Creating Morph Targets In Carrara for Poser. ?
mmoir
Posts: 821
Hey Guys,
I am building a model in Carrara that will be used in Poser and I wanted some morph targets on it. So , after trying many unsuccessful attempts to get an obj morph target into Poser that works properly I started to try and hunt down a tutorial on this. I finally found a tutorial that showed how it is done , I don't know who did the tutorial but here is the link . I hope some of you will find this useful because I know I did .
Here is an image of the model in its early stages, it is a hover or sky bike. It is a 2 seater but I think I will have a single seat version as well.
PrelimModel1.jpg
900 x 650 - 37K
Comments
Thanks for the link. Will there be a version with a sidecar? Cant wait to see the finished version.
Here is an update to the model , still have to fix the windshield and front handle bars but it is coming along. I was fearing the 2 seater would look a little mundane or blah but I think it is looking okay. I still have to add the gravity arms which is how this is supposed to be propelled.
Looking good so far
Nice...I'd like to see what the underlying mesh looks like...
BTW, are those machine gun barrels on the front, or just pitot tubes? :) :)
I envisioned them to be some sort of laser or phaser type gun , machine gun would work too. Here is a screen grab of the mesh.
Hey guys,
Here is the model fairly close to being done, I have simple textures on it with no uv mapping . I will have morph targets to extend/contract the gravity arms, recoil the guns ,open the storage under the back seat and turn the handle bars. I do plan on releasing this as a Daz product iin Carrara and Poser format.
Why turn the handlebars? I believe this vehicle will be designed in the year 2107, many years after anti-gravity vehicle autopilot was developed. Just punch in your destination and sit back.
Or just use the built-in "Mind Control 200x" controller in your helmet that translates your directions into control responses in the anti-gravity drive system.
Oh, and you forgot the anti-gravity engines. They're fairly large :)
Is it a robo-horse? Legs are a bit spindly, but I imagine it can get up a decent gallop... ;)
Yeah, mmoir, honestly I think if you're gonna release it as a product the anti gravity spindly legs are, well, kinda goofy. The don't scream "cool, awesome, high speed jet machine rocket thingy !!!" It looks kinda like a Davey and Goliath cartoon when Goliath slides on the ice and his legs get all spread out... :) :)
I was going to release a single seat version which will look sleeker, although I could tweak this one as well. :)
Here is a tweaked version , I also lowered the smoothing level and added some geometry. The mesh was too large so I tried to optimize the mesh a little.