What do you think? To make a child character is better the masculine or the feninine mesh of G8?
alicesacco_d28bc20fdb
Posts: 33
The fact is, no children has boobs. And nipples are placed differently on male and female meshes.
Even if you colour your model with a barbie-like texture, I think one of the two meshes (the female mesh, due to high amount of ploygons on breast area) may generate ugly artifacts, so I though you can use just one mesh for both boys and girls.
What do you think is the better mesh? Or you think both meshes are fine? What is the reason?
Comments
Well there have been 2 recent DAZ Original male and female elementary aged characters, although the female is stylized compared to an average.
Baboo for Genesis 8 and Genesis 8.1 Female | Daz 3D
Kayden HD 8.1 | Daz 3D
If you are searching for toddlers there are the Tobyn & Caryn.
If you are searching for teens, there are a few too but as there are quite a few, especially of K-Pop style females I'll leave those for you to search for.
My question was: To make a child character is better the masculine or the feninine mesh of G8?
Not 'There are children/pre-teen characters in the shop?'
Well, try it and see, maybe? You can always use Genesis 1 where they are modeled as a single morphable character. Or you can buy the modern trans characters designed for G8/G81 and see first hand how those characters were changed in modeled geometry and what exactly DAZ/PAs changed on the original male G8M or female G8F to make them the opposite sex.
Hi Alice, technically it's best to use separate meshes so the outfits will better follow. Though it's possible to fit G8M to G8F and vice versa. Or use G1 for a single mesh as suggested by @nonesuch00, but then you will not get the G8 features.
As a side note G1 doesn't get jcms in blender, that is, the deformations will not be as good as daz. This is because G1 G2 use triax instead of jcms, and triax is not supported in blender. G3 G8 work fine. Then for extended features it's better diffeomorphic than the daz bridge.
http://diffeomorphic.blogspot.com/p/daz-importer-version-16.html