I exported a model using the DAZ to blender export plug-in, but the hair and some components deviate
![3079942079](https://secure.gravatar.com/avatar/5b1d4e7af0193e93a6f878450b14aab9?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F5b1d4e7af0193e93a6f878450b14aab9_100.png)
I used the DAZ to blender plug-in to export a model to blender, but the hair and some components deviated seriously from the coordinates, which may be due to the wrong origin position of the hairstyle author's model or other reasons. Is there a way to solve this problem in DAZ?
Comments
use diffeomorphic