NVIDIA vMaterials 2.0.0 Shader Presets

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  • ShareCG is no longer accepting new logins. Please provide an alternate download location.

  • OmnifluxOmniflux Posts: 377

    joshua241415 said:

    What is meant by install NVIDIA vMaterials 2.0.0 Shader Presets for DS?  I downloaded the zip file and unpacked it.  Then I ran the scripts from there.  It all seemed to go as planned but there are no new materials.  Any help would be appreciated. 

     The shader presets should be in subdirectories from where you ran the script from. Does your Content Library not look like the image in the first post?

  • mCasualmCasual Posts: 4,607
    edited August 2022

    thanks i needed a stone-tiles floor for this floor which has visible tiling-patterns

     

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    Post edited by mCasual on
  • cgidesigncgidesign Posts: 442
    edited October 2022

    I am trying to get this working at the moment.

    Note about one issue:

    The mega.nz download has the two scripts in a subfolder not in the root.The install screenshot on the first page shows:

    But the files in the zip are in:

    I copied them manually into the root and it is working.

    @Omniflux
    @Catherine3678ab
    @Bejaymac

    Thanks for creating the presets.

     

    (theese forum stalls are annoying, took me three attempts to post this)

     

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    Post edited by cgidesign on
  • vmaterials 2.10 has released, is there anything in it worth making new shader presets?

  • OmnifluxOmniflux Posts: 377

    2.1 has minor changes

    • a few new variants on existing materials
    • a couple new materials
    • renamed some materials
    • moved some MDL file locations

    That last one is a problem as it means not all the existing 2.0 presets will work if you only install vMaterials 2.1, so I will generate new presets.

  • OmnifluxOmniflux Posts: 377

    At least one of the MDL files in vMaterials 2.1 crashes DS 4.21.0.5 (the current release version) upon rendering. I downloaded the 4.21.1.26 beta and verified the issue appears to be resolved with it, but I am going to hold off on releasing Presets for vMaterials 2.1 until a version of DS it does not crash is generally available so that people who ignore warnings don't lose work when they inevitably try to use them anyway.

  • Faeryl WomynFaeryl Womyn Posts: 3,643

    Thanks for the update and will watch for that, pretty sure the version I have is noticeably older since my computer was in the shop for over 6 months.lol

  • McGyverMcGyver Posts: 7,058

    Just to let people know in regards to ShareCG, it appears that (at least from here) they have fixed the issue to allow new members to join.

  • McGyverMcGyver Posts: 7,058
    edited February 2023

    Question:

    I noticed the OP states "A few shaders are updated versions of jthose in vMaterials 1.7, but most are different. You probably want both."

    I think I've successfully installed vMaterials 2.0, but I'm not finding some of the materials in the thumbnails, particularly the copper patina and a few others like colored glass/precious minerals... are they only included in the vMaterials 1.7 and not 2.0?... or should they be in there?

    And therefore to have the full library, one needs to install both...?

    The wording seems to imply the differences between 1.7 and 2.0 are minor color differences, but it seems like perhaps there are actually whole materials types not present in my installation.

     

    Post edited by McGyver on
  • OmnifluxOmniflux Posts: 377

    The previews shown on the first page of this thread are all from 2.0, you should not need to install 1.7 for them.

  • McGyverMcGyver Posts: 7,058
    edited February 2023

    Thanks for the quick reply and info... I'll look around and see if those materials manifested somewhere else.

    Edited To Add... After opening DS a second time the materials seem to all be there, some of the materials I was actually imagining because I confused NIVDIA's materials with something else... either I missed the patinas or they loaded properly after I shut DS down. 
     

    Thanks again!

    Post edited by McGyver on
  • Silas3DSilas3D Posts: 569

    Hi everyone

    Does anyone know how to get vMaterials into Substance Painter?

    The vMaterials page lists Substance Designer as a supported app but I wondered if they can be used in SP as well?

  • Faeryl WomynFaeryl Womyn Posts: 3,643
    edited April 2023

    This might sound like a dumb question or 2 or etc., since I just read the entire thread. The very first option for installing was either next or finish. So my question is if this is where I click finish or is there any extra thing that needs to be installed. I have no idea where to install the shader presets after, since my main Daz is on C drive, however, I have external Libraries on D drive, including one called scripts and shaders. In order for the presets to work, where do I maually install them.

    Post edited by Faeryl Womyn on
  • Andrew_CAndrew_C Posts: 105

    Firstly you want to click next not finish on the installer. 

    Secondly I tend to stick scripts and shader in my primary runtime, but if your other stuff works from there, these should work too. Id stck everything in the shaders library though, so you dont have to go looking in scripts for your shaders.  

  • stephanstephan Posts: 5

    Thank you verry much for your work Omniflux! First i installed both: 2.0 and 2.1, now delete 2.0 and all things are fine. It is really nice!
    Question: Are there huge differences to 2.4? 

  • OmnifluxOmniflux Posts: 377

    stephan said:

    Question: Are there huge differences to 2.4? 

    Mostly just additional shaders. Unfortunately, until DS updates to a newer version of Iray (the public beta uses a newer version), some of them will crash DS upon rendering. I do not plan on releasing an updated set until this is resolved.

  • MattymanxMattymanx Posts: 6,919

    Omniflux said:

    stephan said:

    Question: Are there huge differences to 2.4? 

    Mostly just additional shaders. Unfortunately, until DS updates to a newer version of Iray (the public beta uses a newer version), some of them will crash DS upon rendering. I do not plan on releasing an updated set until this is resolved.

     

    The beta is freely avaialble to all, so why not update the shader presets for DS 4.22.1.161 and Nvidia vMaterials 2.4 and document which DS version its intended for.

  • barbultbarbult Posts: 24,417

    Mattymanx said:

    Omniflux said:

    stephan said:

    Question: Are there huge differences to 2.4? 

    Mostly just additional shaders. Unfortunately, until DS updates to a newer version of Iray (the public beta uses a newer version), some of them will crash DS upon rendering. I do not plan on releasing an updated set until this is resolved.

     

    The beta is freely avaialble to all, so why not update the shader presets for DS 4.22.1.161 and Nvidia vMaterials 2.4 and document which DS version its intended for.

    A lot of us regular users run the beta, but the beta keeps changing before it gets released. Maybe trying to keep up with beta changes seems like wasted effort. I don't know how much work goes into creating the new presets.

  • MattymanxMattymanx Posts: 6,919
    edited August 12

    Ok, using the updated script from this thread - https://www.daz3d.com/forums/discussion/comment/8000791/#Comment_8000791 - I am currently creating the shader presets for the vMaterials 2.4 set.

    I have also double checked the Daz Studio change log and the last time the beta updated to a new version of Iray was just before Public Beta 4.22.1.123 - So I will post the presets when they are done and they should work on any version of the beta from 4.22.1.123 and up.

    I will add the link to this thread so that OmniFlux and update the main post.

     

    Im not a huge script person so I was hesitant to run it at first but its running fine atm.  15min in, just over 15% complete and no errors yet

     

    EDIT:  3 hours and 10 min later and DS has converted 2595 shaders.  Dont know if that is the complete set or not but its sounds like its close.

    EDIT 02:  I am waiting to hear back from some testers to make sure they work as intended atm

    Post edited by Mattymanx on
  • MattymanxMattymanx Posts: 6,919
    edited August 13

    You need Daz Studio Beta 4.22.1.123 or higher

    Nvidia vMaterials Collection ver 2.4.0
    https://developer.nvidia.com/vmaterials

    DS shader presets created by me using OmniFlux's script
    https://mega.nz/file/G1ZmRCQZ#sovCjlRQLXbAnKWSOksGhf6vWqM1qLXJs8iuICuWUDU

    OmniFlux's Script: - Please see screen shot

    https://www.daz3d.com/forums/discussion/comment/8000791/#Comment_8000791

     

    Instructions:
    Let the installer install the vMats to their default location.

    Install the DS presets in to DS.

    Download and install OmniFlux's script.  You need it to tell Daz Studio where the MDL references are.  You do NOT need to run the script to create the shader presets.  It works the same as the content database manage

    Please test out the wood mats as they will call for textures.  If you set the install path via the script correctly then DS should pull all the textures from that location.

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    Post edited by Mattymanx on
  • IceCrMnIceCrMn Posts: 2,130
    edited August 15

    I downloaded the materials from nvidia's website and I'm running Omniflux's script to make them.

    Which seems to be working perfectly.

    Thank you very much Omniflux :)

    So far I't's taken 20 hours 23 minutes and it has made 3,481 presets.

    I'll get to testing them when the script is done.

    I'll be using the current Studio beta.

    The folder structure looks correct so I'm assuming at this point they should all work.

    @Mattymanx

    Thank you for making them for us :)

    I should have checked here first.

    Post edited by IceCrMn on
  • MattymanxMattymanx Posts: 6,919

    IceCrMn said:

    So far I't's taken 20 hours 23 minutes and it has made 3,481 presets.

    @Mattymanx

    Thank you for making them for us :)

    I should have checked here first.

     

    I feel so sorry for you, having to render that long for no reason.

    and you're welcome!

  • IceCrMnIceCrMn Posts: 2,130

    :)

    23 hours currently

    3,673 shaders finished 

    73% done

    I should have checked to see how many were actaully in that package from nvidia

    seems like alot.

  • MattymanxMattymanx Posts: 6,919

    Nvidia advertises the set is almost 2600 and Daz Studio reported that it converted 2595 shaders.  

     

    If I were you, I'd just cancel the process and down load my presets.  Be a lot quicker

  • IceCrMnIceCrMn Posts: 2,130
    edited August 15

    Stopped it and report said 3708 converted, 1246 skipped.

    Not sure why it found more than the 2600 though.

    Maybe it was converting the older ones also?

     

    If I decide to restart the script, will it just convert the skipped ones?

    Or will it restart from the begining?

     

    edit: I seem to have gotten many more shaders now.

    alot more glass and other materails to choose from.

    I like the smoke tinted mirror shader :)

    Post edited by IceCrMn on
  • MattymanxMattymanx Posts: 6,919

    IceCrMn said:

    If I decide to restart the script, will it just convert the skipped ones?

    Or will it restart from the begining?

     

    I honestly dont know since I didn't write the script 

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