Weekly Carrara Animation challenge.#1 Theme Fast. Ends March 28 2015

24

Comments

  • bighbigh Posts: 8,147
    edited December 1969

    Cop of joe :roll:

    https://youtu.be/KEQF7Aqs6BQ

  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    Awesome, bigh!
    Thanks guys! Had a lot of fun making it ;)

  • DiomedeDiomede Posts: 15,158
    edited December 1969

    My first WIP for an animation - wow, this is tough! I'd really like to work more on this but if I don't get around to it, this will have to be it.

    https://www.youtube.com/watch?v=lITK0m9kGx0&feature=youtu.be

    ugh

  • JonstarkJonstark Posts: 2,738
    edited March 2015

    Bigh, nice one, those meta-ball sims must have taken a while to calculate?

    Diomede, I thought it was great, very interesting and fun concept for a race (especially liked the crowd jumping up and down at the end). Used physics I presume?

    Post edited by Jonstark on
  • bighbigh Posts: 8,147
    edited December 1969

    diomede64 said:
    My first WIP for an animation - wow, this is tough! I'd really like to work more on this but if I don't get around to it, this will have to be it.

    https://www.youtube.com/watch?v=lITK0m9kGx0&feature=youtu.be

    ugh

    good work !

  • bighbigh Posts: 8,147
    edited December 1969

    Awesome, bigh!
    Thanks guys! Had a lot of fun making it ;)

    thank you !

  • bighbigh Posts: 8,147
    edited December 1969

    Jonstark said:
    Bight, nice one, those meatball sims must have taken a while to calculate?

    Diomede, I thought it was great, very interesting and fun concept for a race (especially liked the crowd jumping up and down at the end). Used physics I presume?

    it was quick - surprise me

  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    Very nice, Diomede!
    I watched it over and over!
    Looks like Green wins, or are there more heats?

  • stringtheory9stringtheory9 Posts: 411
    edited March 2015

    This is the early work on a dream sequence I am working on. I'm in the process of adding trees and rocks and staging the timing of various elements that will be ripped up into the air based on their weight etc.

    http://youtu.be/MC_sC51akDc

    Edit: Added stills since the video was compressed so much on upload.

    444.png
    1323 x 597 - 2M
    333.png
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    222.png
    1324 x 599 - 2M
    111.png
    1324 x 598 - 1M
    Post edited by stringtheory9 on
  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    Bravo, String Theory! That is freaking cool!!! :ahhh: Love It!!!

  • stringtheory9stringtheory9 Posts: 411
    edited March 2015

    Bravo, String Theory! That is freaking cool!!! :ahhh: Love It!!!

    Thanks Dartanbeck. It's basically 3 groups of plants and long grasses replicated over the terrain. I then applied a soft body modifier to the plants and grass and then put a couple of flow forces in the scene and reversed gravity. The soft body modifier makes all the pieces of the plants become separate pieces and the whole lot just falls apart as it flies up into the air. :-)

    Post edited by stringtheory9 on
  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    What an excellent effect! I wasn't expecting that! Soft body, eh? Very cool!

  • stringtheory9stringtheory9 Posts: 411
    edited March 2015

    What an excellent effect! I wasn't expecting that! Soft body, eh? Very cool!

    I just went through the other posts. Love your figure animation! I haven't dived into figure animation yet... I think I'm procrastinating because I know how difficult it's going to be!

    Evilproducer, that's a great effect with the ink!! Everyone has some cool animations going!

    Post edited by stringtheory9 on
  • DiomedeDiomede Posts: 15,158
    edited December 1969

    I appreciate the words of encouragement, everyone, but... ugh. Jon, yes, I used regular physics, and then set the friction higher for the red ball than the green ball.

    Stringtheory - excellent!

  • mmoirmmoir Posts: 821
    edited December 1969

    Wow, lots of great animation clips from everyone.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Really cool effect stringtheory! Could be a great cinematic effect!

  • stringtheory9stringtheory9 Posts: 411
    edited December 1969

    diomede64 said:
    I appreciate the words of encouragement, everyone, but... ugh. Jon, yes, I used regular physics, and then set the friction higher for the red ball than the green ball.

    Stringtheory - excellent!

    Thanks diomede, I really enjoyed watching your clip. I played it a quite a few times hoping the purple tubes would eventually fall over!

  • stringtheory9stringtheory9 Posts: 411
    edited December 1969

    Really cool effect stringtheory! Could be a great cinematic effect!

    Thanks evil. I'm hoping (eventually) :-)

  • de3ande3an Posts: 915
    edited March 2015

    I've never tried doing a character animation before. But since I just modeled this "Bender" character, I thought I'd give it a shot.
    I was a little over halfway done when I threw the whole thing out and started over (having discovered the wrong way to approach the task).
    Take Two is much better, but it still needs a lot of refinement.

    I'll attempt to post a small gif here in the thread.
    A larger, smoother version can be seen here:
    http://www.whenpigsflyetc.com/gallery/Benders_Dance/

    I don't know... it's a lot of work for ho-hum results. I think I prefer stills. :)


    EDIT: I just noticed that my link wasn't working because this forum apparently didn't like the apostrophe in "Bender's" and converted it to "Benders". ***Fixed***.
    The bigger animation looks better than the little 12 frames per second gif that's posted here.

    BendersDance.gif
    320 x 240 - 372K
    Post edited by de3an on
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    de3an said:
    I've never tried doing a character animation before. But since I just modeled this "Bender" character, I thought I'd give it a shot.
    I was a little over halfway done when I threw the whole thing out and started over (having discovered the wrong way to approach the task).
    Take Two is much better, but it still needs a lot of refinement.

    I'll attempt to post a small gif here in the thread.
    A larger, smoother version can be seen here:
    http://www.whenpigsflyetc.com/gallery/Bender's_Dance/

    I don't know... it's a lot of work for ho-hum results. I think I prefer stills. :)

    I think you're being to hard on yourself! That looks awesome! I can practically hear him tell me to kiss his shiny, metal, ass!

  • mmoirmmoir Posts: 821
    edited December 1969

    De3an,
    I agree with evilproducer, I think you did a great on the animation and the model is very nice too.


    de3an said:
    I've never tried doing a character animation before. But since I just modeled this "Bender" character, I thought I'd give it a shot.
    I was a little over halfway done when I threw the whole thing out and started over (having discovered the wrong way to approach the task).
    Take Two is much better, but it still needs a lot of refinement.

    I'll attempt to post a small gif here in the thread.
    A larger, smoother version can be seen here:
    http://www.whenpigsflyetc.com/gallery/Bender's_Dance/

    I don't know... it's a lot of work for ho-hum results. I think I prefer stills. :)

  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    Excellent representation of IK animation, De3an! I really like the model, too! Sweet!

  • de3ande3an Posts: 915
    edited December 1969

    I think you're being to hard on yourself! That looks awesome! I can practically hear him tell me to kiss his shiny, metal, ass!

    Thanks EP. I don't know if it's awesome, :) but I guess it's OK for a first try.

    mmoir said:
    De3an,
    I agree with evilproducer, I think you did a great on the animation and the model is very nice too.

    Thanks. I've been wanting to do Bender for some time now. Finally got around to it. Also modeled "Angleyne" (another robot from Futurama).

    Excellent representation of IK animation, De3an! I really like the model, too! Sweet!

    Thanks Dartanbeck. I did indeed use IK on the legs, with tracking to keep the feet in place via Target Helper Objects.


    By the way, I fixed the link in my post. So if you couldn't see the larger version before, you should be able to now.

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    Honestly that animation for Bender looks like it could have been lifted right off of futurama, it's very good indeed, looks just like him, right down to the dance moves. As I understand it, human movement is one of the most difficult things to animate by hand, so it's quite a good animation actually.

  • de3ande3an Posts: 915
    edited December 1969

    Jonstark said:
    Honestly that animation for Bender looks like it could have been lifted right off of futurama, it's very good indeed, looks just like him, right down to the dance moves. As I understand it, human movement is one of the most difficult things to animate by hand, so it's quite a good animation actually.


    Well, I can't take credit for the dance moves. I was using an existing 2D animation sequence as a reference for the key frames.

  • bighbigh Posts: 8,147
    edited December 1969

    de3an said:
    Jonstark said:
    Honestly that animation for Bender looks like it could have been lifted right off of futurama, it's very good indeed, looks just like him, right down to the dance moves. As I understand it, human movement is one of the most difficult things to animate by hand, so it's quite a good animation actually.


    Well, I can't take credit for the dance moves. I was using an existing 2D animation sequence as a reference for the key frames.

    still a nice job

  • mmoirmmoir Posts: 821
    edited December 1969

    Well, I am pretty sure this is how animators do it, having a reference is the way to go. Once they get really good at animating they may not need references anymore but in the beginning I am pretty sure most do.


    de3an said:

    Well, I can't take credit for the dance moves. I was using an existing 2D animation sequence as a reference for the key frames.
  • evilproducerevilproducer Posts: 9,050
    edited March 2015

    mmoir said:
    Well, I am pretty sure this is how animators do it, having a reference is the way to go. Once they get really good at animating they may not need references anymore but in the beginning I am pretty sure most do.


    de3an said:
    Jonstark said:

    Well, I can't take credit for the dance moves. I was using an existing 2D animation sequence as a reference for the key frames.

    Absolutely!

    I remember watching a documentary about the Disney animators around the time of Beauty and the Beast. At that point, aside from The Little Mermaid, not much had been done with animation for awhile, so the animators went back to the archives of cells that Disney keeps and searched through them for things they were having trouble with. I seem to recall, they looked at how they animated horses and things. They even looked at how the bear attack was animated in The Fox and the Hound for ideas on how to animate the Beast during his fight.

    Post edited by evilproducer on
  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    Yes, and many of the great animators never quit doing these things that bring them the results they need.
    Here is an excellent post by Cripeman:
    Special Feature: Eadward Muybridge - Grandfather of Animation, which has some great web-surfing and good ol' Cripeman narrative. I love the way his mind works for explaining things.

    Speaking of which, for more tips and trick regarding animating in Carrara, Cripeman can have a pretty open mind, and can teach us some really great (and fun) techniques. Just head to his tutorials thread, or try my Cripeman’s Carrara Video Tutorials Index and scroll down to the "Animation" heading, but I find all of his tutorials to be excellent.

    I had a pinch of time today and have started a new one which is rendering right now. If it turns out okay I'll upload it. Just a quick and simple setup.

  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    I remember watching a documentary about the Disney animators around the time of Beauty and the Beast. At that point, aside from The Little Mermaid, not much had been done with animation for awhile, so the animators went back to the archives of cells that Disney keeps and searched through them for things they were having trouble with. I seem to recall, they looked at how they animated horses and things. They even looked at how the bear attack was animated in The Fox and the Hound for ideas on how to animate the Beast during his fight.
    Disney animation is an excellent source of Great animation, in my opinion. Jungle Book has been one of my favorites forever. But their recent works have really been top-notch as well. They truly are masters of the craft! I thought that "Tangled" was spectacular! The hair on the little girl in Brave still has me wanting to change Rosie's hair forever!
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