Show Us Your Bryce Renders Part 12

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Comments

  • HoroHoro Posts: 10,646

    mermaid - thank you. Great renders, both are excellent, I like the first most.

    NGartplay - thank you.

  • huberthubert Posts: 414

    Horo: An impressive scenery. Great terrain work and mat! I like the soft lighting.

    Mermaid: Two very cool images! The first one is my favorite.

  • adbcadbc Posts: 3,115

    Horo : great result with the thundercloud image used for the terrain, great material and sky.

    mermaid : thank you. Beautiful images, the first one is also my favourite.

  • HoroHoro Posts: 10,646
    edited April 2023

    adbc - thank you. The render below from January 2007 uses a photograph as sky background and it is actually just this cloud photo I made the terrain from.

    Islet with Ruin

    IsletWithRuin.jpg
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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,117

    Horo, that amazes me...that the cloud image created your terrain.

  • HoroHoro Posts: 10,646

    NGartplay - thank you. You can import a photo into the Terrain Editor, see on page 5 Pictures near the top in the PDF https://horo.ch/docs/mine/pdf/TE-TerrainEditor.pdf

  • mermaid010mermaid010 Posts: 5,494

    Thanks NGartplay, Horo, Hubert and Adbc

    Horo - beautiful image, I don't think I saw this before, love the Rays.

     

  • adbcadbc Posts: 3,115

    Horo : wonderful image, love the created atmosphere.

  • HoroHoro Posts: 10,646

    Thank you mermaid and adbc. Yes, it's been a while since I made it.

  • huberthubert Posts: 414

    Horo: An Oldie but Goldie! :)
    That image is has a very somber mood. Great composition, terrain/cloud work and cool god-rays! I love that foreboding emerald-green water.

     

  • HoroHoro Posts: 10,646

    Thank you hubert.

  • mermaid010mermaid010 Posts: 5,494
    edited April 2023

    An experiment once again with render options and the time a render takes. The 1st is Premium 36rpp, Soft Shadows and True Ambience, 1hr 15 mins and the 2nd Regular with Soft Shadows, 1hr 02mins. Not much difference in the time, I like both versions but prefer the Regular rendered one. The tower is from S Ray’s Strange Objects and Robby I modeled following an online tutorial, in Bryce 5.5. Lighting from the Deep Space Hdris

     

     

     

    orange-planet-prem36ta-ss.jpg
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    orange-planet-reg-ss.jpg
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    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,117

    mermaid, fun render with the robot and spaceship.  The robot reminds me of Lost in Space. I don't have a favorite here.  Both are good in their own way.  Well done.

  • HoroHoro Posts: 10,646

    mwermaid - two great sci-fi renders, cool robot. I also prefer the regular one.

  • adbcadbc Posts: 3,115
    edited April 2023

    mermaid : beautiful sci-fi renders, Both are very well done, not really a preference.

    Bryce terrains, the objects Crab, Ufo and retro-car are from Mystic Art Design.

     

    somewhere ....jpg
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    Post edited by adbc on
  • HoroHoro Posts: 10,646
    edited April 2023

    adbc - very nice sci-fi scene with funny alien vehicles. The sky looks beautiful.

    The object is a Menger Sponge, generated with Structure Synth 1.5.0. It has some transparency and reflection and is within a long narrow cube, also with some transparency and reflection. Light and colour by an HDRI which is within the Menger Cube and shines out of it.

    Menger Inspired

    MengerInspired.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,494

    Thanks NGartplay, Horo and Adbc

    Adbc - wonderful sci-fi scene, you find some very cool objects online and use them to enhance your scenes, awesome atmosphere.

    Horo - Wow another masterpiece, beautiful abstract.

  • NGartplayNGartplay Posts: 3,117

    adbc, rotfl!  What an adorable vehicle.  I've spent my life camping.  This is dear to my heart.

    Horo, the object creates amazing reflections.

  • adbcadbc Posts: 3,115

    Horo, mermaid, NGartplay : thank you.

    Horo : very cool abstract, great colours and reflection effect.

  • HoroHoro Posts: 10,646

    Thank you mermaid, NGartplay and adbc.

  • huberthubert Posts: 414

    Mermaid: A great comparison and cool SciFi scene. My favorite is the 2nd one (with higher contrast, more saturation and darker shadows).

    adbc: A cute scenery. Great composition, terrains and mats.

    Horo: Fascinating "Cubism". Great reflections and coloring.

  • HoroHoro Posts: 10,646

    Thank you hubert.

  • mermaid010mermaid010 Posts: 5,494

    Thanks Hubert 

  • adbcadbc Posts: 3,115

    hubert : thank you.

  • HansmarHansmar Posts: 2,932

    Horo, very well presented flowers on page 73. And your terrain work is still without competition, I think. Fantastic light in the cave on p. 74. The one on page 75 is my favourite, because of the wonderful scenery, great threatening sky and the framing by the trees in the foreground. Enormous depth and great colour scheme in you Menger sponge render.

    Mermaid, your two abstracts (p 73) are fantastic. I love the deconstructed look in the Escher2 variant and the painterly look in the squares variant is amazing. And the two based on Hubisms on p. 74 are equally wonderful. In that set, I prefer the second one, because of the textures. The starting images for the contest are very good too. In your sci-fi renders, I prefer the second one too. It has more drama, due to the higher contrast.

    Adbc, Your scifi render (p. 73) can be used as a cover for many sci-fi books, wonderful. The terrain on p. 74 has the typical spiky look I also get when using a picture as basis for a terrain. I tend to smooth these very extensively to get something more terrain-like. Often already in the picture-crunching software (PS Elements I use). But if you want spiky, this works very well. Great light, by the way! The sci-fi family holiday render brought a smile on my face. Lovely, those retro cars (I saw a caravan, that is why I think it is a family holiday).

    I hope I did not forget anyone!

  • S RayS Ray Posts: 399

    So I finally got around to playing with one of Production Creates assembly kits models.  (Modular Space Corridors) It is made for gaming engines & have tex maps for various different types of material channels. I assembled a station in Poser. Lowered the tex maps resolutions, then imported it into Bryce & played around with the tex maps to see how to best use them.& set-up some different light scenarios. Anyway, here's what I have so far. (image 1 is the kit)
     

    Modular_Space_Corridor_Kit.png
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    Modular_Space_Corridor01.png
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    Modular_Space_Corridor02.png
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    Modular_Space_Corridor04.png
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    Modular_Space_Corridor06.png
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    Modular_Space_Corridor07.png
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  • HoroHoro Posts: 10,646
    edited April 2023

    Hansmar - thank you.

    S Ray - you definitely have great skills to create such elaborate objects. Must have taken you ages to get it all done.

    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,494

    Hansmar thanks for the nice comments

    S Ray very interesting set of renders, couldn't you do the assembling in Bryce instead of Poser ?

  • adbcadbc Posts: 3,115
    edited April 2023

    Hansmar : thank you for the nice comments.

    S Ray : wow, this is really a great set of renders, very detailed and very well assembled.

    Tried something a bit different : used Bryce terrains for the 2 "buildings", the minisub is from Herminio Nieves, the flying bus and car are from sharecg.

     

    small passage.jpg
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    Post edited by adbc on
  • S RayS Ray Posts: 399

    mermaid010 said

    S Ray very interesting set of renders, couldn't you do the assembling in Bryce instead of Poser ?

     Yes, but it would be difficult. I would have to set the move, static & select wireframe options to their max. Then Bryce would turn the selected objects to box mode as the structure gets bigger. You would probably have to do it in section using solo mode. Where posers has 9 or more wireframe & solid viewing modes. Like I said their modeled are made for gaming engines which shows the objects with the textures applied while moving them in real time. Some like unreal even shows global illumination in real time, which is why you need a really high-end video card to build worlds in it. Also, most gaming engines don't export meshed (Only import them) Blender or other 3d apps could probably be used, as long as they will export the UVs.

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