Genesis & Genesis2 custom Morph creation
yannosB
Posts: 3
Just wondering what I am missing here...
Other than the usual spin n slide dials with G & G2, I have not found any method of creating my own 'tweeks' on the characters themselves.
ZBrush and Hex 2.5 do fine with Prop based items (geom files), but I can not find a way to say, change a nose shape on either character.
I've look, read, and well ya all know the workflow.. anyone care to nudge a lost Daz learner in the right direction?
Much thanks for any assist.
Comments
Load Genesis or G2 and use the Send to Hexagon option from the File menu.
Create your morph (say, a longer nose), send it back to DAZ Studio from the option inside Hex, and Morph Loader Pro will pop up asking if you want to create a morph. Just don't add or remove vertices, and make sure the figure is set to Base resolution.
There is a los a plugin for ZBrush for DS, but I don't know anything about that since I don't have ZBrush, but I imagine it would work the same way?
What is the problem? You export the mesh, at Base resolution, or send it over with GoZ, make your morph, and import with Morph Loader pro or send it back with GoZ as the case may be. The only difference from making morphs for props is that you must set the mesh to Base resolution (turn SubD off) before exporting as OBJ if you use that route.
ty for replys....
I have both zbrush and Hexagon, and every time I attempt either, it fails to import the body as anything at all in Hex, and in zbrush I get the 'brush and the body seems to 'paint out'. But only a attached prop turns editable... I am using DS4.5, hex2..5... and zbrush 4r6. I am on a box I cal Mutha.... 3ghz, 16gb ram and a screamer zoltac video card. I can go back and forth from DS with any 'geom' based based item, imported Poser figs work fine... etc. Its just the Genesis figures I can't seem to get to move properly back and forth...
Oh, Hexagon never completes the swap (of the g, g2 shapes). I checked the mesh level (as you mentioned and it is @ base level.. so yeah I am stumped.
do either of you know it they (g, g2 figs) can be made 'geom' for using DFormers? ie when trying that route DS reports it needs a geom based Model...
I just tried this with DS4.7 and Hex.
I loaded the base genesis in DS, then I used File > Send to Hexagon, and it only took a few seconds. I send the Base Genesis (original) with the DAZ Studio Default shader (grey). If you try to send G2F or M with full textures, that could cause problems with Hex, as it is only a 32 bit program.
The important bit is this DO NOT open Hexagon yourself first, let DAZ Studio do that, and it works fine.