Importing path
dot_bat
Posts: 373
Greetings, i am trying to import to carrara a path from illustrator to carrara vertex modeler. its a type character converted to outlines and saved as a illustrator eps. ive tried saving as a illustrator 8 and 3 file format. spline modeler imports fine, but cant get it into vertex modeler. any suggestions? thanx
Comments
hi , maybe you need to convert it to a mesh first.
from memory
in assembly room select spline model, then edit > drop down menu you might fine a convert command - choose vertex mesh or whatever the choice is. You might get tris from memory?
all from memory, so could be wrong ;)
here you go from manual:
The Vertex Object tool.
To convert a spline or metaball object:
1. Select the object in its native modeler and choose Edit menu> Convert to Another Modeler. The Convert to Another Modeler dialog appears.
2. Choose the Vertex Modeler from the Available Modelers list.
3. Specify the fidelity for the conversion using the Fidelity slider.
The default, 100%, divides the object's surface into the recommended number of polygons. A higher percentage generates more polygons, providing more points of control.
Regardless of the fidelity of the conversion, some data may be lost and the model altered.
1. Click OK.
thanx headwax but i dont want to convert anything i want to import a path from illustrator into the vertex modeling room it just happens to be a text character converted to path in illustrator. i thought it was possible and think i did it maybe it was carrara 5
Does the manual offer any instructions?
I've only heard of the VM being able to display reference images in the isometric views.
You will need to import it in the "Spline modeler".
Thanx everyone! I guess i wont be doing that. shouldnt the VM import a simple path? i just wanted a clean facet to extrude but all you get is a triangulated mess. if i was a decent modeler id attempt to model the path. thanx anyway
Why not just keep it a spline object?
Edited to add that maybe the reason the VM doesn't use the illustrator file could be because of how the curves are handled? Just a thought.
Just looking at your image, but there are only two faces, can't you delete one of the faces and clean up/delete the lines on the remaining face, then extrude that?
In the "Vertex modeler", select all the polygons and use "Model >> Merge co-planer faces"
In the "Vertex modeler", select all the polygons and use "Model >> Merge co-planer faces"
I'll have to remember that. It works great! Worked better than the idea I was going to suggest. I was in the process of getting screen shots, but your method is one simple step.
thanx everyone and thanx evilproducer, great result.
Steve deserves the credit! I didn't know what the Merge Co-planar surfaces command could do. Thanks Steve!
by all means, thanx steve!