Scene menu-objects too sensitive to being dragged & dropped?

Hi,

 

Whenever I am messing with objects in the scene menu to disable or enable visibility with the eye icon.  Even though the mouse click is very quick and i'm not trying to move the mouse, if a tiny bit of movement on the mouse registers it ends up dragging and dropping the object into a neighboring object to parent it which is not what i want it to do.  Is there anyway to adjust the sensitivity on this? i know that it happens, and even when i try to keep my mouse steady to keep it from happening it sometimes still happens anyway.

Comments

  • HylasHylas Posts: 4,987

    Sounds more like an issue with mouse sensitivty than anything that has to do with DAZ studio. Adjust your mouse sensitivity is your OS settings.

  • IceCrMnIceCrMn Posts: 2,129

    back in version 4.11.0.153 some things changed with the way Studio handled mouse input.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_11_0_383

    I've been seeing the "hyper active" mouse inputs myself.

    Sometimes it will register multiple mouse clicks, sometimes it will register none.

    Sometimes the "grab and drag" for sliders releases the slider while the left mouse button is still pressed.

    Sometimes clicking to select a body part in the veiwport registers the mouse click and sticks, thus flinging my character across the veiwport when I move the cursor to one of the panes or tabs.

     

    (Windows 10 Pro)

    I've adjusted all of the mouse settings I have to the lowest/slowest possible.

    Disabled pointer acceleration.

    Still getting the erratic behavior.

    No, haven't put in a ticket on it.

    I'm not entirely certain it isn't a problem with the X570 motherboards in general.So I've been exploring other possible fixes before putting in a support ticket.

  • IceCrMn said:

    back in version 4.11.0.153 some things changed with the way Studio handled mouse input.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_11_0_383

    I've been seeing the "hyper active" mouse inputs myself.

    Sometimes it will register multiple mouse clicks, sometimes it will register none.

    Sometimes the "grab and drag" for sliders releases the slider while the left mouse button is still pressed.

    Sometimes clicking to select a body part in the veiwport registers the mouse click and sticks, thus flinging my character across the veiwport when I move the cursor to one of the panes or tabs.

     

    (Windows 10 Pro)

    I've adjusted all of the mouse settings I have to the lowest/slowest possible.

    Disabled pointer acceleration.

    Still getting the erratic behavior.

    No, haven't put in a ticket on it.

    I'm not entirely certain it isn't a problem with the X570 motherboards in general.So I've been exploring other possible fixes before putting in a support ticket.

     

    I've been using Daz since i think 4.10 and I didnt have this issue when i first started using Daz way back then.  But somewhere along the way between updates and my taking several long breaks from daz3d i noticed that one day it was just really sensitive.  I wasn't paying attention to what version it was when i started noticing it a lot.  I guess the good thing is that CTRL+Z quickly undoes it.  Still a pain in the butt to deal with though...

  • hmm...one thing i just thought of which might be a good idea.  On the scene tab where it says V S and Node? V and S i guess stands for visibility and selection.  V is the eye and S is the up arrow with the checkmark and i guess node is the name of the object.  If your mouse is on the block where the eye is or where the uparrow/checkmark is then drag and drop is disabled.  If you want to drag and drop then you have to click and hold the name of the object under node.

     

     

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