DCG obj sequence (solved) and a way to import dforce animations and DAZ content

WendyLuvsCatzWendyLuvsCatz Posts: 38,056
edited October 2021 in Carrara Discussion

has anyone used the DCG obj sequence importer?

is there some trick to getting it to import more than one object?

I used @TheMysteryIsThePoint  Sagan to to export 600 dressed G8M dforced objects from DAZ studio but it only imports the first one

is it the naming?

they are named 00000.obj - 00600.obj

actually because they possibly are all the same vertex order (not sure as file sizes do vary) it would be cool if someone made a timeline sequenced morph importer enlightened

SOLVED

in Wrench tab Animate slider 

Post edited by WendyLuvsCatz on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,056

    I am thinking outside the box and considering batch converting them all to stl and loading them in FLUIDOS cheeky

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,056
    edited October 2021

    Meh surfaces or UV mapping might be messed up, possibly UDIM

    no way to check as no vertex room for it

    tried both on my Carrara settings obj export 

    Used some Octane shaders could proceedurals otherwise, some work but a lot don't including the lips, original on the right

    Octane render, Octane does pause and let each object load before render

    DCG importer must do it as the Sagan objs have the correct UVs

    is a shame as the Dforce Sim, HD figure etc import perfectly

    is useable but textures a bit of an issue due to UV mapping, are mapped just not correctly, likely u is ticked!!!!!!!!

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,056
    edited October 2021

    short animation, redoing better camera shot and a scene

    I also replaced his skin with a colour for the next one as the UV mapping is all wrong

    I might need to fix this with a collapsed UV in D|S on the clothes too if UDIM mapped

     

     

    meh the teeth too

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,056
    edited October 2021

    and I solved it, I did do a collapsed UV but it was in fact an export option in Sagan

    not the Cage subdiv but the other subdivision option

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  • DartanbeckDartanbeck Posts: 21,328

    Wow. What a game changer!!!

  • DartanbeckDartanbeck Posts: 21,328

    So let me see if I get this:

    1. Possibly collapse UDIM to single plane UV
    2. Sagan Export using the other SubD option than "Cage"
    3. Import to Carrara using DCG's OBJ Sequence

    Then what, do we need to scrub each frame and move the animation slider along in the Assemble Room modeling?

  • DartanbeckDartanbeck Posts: 21,328

    In your examples, what all is imported in this way - just the clothing, the whole character...?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,056
    edited October 2021

    Dartanbeck said:

    So let me see if I get this:

    1. Possibly collapse UDIM to single plane UV
    2. Sagan Export using the other SubD option than "Cage"
    3. Import to Carrara using DCG's OBJ Sequence

    Then what, do we need to scrub each frame and move the animation slider along in the Assemble Room modeling?

    I will try and whip up a tutorial when I finish rendering my animation kiss will try and answer some of that now

    Sagan is under edit tab BTW not File
    also for some bizzare reason Sagan (and Unreal exporter and a few other plugins) only work in D|S4.11 on my Win10, all do on 4.15 beta on my Win7, I have a lot of weird issues on Win10 with DAZ blush
    UDIM is a red herring, it was the obj sequence type, there are 4 options

    you can delete the huge abc file and python files as we only need the folder of obj files

     

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,056
    edited October 2021

    in wrench/spanner tab you get this instead of vertex modelling room

    you set the slider for the frames you want the objs to load so 100% at begining and 0% at end for a reverse animation

    if you want a longer slower animation or one that mirrors you set the frames accordingly and the objs will linger longer or skip

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,056
    edited October 2021

    oh and yes whole dressed animated character 

    is a series of obj exports,

    can be a whole scene if so inclined but that's a bit pointless cheeky

    Post edited by WendyLuvsCatz on
  • DartanbeckDartanbeck Posts: 21,328

    WendyLuvsCatz said:

    can be a whole scene if so inclined but that's a bit pointless cheeky

    Agreed!

     

    Okay Cool! Thanks a miilion! smiley heart

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,056

    Video rendered,

    the DM set was loaded from my browser,

    Octane render but native obviously works too

    too tired to do a tute now, will think about later

  • DartanbeckDartanbeck Posts: 21,328

    Awesome. So it really works! So Cool!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,056

    it might prove useful for people like @UnifiedBrain who don't have Misty's presets and as it loads the geometry as exported is fully subdivided HD and Dforce sims baked each obj that loads, this one the objs loaded reasonably fast (a couple of seconds) for IIRC subdivision 3 on the character.

    The shader hierarchy applies to them all once set up for the first one.

     

  • UnifiedBrainUnifiedBrain Posts: 3,588

    Wendy,

    Thanks for thinking of me - but your discovery is mostly over my head. :)

    I will try again to understand if you get a tutorial done.  But those are a lot of work, so I don't blame you if it doesn't happen.

    And I hope that it goes without saying, if this process requires animation skills, then I probably won't dig in.  Haven't learned animation yet, and right now is not the best time.  Too many other irons in the fire.

    But if it helps bring in G3 or G8 with full morphs, that would be cool.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,056

    UnifiedBrain said:

    Wendy,

    Thanks for thinking of me - but your discovery is mostly over my head. :)

    I will try again to understand if you get a tutorial done.  But those are a lot of work, so I don't blame you if it doesn't happen.

    And I hope that it goes without saying, if this process requires animation skills, then I probably won't dig in.  Haven't learned animation yet, and right now is not the best time.  Too many other irons in the fire.

    But if it helps bring in G3 or G8 with full morphs, that would be cool.

     

    no, it is just objs, lots of them loaded in sequence 

    but you can do a series of poses too and render them out

    that would be a lot less objects so easier 

  • HeadwaxHeadwax Posts: 9,967

    WendyLuvsCatz said:

    UnifiedBrain said:

    Wendy,

    Thanks for thinking of me - but your discovery is mostly over my head. :)

    I will try again to understand if you get a tutorial done.  But those are a lot of work, so I don't blame you if it doesn't happen.

    And I hope that it goes without saying, if this process requires animation skills, then I probably won't dig in.  Haven't learned animation yet, and right now is not the best time.  Too many other irons in the fire.

    But if it helps bring in G3 or G8 with full morphs, that would be cool.

     

    no, it is just objs, lots of them loaded in sequence 

    but you can do a series of poses too and render them out

    that would be a lot less objects so easier 

    thanks for going where no person has gone before - again!

  • DartanbeckDartanbeck Posts: 21,328

    Headwax said:

    WendyLuvsCatz said:

    UnifiedBrain said:

    Wendy,

    Thanks for thinking of me - but your discovery is mostly over my head. :)

    I will try again to understand if you get a tutorial done.  But those are a lot of work, so I don't blame you if it doesn't happen.

    And I hope that it goes without saying, if this process requires animation skills, then I probably won't dig in.  Haven't learned animation yet, and right now is not the best time.  Too many other irons in the fire.

    But if it helps bring in G3 or G8 with full morphs, that would be cool.

     

    no, it is just objs, lots of them loaded in sequence 

    but you can do a series of poses too and render them out

    that would be a lot less objects so easier 

    thanks for going where no person has gone before - again!

    Right?!!! Wendy... You ROCK!!! heart

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