UltraSceneryXT - large terrain/landscape generator

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  • DoctorJellybeanDoctorJellybean Posts: 8,464
    edited June 2023

    Somewhere in the tropics

    Thanks to the tip by @barbult the Archipelago preset turned out quite nicely.

    Please right click the image and select view in new tab\window to see it in the proper resolution.

    Post edited by DoctorJellybean on
  • ArtiniArtini Posts: 9,456

    You just right click on the image and choose width less or equal 800 pixels.

    which is a maximum width that forum allows.

     

  • DoctorJellybeanDoctorJellybean Posts: 8,464

    Artini said:

    You just right click on the image and choose width less or equal 800 pixels.

    which is a maximum width that forum allows.

    Ah, thank you.

  • barbultbarbult Posts: 24,243

    I always marvel at how much you get into a scene. I even see the helicopter.

  • davesodaveso Posts: 7,005
    edited June 2023

    a simple scene.  I've been back at trying XT ... I still think its difficult to manuever it. 

    finally got it uploaded

    the path enh5.jpg
    800 x 640 - 836K
    Post edited by daveso on
  • AnEye4ArtAnEye4Art Posts: 766

    Nice work.

  • AnEye4ArtAnEye4Art Posts: 766

    I call this 'remote island'.

    Romote Island.png
    1800 x 1112 - 3M
  • ArtiniArtini Posts: 9,456

    Great images, everyone.

     

  • AnEye4ArtAnEye4Art Posts: 766
    edited June 2023

    Another island. This time with a cove.

    Another Island.png
    1800 x 1112 - 4M
    Post edited by AnEye4Art on
  • ArtiniArtini Posts: 9,456

    Nice one, @AnEye4Art

     

  • MartinjfrostMartinjfrost Posts: 375

    The Ultrascenery XT Desert  Moduel is out now!

    Loads of new settings, and a perfect background to the US Desert Bundle. 

     

  • ArtiniArtini Posts: 9,456

    Great, that it is for UltrSceneryXT. Looking forward to experiment with it.

     

  • alexhcowleyalexhcowley Posts: 2,386

    Martin, if anything, undersells this product.

    There's 8 new terrain presets, 3 vegetation biomes, 3 water shaders, 4 cactus props and 5 material presets.

    https://www.daz3d.com/ultrasceneryxt--desert

    Cheers,

    Alex.

  • Already bought. I can't wait to check it out.

  • Has anybody gotten the desert presets to look like the thumbnails? I'm getting a lot of level plains.

  • paulawp (marahzen)paulawp (marahzen) Posts: 1,370
    edited June 2023

    From the "And now for something completely different" category to do quick, low-effort test of the USXT desert, which I just got installed.

    No, I'm seeing mountains. The immediate foreground is USC desert but everything beyond the river is USXT.

    Lost.jpg
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    Post edited by paulawp (marahzen) on
  • DaventakiDaventaki Posts: 1,624

    jhogenboom_da69c035a9 said:

    Has anybody gotten the desert presets to look like the thumbnails? I'm getting a lot of level plains.

     Is it all presets?  If so might reinstall the pack. I only tried the one due to time but will check later.

    DryLake copy.jpg
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  • Yeah, the presets are the problem. I've done a few by hand that worked, but the presets got me nothing. Salt Lake, for instance, looks like a big flat white box.I've uninstalled, reinstalled and tried both DAZ 4.21 regular and Beta. Same thing. Hmmmm.

  • Looks like the second reinstall of Ultrasceneryxt has done the job and I've got mountains. Yay!

  • davesodaveso Posts: 7,005

    yesyesyesyesyes
    In the cart, soon to be on a screen near you.

  • paulawp (marahzen)paulawp (marahzen) Posts: 1,370
    edited July 2023

    To be fair, Ultrascenery Desert is really the star here, but there's USXT Desert in the background, doing what it does.

    TrailRide.jpg
    1300 x 1000 - 794K
    Post edited by paulawp (marahzen) on
  • MartinjfrostMartinjfrost Posts: 375

    paulawp (marahzen) said:

    To be fair, Ultrascenery Desert is really the star here, but there's USXT Desert in the background, doing what it does.

    Nice image, and well used products, thanks for sharing them!  

  • Steel RatSteel Rat Posts: 398

    Coming back to trying yo use this after a hiatus. Fresh install.

    I can get the terrain to generate, but none of the terrain maps seem correct.

    This is the Vernon preset, which should be snow-capped peaks with green terrain. No matter which preset or terrain material I use, it comes out like this.

     

     

    XTTest1.png
    1200 x 1200 - 3M
  • barbultbarbult Posts: 24,243
    edited July 2023

    Steel Rat said:

    Coming back to trying yo use this after a hiatus. Fresh install.

    I can get the terrain to generate, but none of the terrain maps seem correct.

    This is the Vernon preset, which should be snow-capped peaks with green terrain. No matter which preset or terrain material I use, it comes out like this.

    After you selected the Vernon preset, did you click the Apply button to apply the selected preset? If not, it won't "take". I've forgotten to click Apply more than once. blush

    I don't think your Vernon looks that far off. I see the green "grass" area on low slope areas. Snow will only be on high peaks (you can change that in the surfaces settings). Rotate your camera around and see if you can find a snowy peak. I see snow when looking at the Front view in my Vernon render.

    USXT Vernon Preset.jpg
    2000 x 1125 - 2M
    Post edited by barbult on
  • Steel RatSteel Rat Posts: 398

    barbult said:

    After you selected the Vernon preset, did you click the Apply button to apply the selected preset? If not, it won't "take". I've forgotten to click Apply more than once. blush

    I don't think your Vernon looks that far off. I see the green "grass" area on low slope areas. Snow will only be on high peaks (you can change that in the surfaces settings). Rotate your camera around and see if you can find a snowy peak. I see snow when looking at the Front view in my Vernon render.

    Well, I kinda expect a preset to look, y'know, like the preset. It isn't anywhere near as green as it should be, and no snow anywhere. And yes, I did hit apply. I had to do a LOT of fiddling with the surfaces to get any snow at all to show, and even then not very much. The other snowy presets aren't much better. 

  • richardandtracyrichardandtracy Posts: 5,669

    There are two things you need to do, set the ground colour and the ecology. I've missed setting the ground colour before.

    Regards

    Richard

  • Steel RatSteel Rat Posts: 398

    richardandtracy said:

    There are two things you need to do, set the ground colour and the ecology. I've missed setting the ground colour before.

    Regards

    Richard

    Presets do that automatically. Or at least they should. If not, can you specify where that is set? Thanks! 

  • barbultbarbult Posts: 24,243

    Yes, presets do that automatically. It is still a mystery why the Vernon preset has snow for me but not for you.

  • davesodaveso Posts: 7,005

    i think it might depend on where the camera is pointing. Also how high the terrain is above the ground plane. its difficult to position the USC and XT with the size ... in my opinion. Is there a way to lower or hieghten the ground plane?  

  • Steel RatSteel Rat Posts: 398

    daveso said:

    i think it might depend on where the camera is pointing. Also how high the terrain is above the ground plane. its difficult to position the USC and XT with the size ... in my opinion. Is there a way to lower or hieghten the ground plane?  

    It's an even bigger problem when you have to have your main characters near 0,0,0 to prevent iray artefacts when rendering.

    I did lower the XT set because of this. So maybe that has something to do with it. The biggest downfall of XT is camera placement, IMHO. 

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