Question about two-sided material from Blender to Iray
![amy_aimei](https://delorean.daz3d.com/forums/uploads/userpics/204/nHQJCAM33J6ZL.jpg)
I made a simple two-sided material in Blender using the following setup:
How can I transfer that material to DAZ Studio Iray? If there is no direct way of transferring it, how to create something like that in DAZ Studio by using the Shader Mixer?
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/4b/de909c1db92f46599627c0e4d6491a.png)
![](https://delorean.daz3d.com/forums/uploads/thumbnails/FileUpload/4b/de909c1db92f46599627c0e4d6491a.png)
2-sided.png
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Comments
To my knowledge - it can be done.
Oso has some doubble sided shaders, although I don't know the limitations.
You can try to llok in this thread regarding Shader Mixer https://www.daz3d.com/forums/discussion/505581/the-shader-mixer-deciphered-blender-to-daz-conversion/p1
Or you can use a geoshell with a small offset as the other side.