How can I create that “Tron” vector object look inside Bryce 7.1 Pro ?

sasa Posts: 45
edited December 1969 in Bryce Discussion

Without having to use Photoshop or any other 3rd Party program , to create see thru and solid , with and without glow effect for that “Tron” look ?
As described in Dreamlight 3D ' s " DS Vector Graphics Secrets " ...

Any help would be appreciated .

Comments

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    A photo of the effect you are after would help a lot here.

    From memory, Tron was the 3D Graphic world where vectors were deliniated by neon blue lines?
    Presuming you are looking to make a material that you can then apply to objects within Bryce?

  • sasa Posts: 45
    edited March 2015

    The renditions are from Disney ...

    From David Brinnen - image from a forthcomming product of Horo's and mine which through various tools and techniques converts Bryce renders into sort of vector graphic type renders like this.

    I'll probably post some more examples when I get the time.

    http://davidbrinnen.deviantart.com/art/Bryce-stylised-ice-cubes-388379954
    and
    http://davidbrinnen.deviantart.com/

    Beautiful ... can this be done only Bryce 7.1 Pro ?

    Tron_disk.jpg
    980 x 980 - 176K
    Vector_Tron_Legacy.jpg
    1280 x 1024 - 103K
    Tron_Legacy.jpg
    1280 x 1024 - 194K
    Post edited by sa on
  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    Without having to use Photoshop or any other 3rd Party program , to create see thru and solid , with and without glow effect for that “Tron” look ?
    As described in Dreamlight 3D ' s " DS Vector Graphics Secrets " ...

    Any help would be appreciated .

    The "tron" effect looks very cool. I've done some experiments in the past. Results I've found depend very much on the geometry of the model as to which approach might prove best.

    Here in Bryce 5 http://www.bryce5.com/details.php?image_id=1451&mode=search

    Using materials that are additive. It does not strictly speaking "glow" though.

    If you want glow, then in Bryce 5 without the indirect lighting options of Bryce 7.1 you would need to place light sources close to the surface of the glowing area to make it look like it was shedding light. And also, find some way of simulating the postwork bloom effect. That would might require combining several renders (which can be done all in Bryce) but probably that would be best done postwork in another package for ease of control and saving time.

    If you are making the model yourself, you have more control, and so can choose to separate out areas for "glowing". This would probably be the best approach. If you are intending to use an existing model, then it is inevitably going to be a bit hit and miss if you can assign the materials you want where you need them.

    There is a material here http://www.bryce5.com/details.php?image_id=3669 at the Bryce5.com material exchange made by me that might prove useful in your experiments.

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