simple item, verticies go nuts when trying to thicken

cdemeritcdemerit Posts: 505
edited December 1969 in Hexagon Discussion

So I'm trying to make a simple counter top plastic brochure holder model. needed one, seemed easier to make one than to find one... So I thought.

using hex

Started with a cube primitive, removed the top, added a bunch of polygons to make clean cuts out of the front/back. (the image has many more than intended, but was an attempt to fix the issue)

http://i.imgur.com/yV9z2dD.gif

Then Applied the Thicken. Ive used this technique several times successfully, but today it's going bonkers.... I now have a porcupine and not a box.

http://i.imgur.com/2WBlW3Y.gif


This happened. I closed the program, started over, had it do it again. Any Ideas as to what's happening?

Comments

  • Axe SwipeAxe Swipe Posts: 23
    edited December 1969

    Looks to me like some of the vertices are not getting selected before you do the thicken (this can sometimes happen you split edges and not all of the verts in a edge split)

  • Wee Dangerous JohnWee Dangerous John Posts: 1,605
    edited March 2015

    I think you started with the wrong cube (second life cube). A quick an easy way to do it is to start with a simple 3D Primitive cube.

    1. Delete the top face.
    2. Add tessellations as shown.
    3. Select top edges and Extrude up.
    4. Add thickness.
    5. Add more tessellations to keep the shape (Pic2).

    holder2.jpg
    1674 x 1006 - 171K
    holder.jpg
    1674 x 1006 - 152K
    Post edited by Wee Dangerous John on
  • cdemeritcdemerit Posts: 505
    edited December 1969

    Well, I think I have a memory leak or something similar software conflict ... I no longer know enough to hunt it down, but It would explain a lot of odd things I have happen with Hex.

    When I was working on that project, I was running a spyware scan in the background. After rebooting for the scan, I reloaded the project, and it worked as I had wanted it. This isn't the first time bizarre things have happened, such as quad tessellations and ended up with 5 point stars and other freakouts. It's just really frustrating when a 5-10 minute project ends up taking 3-4 hrs because the program goes sideways.

  • useroperatoruseroperator Posts: 247
    edited March 2015

    1. try not working with soo many faces, it's easy to tell you've got a lot more learning to do. you're using thousands of faces to do what you can do in just a dozen faces.
    2. in the bottom right hand corner, change DG from Full to Restricted; that may help with some issues.
    3. you've got to know when to 'finalize' things by clicking the lightning bolt icon to get rid of the DG entirely.

    Post edited by useroperator on
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