Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
v003 - v003 - v003 - v003 - v003 - v003 - tired update ! - v003 - v003 - v003 - v003 - v003 - v003 - v003 -
the 2h30 am update, version 003
was functionnal under DS4.7 in the 2 or 3 tests i made
contrary to version 002 which only worked under DS3
----
there will be other versions you can count on that
but this Beta seems to work enough to have fun!
i'll write the manual tomorrow
but if you read my, say, 7 recent forum posts you should be able to figure it all
Where can I find the executable?
My Daz Scripts ( at least for now ) don't directly read the content of midi ( *.mid) files
instead they expect to be fed text files ( .txt )
produced by the midi-to-text utility named mf2t
the windows PC version can be downloaded here:
http://mf2t-win32.sourceforge.net/
there's a Mac/OSX version here
https://code.google.com/p/midi2text/downloads/detail?name=MacMIDIt2mf_v1.5.0.zip&can=2&q=
but i cant promise my script will be able to handle their text files
i installed ( unzipped ) mine in c:\Program Files\mf2t
Hi Casual
Had me going there for a bit
I downloaded the midi to file MF2t xxxxxxxx and unzipped it to the programs c drive
but i got an error when trying to use it
However I changed the unzipped folder from mf2t-win32-20110205 to mf2t and it looks good
Ill keep you posted
Hi Casual
Some odd things were happening so I've started from scratch
Created a new song and saved the MIDI file and Wave
track 1 right piano
track 2 left piano
track 3 right String
track 9 Percussion
track 10 Percussion
Track 11 - 16 backings
I've Loaded a Midi file OK
Created the Text file OK
I've added 14 Kyb VU's Channel 1 - 8 and Channels 11 - 16 and 2 Drum VU's on channel 9 and 10 into the scene for the 16 MIDI channels
Channel 1 and 3 in theory should same but im im seeing them play at different note locations?
Answer
The Keyboard is sending the notes played, but 1 octave lower on channel 3 than on channel 1
Must admit I wasn't expecting that one LOL as it wasn't what i'd played
Ok I'll crack on now that's explained
Looking good so far
Kindest wishes
Keiron
Thanks, I'll try it immediately! ^.^
It wont work for me!
I can't convert a midi or use a text file in any way!
there must be a 'transpose' setting per channel somewhere
i go to http://sourceforge.net/projects/mf2t-win32/?source=directory
i download mf2t-win32-20110205.zip
i unzip this into C:\Program Files (x86)
using explorer i go see what happened
i see the folder mf2t-win32-20110205
i rename the folder to mf2t
i open DS 4.7
i create a primitive Cylinder, 1ft diameter, 6ft tall
i select the cylinder with my mouse
i start the script mcjMidiLoad.dsa
now i must tell mcjMidiLoad the location of mf2t.exe
i click the Locate Converter button and i browse up to C:\Program Files (86)/mf2t/
i select the mf2t(.exe) file and click Open
i click the convert midi to text button
i browse to and select c:\windows\media\town(.mid)
i think i saw something flash on screen but i'm not sure if it worked !
i click the "Load text" button
mcjMidiLoad expects to find town.mid.txt in the same folder as town.mid
but it's not there
why?
maybe because that folder is only writable to by programs with high administrative privileges
so
i copy town.mid to ....... C:\Users\Public\Music
i click the convert midi to text button
i browse to and select C:\Users\Public\Music\town(.mid)
i click the "Load text" button
tada the town.mid.txt file was created!
the rest of this demonstration will be on the distribution/manual web page uhhh
we type mcjMidiKit in google and bam! the google robots indexed my page last night!
https://sites.google.com/site/mcasualsdazscripts5/mcjmidikit
Re Transpose
I think your right LOL
Did you have any luck with the 88 keyboard?
I loaded the 66 key Wurzkeil
i can make it bounce LOL
I seem to have to keep shuting down the Script to choose a different prop or part of a prop
I'm choosing say note c
Selecting the channel in my case 1 for lower 2 for higher
in the range i've selected 60 and 60
Target Nodes only shows note 60 the other notes arn't listed
in the Target morph i've selected x rotate
Assign channel to instrument
I noticed here you can add other settings, but I have to close it down to get to the next key
when I reopen the script I then have no Idea what I did before
Is this the best way to go forward or is there an easier way
the objective of the 1st release is to have just enough to animate something, based on midi music
the keyboards will use a different method
there will be a text file which links each midi note to a morph or rotation or material
i'll supply the text file for the wurzkweils
it will be possible and not excessively difficult to adapt this to any prop or figure or even do many props
the script only sees 1 selected object and any mcjMidiVUs props in the scene
version 4 will probably let you select more than 1
it will also have a save button to save the assignations you made
Hi Casual
Many thanks
Your hard work is much appreciated
There's a new demonstration video
but to see it you have to go see the nice instruction manual i worked on today :)
https://sites.google.com/site/mcasualsdazscripts5/mcjmidikit
Hi Casual
Great work
I to have the cylinder Popping up and Down great fun
Excellent
Many thank's off to play for ages LOL
PS my Cylinder was the wrong size, but then I saw the% 50% and 150% not 50 and 150
How to I get the hand to stick to the cylinder?
I've also noticed a problem with Daz Studio
from new
I added the cylinder and the Genesis 2 figure
I moved Genesis 2 to the left
Hit play and Geneses moves
Looking at the Timeline it's on frame 30 not 0
so the Genesis 2 figure transitions in the 0 to 30 frame period
Using Keymate I can move the Objects in the Scene to start position 0
I also use Animate 2 to fix the position of an Object
i go to http://sourceforge.net/projects/mf2t-win32/?source=directory
i download mf2t-win32-20110205.zip
i unzip this into C:\Program Files (x86)
using explorer i go see what happened
i see the folder mf2t-win32-20110205
i rename the folder to mf2t
i open DS 4.7
i create a primitive Cylinder, 1ft diameter, 6ft tall
i select the cylinder with my mouse
i start the script mcjMidiLoad.dsa
now i must tell mcjMidiLoad the location of mf2t.exe
i click the Locate Converter button and i browse up to C:\Program Files (86)/mf2t/
i select the mf2t(.exe) file and click Open
i click the convert midi to text button
i browse to and select c:\windows\media\town(.mid)
i think i saw something flash on screen but i'm not sure if it worked !
i click the "Load text" button
mcjMidiLoad expects to find town.mid.txt in the same folder as town.mid
but it's not there
why?
maybe because that folder is only writable to by programs with high administrative privileges
so
i copy town.mid to ....... C:\Users\Public\Music
i click the convert midi to text button
i browse to and select C:\Users\Public\Music\town(.mid)
i click the "Load text" button
tada the town.mid.txt file was created!
the rest of this demonstration will be on the distribution/manual web page uhhh
we type mcjMidiKit in google and bam! the google robots indexed my page last night!
https://sites.google.com/site/mcasualsdazscripts5/mcjmidikit
Everything was installed in a non-administrative folder in C:
I have to install the executable in "program files" folder?
Even doing that I get the error message.
Hi
"Everything was installed in a non-administrative folder in C:
I have to install the executable in “program files” folder?
Even doing that I get the error message."
After downloading the zip file
I have unziped it to the Programs folder
the unzipped folder name was renamed to mf2t
i then pointed the script to this folder
I am using an account with full Admin
Hi Casual
well ive got the Wurzell Keyboard to animate to a midi file LOL
just brill well done
I have a couple of questions
I noticed you can add different actions tranlate x, tranlate y etc. How do I delete that action, if I have made a mistake?
I also noticed if I reselect the object in the case of the keyboard say note c and change again it adds this on top of the one i did before
It would be nice to see an editable table of the animations etc so you can check for mistakes and correct them
Now having spent a long time setting up the keyboard to animate with all the notes, is there a way to leave the settings and just change the midi file so it plays a new one with the same settings
I managed to get dragon 3 to move it's face around to music need to play more with that
This is great fun thank you
I followed step by step the Mcasual's guide for the installation.
I downloaded the file, unzipped it on my desktop, renamed, moved to the programs folder, started DAZ, created a cilinder, selected it, ran the script, located the executable... But when I choose to convert a Midi file in c:/music it gives me that error.
Hi
Looks like you have done what's needed
so just to confirm
you have downloaded this Zip file
mf2t-win32-20110205.zip
Unzipped it
renamed the folder to
mf2t
note mine is in lower case
placed mf2t folder and contents in c:\program folder "64 bit programs" assuming your using the Daz Studio Pro 4.7
added a drum shape and selected it
ran script and pointed to the mf2t folder
The only thing Im doing different is I have the midi file on my desktop
and the created text file also ends up there
I believe the midi file should be type 1
maybe you are using v001 of mcjMidiLoad, the current version is v003
the mf2t.exe file and the accompanying .dll files that come with it
should work as long as they are in a folder where all users are allowed to execute it
- its important that you click at least once the mcjMidiLoad's button then browse up to mf2t.exe then select the mf2t.exe file then click the 'open' button
- maybe the security setup is different for your Windows, or for the specific "DS4.7Pro Public Build " ... build
- maybe mf2t doesnt 'understand' the midi file, i know it worked fine with the sample midi files in Windows/media
BUT i did have to move them to a public folder, because mf2t was blocked from writing the .txt file in the Windows/Media folder
in an upcoming version i'll allow the .txt file to be produced in a different folder than the midi file
in the meantime you could try this
open notepad
type
or
save this as a plain-text file under the name Mf2TDragnDrop.bat
save it in the same folder as the midi files, it has to be a public folder
drag and drop the midi file on the Mf2TDragnDrop.bat
a text with the same name but the extension .mid.txt should be created
yesterday i made a DS1 DS2 compatible version and found some bugs
so v004 for instance will have the correct notes list after pressing the 'Load Text' button
instead of having to close and re-open mcjMidiLoad
and most probably i'll integrate the code i used to animate the wurzkeil in the demonstration videos
the assignations for the 61 or 88 notes will be in a text file
so it will pretty much be as simple as selecting the channel,
then somehow selecting the assignation file designed for that keyboard and clicking the apply button
later today, version 4 - now compatible with DS1 DS2
with some bugs fixed
and support for keyboard-animation
oh my 2009
see the 2nd image,
the characters are in fact static props not ''heavy'' figures
some are at the beginning of the hand clap, some are at the end
by switching places 30 times per second one can make them all appear to clap hands
note that for visualization and basic editing of animation curves there's my SceneGraf plugin
there's a version for DS3 and one for DS4.x
http://www.daz3d.com/forums/discussion/14275/
and there's the script for DS 1,2,3,4 mcjCycle filter which is better suited for cycling animations
but can also let you view and greatly modify / generate animation curves
https://sites.google.com/site/mcasualsdazscripts/mcjcyclefilter
Hi Casual
Yey !! many flags are up and flying
An 88 Key Keyboard Animated
Rotate x =7
Y translate -.9
Works on the Wurzell too
Couple of errors on the notes typo's but hopefully they can be corrected
https://youtu.be/uI8FqdFkJUc
Casual you are a star
in the upcoming v004
new button to save time when converting midi to .wav
timidity is a free soft-synth which accepts soundfont banks/instruments
for a mysterious reason the command line version cant be directly used by mcjMidiLoad
else we would have a one click midi to wav solution
i created a null node
and animated its Y position using the same slap-Bass notes as the cylinder
then i used ( the essential daz animation tool ) mcjAutoLimb2014
to make her hand follow that node
http://www.daz3d.com/forums/discussion/43130/
note that mcjAutoLimb2014 will be a pre-requisite for the pianist hand placement script
that script animates 2 null nodes that move along the length of the keyboard
then mcjAutoLimb2014 can be used to compute the hundreds of poses to get the hands to follow the nodes
for keyboard types of assignations
there will be a separate script
so you use mcjMidiLoad to convert and load the midi file
and can do node-by node assignations
and for polyphonic things like keyboards
you use mcjMidiTransfer
which will support
- properties animation
- morphs animations
- material properties animations ( strengths and colors )
- pose-animation-scripts
eventually mcjMidiLoader will also do materials and pose-scripts
with a pose script, you can assign a movement that begins before the
note actually happens and can end after the note event ends
which is how i did the drumming and pianotting
Hi Casual
I found the site below was very usefull, it gives you all the note asignments
http://www.electronics.dit.ie/staff/tscarff/Music_technology/midi/midi_note_numbers_for_octaves.htm
I used that to put all the key info in for all 88 keys, took about 2 hrs, maybe it could be saved as a pose file for another day
Looks like the 88 keyboard is coming along great
Could I ask for a few controls that would be usefull
Pedal 1, 2 and 3 Sustaining, or damper pedal, Sostenuto pedal, Asignable
Breath for wind instruments
Pitch Bend for Synths and Guitars
Modulation for the Keyboard
Volume for Piano, Keyboard, Guitars and all
PS just looked at your crowd great Idea
Could have them doing a cyclic wave, like at footie stadium LOL
I did try to see how many people I could add into a scene, my PC went on strike a few times even though I had Memory and Processing power available.
So instead of using clothes and hair, I used Victoria 4.2 and Michael 4 and used the painted textures
I only added Head and Body morphs so they could dance
I managed to get around 38 all dancing differently using Animate 2 Dance blocks, I think I hit the limit on how many Characters Animate 2 could handle as not all would show up.
maybe you are using v001 of mcjMidiLoad, the current version is v003
the mf2t.exe file and the accompanying .dll files that come with it
should work as long as they are in a folder where all users are allowed to execute it
- its important that you click at least once the mcjMidiLoad's button then browse up to mf2t.exe then select the mf2t.exe file then click the 'open' button
- maybe the security setup is different for your Windows, or for the specific "DS4.7Pro Public Build " ... build
- maybe mf2t doesnt 'understand' the midi file, i know it worked fine with the sample midi files in Windows/media
BUT i did have to move them to a public folder, because mf2t was blocked from writing the .txt file in the Windows/Media folder
in an upcoming version i'll allow the .txt file to be produced in a different folder than the midi file
in the meantime you could try this
open notepad
type
or
save this as a plain-text file under the name Mf2TDragnDrop.bat
save it in the same folder as the midi files, it has to be a public folder
drag and drop the midi file on the Mf2TDragnDrop.bat
a text with the same name but the extension .mid.txt should be created
I assure you that I'm using the lastest version of everything and followed your guide at perfection.
But I'll try that command line, since it looks the only way to use it.
I'll wait for version 004 hoping it will work fine.
Thanks!
in the meantime if you have some time to spend on this
you could open mcjMidiLoad.dsa in notepad
look for a line that reads
and replace it with
the first line will print out the command that mcjMidiLoad is asking Windows to execute
which will look something like
the second line prints out the name of your Daz Studio version
the third line is the launch operation itself
my hypothesis was that Windows was refusing to launch mf2t
because mcjMidiLoad was telling Windows "i'm asking this on behalf of my lord Daz Studio"
but Windows was answering "No way you liar, your lord's name is "Daz Studio Public Build 4.7 Pro"