Missing textures - used Diffeomorphic to Transfer
![brainmuffin](https://delorean.daz3d.com/forums/uploads/userpics/207/n127DVSMCMGPA.png)
I decided to return to my Urban Future 3 scene (last render: ) to add people walking on the gangways and I seem to have textures missing (frame 148 attached). All of these items were brought over to Blender using Diffeo. I even opened the scene in 2,92 and the were still missing. How do I figure out where Blender thinks these textures are?
Thanks.
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/a2/97590ea2c6bd91ff5bf852892b8ce9.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/a2/97590ea2c6bd91ff5bf852892b8ce9.png)
Ramen-Test-Frame-01.png
1920 x 1080 - 2M
Comments
Never mind. Found what I needed: File -> External Data -> Find Missing Files.
The saved path was quite odd for some of the AntFarm files. Looks like it was changed during an experiment to get Studio running under Crossfire.