Using to iOS cat tail in unreal engine fail
wd3rds
Posts: 0
I'm new to all this and I have been trying to make a cat human hybrid to import into unreal engine. I downloaded iOS feline folk models and created my character. But when I go to export it as a fbx file or use the Daz to unreal bridge. The tail ends up on the floor and my model is floating above it. Is there a way to properly import characters with tails into unreal engine?
Comments
I don't know the details of the asset, but you might be running into this issue: https://davidvodhanel.com/daz-to-unreal-fixing-accessories-that-dont-animate-with-the-character/