Fire in Daz Studio
Toyen
Posts: 1,888
Hey there everyone!
I´m trying to create fire in Daz Studio using the ubervolume shaders. Is there a way how to soften the edges so the mesh/es that are being used to create the fire are not that obvious?
Or is that just a limitation of the shader? Because I tried every slider and nothing seems to be doing the trick.
Picture 1 - one fire mesh
Picture 2 - two fire meshes
ra.png
400 x 589 - 285K
ra02.png
400 x 589 - 278K
Comments
I haven't found a way to soften the edges and I spent a few weeks trying recently. This is not to say that I am correct but I have a feeling I am.
I am not familiar with ubervolume shaders, but was thinking if you created a custom animated opacity texture map for the mesh that might work.
Have you tried doing it in postwork? For example, render everything but the fire. Then turn everything else off and render just the fire. Then pull the two images into Photoshop or GIMP or whatever your favorite image editor is, and superimpose. Then play around with the opacity sliders and such, and the settings like screen, burn, divide, subtract, and whatnot, and maybe multiple layers of flame, to get the look you want.
I'd try the Glow shader (look in Shader Presets > Shader Builder > Renderman Companion) and apply it to the 'outside' (geo-shell) layer. Pick one of the 'cooler' colors in the fire as its color and then crank up the Attenuation value to around 10 or so...
Hey there guys.
Opacity texture might not work since the opacity of the mesh that is being used to create the fire is already at 0%.
As for post work, I guess that´s always possible but I´d like to try achieve the best results in DS before moving to post work : )
And I might take a look at that glow shader, thanks for suggestion!