Using to iOS cat tail in unreal engine fail
![wd3rds](https://secure.gravatar.com/avatar/308ebfe4a900c28b60d080cfd9361832?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F308ebfe4a900c28b60d080cfd9361832_100.png)
I'm new to all this and I have been trying to make a cat human hybrid to import into unreal engine. I downloaded iOS feline folk models and created my character. But when I go to export it as a fbx file or use the Daz to unreal bridge. The tail ends up on the floor and my model is floating above it. Is there a way to properly import characters with tails into unreal engine?
Comments
I don't know the details of the asset, but you might be running into this issue: https://davidvodhanel.com/daz-to-unreal-fixing-accessories-that-dont-animate-with-the-character/