Trying my hand at animation
Deke
Posts: 1,631
I've tinkered with Daz a while now and am starting to build random sequences. I posted this one on youtube and welcome any thoughts/tips.
https://www.youtube.com/watch?v=jpPnwk8Qlfk
This is rendered in layers, comped in AE, some stock snow and sound effects. Pretty remarkable what you can slap together.
Comments
good work !
that looks ok
Thanks. I might next experiment with rendering the snow in After Effects. I could position the layers in deep 3d space and use a particle generator for the snowflakes so they would be spread more naturally from foreground to background. I'm still experimenting with lighting so create better shadows and the look of skin. Props to the Wildlander costume designer and Stonemason for the evocative set.
Looks good, nice use of camera motion. I'm also a fan of Stonemason, its a big head start for an animation to have a good set design right out of the gate.
first thought: ah this is Skyrim
looks good till you see the walking of the man has no weight
perhaps some snow spreading from his feet
the face should somehow more fit the rest of the scene
more cartoonish may be
Thanks for the notes. I tries adding some puff of debris with each step in the last wide shot, but it was a half hearts attempt. The idea would be the debris would also smudge over the flawed contact between foot and step. This is a stock walk cycle and I don't know how to modify this to ascending steps. I'm not happy with the face either and want to learn different lighting/rendering techniques. I'm also interested in more motion blur to avoid the stutter motion.