I almost would think scripts would good for that if its possible so that you can create loops easily. And as always evil producer, I appreciate your compliments!

    @MDO2010,

    "Instead of dragging and dropping the cylinder into the Vertex Modeling room, if you use Construct>Insert 3D>Cylinder, you will get a pop-up asking you to choose the size, orientation, sides and sections of the new object. Set sections to 1 to get a cylinder just 1 polygon high."

    Thanks for the info! It is these little things all of you guys tell me that is really good stuff! I like the fact that you can customize the shortcuts. That is a plus for any program! Thank you for the positive comments!

    Now your comment on the Conan cover!! That is my world! I honestly had a moment where I thought the same thing! But it had been done by what I thought was a very good remake!

    http://3.bp.blogspot.com/-vQqGThYZErQ/TlujLa5g5oI/AAAAAAAACXM/GWGePiBFSx4/s1600/conan-the-barbarian-skulls-wallpaper.jpg

    Lots of people say, well its nothing like the original, and nothing ever will be because it was the first! But I have the complete cronicles by Robert E. Howard, I collected the Marvel Magazines, the Savage Sword Of COnan, with some of the best covers by the great Joe Jusko.

    https://www.google.com/search?q=JOE+JUSKO+CONAN+ART&espv=2&biw=1745&bih=903&source=lnms&tbm=isch&sa=X&ei=G53NVN29L_DCsATrlYDIDw&ved=0CAYQ_AUoAQ&dpr=1.1

    (as I step down from my soap box)

    I like where your coming from MDO2010!

  • GarrettDRGarrettDR Posts: 229
    edited December 1969

    Just wanted to add my latest art piece done in Carrara. "The Playing Field"

    OurPlayingField_mini.jpg
    1920 x 1080 - 598K
  • JonstarkJonstark Posts: 2,738
    edited December 1969

    Wow Garrett, great job!

  • GarrettDRGarrettDR Posts: 229
    edited December 1969

    Thanks Jonstark!

  • ScarecrowScarecrow Posts: 170
    edited April 2015

    GarrettDR said:
    I was getting frustrated moving the camera. Does it keep every shader I played around with?

    For moving the camera around (in Windows anyway, not sure about Mac), hold the alt key and use your right and left mouse buttons to move the camera.
    To get rid of the extra shaders, go to the assemble room, edit menu, remove unused masters, remove unused shaders...
    Post edited by Scarecrow on
  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    On Mac it's the Option key, but otherwise, same thing.

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