Help! Custom morph from Hex is turning G2M into Mr Fantastic!
Sarra
Posts: 3
Hello, newbie lurker here. I was playing with some morphs for characters based on Genesis 2, and I ran into a bit of a problem...
I moved my G2M over to Hexagon, tweaked the mesh, and sent it back. When prompted, I chose to import as a morph and saved it. Then I spun the new dial and voila! My Genesis giant was born.
And then I tried to pose him, and his body did things no human body should ever do. :(
Can anyone tell me what I'm doing wrong? I did a quick and dirty render before and after the morph, posed and unposed, and with a regular old G2M for company.
Thanks!
aftermorph2.png
992 x 878 - 536K
aftermorph.png
992 x 878 - 503K
beforemorph.png
992 x 878 - 389K
Comments
I just love the guy scratching his head in puzzlement at the antics his buddy is getting up to:)
Sorry, can't help, though.
I'll be watching this discussion because I have the same exact problem. :( No solution yet, but I play with it from time to time to see if I can figure it out on my own. So far, no luck.
Does it happen to you with all morphs, or just full body? Head/face morphs seem to come across just fine for me; at least, posing doesn't distort them. Touch any of the limbs, though, and Genesis turns into spaghetti.
I've only done head/face morphs. The morph seems to come across fine, but once I apply it, as soon as I try to pose the figure I get... well... that /\
Okay, came across this the other day, just tried it on two morphs and it worked on both. :D
Try it and see if it works for you. Fingers crossed.
Apply your morph with the figure in the original pose. Select the figure, go to Edit > Figure > Rigging > Adjust Rigging to Shape
No more Mr. Fantastic.
You are a rock star! That was the missing step! :D I was able to create new morphs that scale Genesis both up and down. WOOT! Behold, some hobbits and a Dunadan.
*happy dancing* Glad it worked for you as well. I was thrilled when I stumbled across it. :)