Show Us Your Bryce Renders Part 12
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Horo: Another fantastic landscape, great mats. That distant forest looks very convincing.
mermaid: Nice SciFi scene. Wonderful sky, lighting and atmosphere.
mermaid - really great scene, beautiful colours, impressive place.
adbc and hubert - thank you.
Thanks Adbc, Horo and Hurbert for the nice comments
Hubert, Thanks. Can there be too much coffee?
Adbc, thanks. Lovely winter terrain, very convincing. And the abstract looks wonderful. Though you could consider it ‘under construction’, of course (looks like scaffolds to me).
Horo, thank you too. What a great weirdly coloured landscape you made. And the rocky terrain looks great too.
Mermaid, Thanks. Fantastic space scene! Could easily be on the cover of some major sci-fi work.
Since Hubert loves winter scenes so much, and others like them too, I created one. It is largely based on Terrain 5 from the fractal terrains by Steve Lareau, with some self-made terrains in the background. The sky is a modified one from Horo. Inspiration was a volcano crater in Iceland. The ice-texture in the crater is a modified texture from David Brinnen.
Horo, love the grassland in this. Very realistic.
Mermaid...wowzers! So pretty
Hansmar, fabulous, alien looking landscape
Hansmar - thank you. Very nice snowy crater landscape.
NGartplay - thank you.
Hansmar : thank you. Awesome winter crater scene.
Hansmar:
> Hubert, Thanks. Can there be too much coffee?
A hopefully mere rhetorical question!! :)
A fantastic and wonderful chilly alien landscape. Great work with that crater and the snow mat. I just imagined a skating spaceman there. ;)
Hansmar - great snowy crater, very nice material and lighting, thanks for the comment
NGartplay - thanks
Double stacked self made terrain with materials from High Resolution Terrains 1 & 2. Sky and ambient light by an HDRI from Gritstone Hills, the longships are Drakkar (DO).
Hi to all,
still very hot here today. So, I used good old Bryce to visit this "cool" world.
- Mountains: Bryce terrains created from Bitmaps (which were calculated with a Math application). Erosion effect applied in Bryce.
- Flying creatures: Lattices from similarly created bitmaps, meshes were warped/deformed in Carrara2 and exported from there as OBJ for Bryce.
- "City": Created in Cinema4D (with extrusions and hypernurbs) and exported as OBJ for Bryce. Mat is a Bryce4 shiny mat.
- Mountains and ground mats: Derived from a Bryce DTE Mat which I once got from Verdie (aka Dreamspinner at 3D Commune then around the year 2000).
- Spaceman: Is "fake news"! Just the exported Poser4 dork with default business suit. Coloring and heavy bump applied to it in Bryce and boolean primitives used for the helmet. (Definitely not airtight!)
- A Bryce4 render. Contrast slightly increased and border added in postwork.
-----------
Horo: A wonderful scene, the water and atmosphere are awesome. I'll now wait for those longships, to enroll in a cruise.
Horo : superb scene, beautiful material and sky, great shiny water.
hubert : very original cool scene, I like the city and the material on the terrain, the small spaceman and the flying creatures are a nice addition to the scene.
hubert - thank you. Now you came up with a very special and charming mountainscape.
adbc - thank you.
adbc, Horo: Many thanks for the nice comments.
Glad to read that you enjoy my NRL™ ("non-realistic landscape"). As you might know I avoid doing landscape scenes with Bryce, mostly because of the efforts and their typically veeeery long render times (i.e. over 10 minutes). Actually, I don't lack the due patience... but I rather use it for making abstract stuff. ;)
@ all: Thanks that all your recent terrain work reminded me of my long forgotten "calculated" bitmaps. It was much fun to reuse them again now. Maybe, I should resurrect that 20 year old Math software and try with some different equations.
Horo - excellent render, love the clouds.
Hubert- very nice idea for an alien/sci-fi render,, great composition. - mountains, city, flying objects - made from lattice, so cool
Thank you mermaid.
Some kind soul commented on a video i uploaded to youtube, and recommended these forums... I'd like to humbly submit my small yet growing youtube channel, which has a number of renders done using Bryce 4 from 1999... I have been using the software on and off since it came out and fell in love with it. Never even upgraded :D
Retro3DCG @ Youtube: https://www.youtube.com/channel/UCS_w_5jKsfQnTUHnXc_Rncw/
Hello again,
and another Space scene with that modificated "Verdie Mat".
- Terrain: Booleaned Bryce terrains+lattices+spheres.
- Ship: A mesh from the free "SciFi_buildings3" (from 2006) by Thor Danielsen aka "originalmoron". I tweaked it to make it look like a spacecraft.
- Mountains and ground mats: Derived from a Bryce DTE Mat which I once got from Verdie (aka Dreamspinner at 3D Commune then around the year 2000).
- Spaceman: Just the exported Poser4 dork with default business suit. Coloring and heavy bump applied to it in Bryce and boolean primitives used for the helmet.
- A Bryce4 render. Contrast slightly increased and border added in postwork.
PS: I had tried to pimp up this scene with variously shaped artefacts, or a radio telescope, or a weird textured "mysterious" pyramid/sphere... but finally decided to use a simple "2001 Cube" (with obligatory dimensions 1:4:9) which works imho best here. That terrain mat is already "busy" enough. :)
-------
Mermaid: Thanks for the comment. :)
Retro3DCG: Many thanks for posting the link to your YouTube channel! Some amazing, fascinating and trippy stuff. Kudos to your skills and having the patience to render these animations! The newest videos look like Mandelbulb fractals??
Past as Future - great animation work, just had a quick look.
hubert - really great terrain, nicely done render.
Six terrains drawn in the TE with materials from Vegetation and Gritstone Hills, the Grobburg from Daz many years ago. Sky and ambient light by an HDRI, the lightning bolt is from a self made photograph.
Retro3DCG - awesome animations, the few I watched.
Hubert - superb work on the terrain, very detailed, I wonder how it will look with normal terrain material :)
Horo - another awesome landscape
Thank you so much for the kind words!
There was one render, the 2048-glass-pyramid sequence, that took about 75 days to render, ha!
And yes, lately I've been experimenting with Mandelbulb3D animations, while Bryce renders things in the background :D
thank you so much for the kind words <3
Horo, you mistook me and Retro3DCG. It's Retro3DCG who makes cool animations!
Past as Future - thank you for your correction, my bad.
Retro3DCG - great animation work, just had a quick look.
mermaid - thank you.
Horo:
Thanks! Your landscape has a wonderful wide view. Great sky with lighting effect and the fields alike material fits very well.
mermaid:
> superb work on the terrain, very detailed, I wonder how it will look with normal terrain material :)
Very boring.... and the shadows would reveal that my Lattice (that plateau at the front right side, cf the typical Bryce-seam) hovers in midair! Oops! -- The scene itself is not very detailed at all: Just 2 Terrains, 1 Lattice and 1 Sphere. It's really this MAT which makes it all look good. :)
Retro3DCG:
- 75 days for said animation render?! That's far beyond my own (few and discontinued) animation attempts. I am really impressed by your patience and perseverance. :)
- Besides Mandelbulb: I find these types of 3D Fractals very fascinating, though haven't played with these so far.
Retro3DCG : beautiful animations.
hubert : awesome terrain render.
horo : very nice landscape.
Thank you hubert and adbc.
Retro3DCG - wow 75 days to render, you have loads of patience and perseverance.
Hubert - thanks for the explanation.
Hubert, 2001: A Space Odyssey comes to mind. Where are the primates? Very cool land texture.
Horo, beautifully crafted terrain. Awesome.
NGartplay - thank you.
An object from Funky Shapes plus two instances differently rotated, all with a neutral colour, in a mirror box, lit by the rainbow HDRI. The camera looks through the GWL and the diagonal angle of view is 332 degrees. Rendered with mrd 16, a bit busy...