Hey Daz Team ! A new bridge is needed for Blender 3 :-)
wabby_1e43ec937a
Posts: 19
If someone in the Daz team read this post : please, can you tell us if you plan to release a bridge compatible with Blender 3 ???? As you can see in a lot of posts in this forum, it could be really appreciated by the users :-)
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When the DAZ Bridge was released, the devs very surprisingly active and communicative in this forum... but than it became silent. Perhaps out of awe of diffeomorphic?
I think DAZ is missing out on a huge opportunity. It's estimated that there are between 1 and 3 million blender users out there (https://www.blender.org/press/blender-by-the-numbers-2019/). Blender is a great all purpose 3d app and we see lots of archvis and stylized renders but not a lot of people renders. There is a big gaping content hole in Blender and Daz has the content to fill it. There is a bridge that already works really well from DAZ to blender. I appreciate that the DAZ team is working on a new bridge but by the time they get it working well, CC3 and others will have already won the race. Facebook is investing in blender for it's metaverse and CC3 is investing and improving workflow between the applications. I'm sure there are other examples as well.
DAZ could make some serious content sales if they would-
1. Adopt diffeo and keep it the way it is. The only thing I would change is make it a little more foolproof, like warnings before changing vertex count and things like that to avoid some of the common issues we run into.
2. Have their awesome content creators make materials for Blender Eevee and Cycles, not DAZ materials auto converted. Actually optimize them for Blender. Make a separate Blender store on DAZ.
3. Lots of tutorials on how to do it.
4. Competitions and community engagement.
5. Watch all the Blenderheads like me spend their money in the daz store. :)
I have not yet tried this because I still need to get my mindset shifted towards using Blender as I use DAZ Studio (posing, animating, etc.) and I'm not there despite several false starts. So my question is a little basic: is it simple, with the new 3.0 Asset Library, to have a collection of characters (exported from DAZ Studio) just like my DAZ library? I know that previously, Blender held those assets in a .blend file which I always found unintuitive as I have become used to having a Content Library. I'm not sure how the new Asset Library works in Blender but I would hope that is is similar to the DAZ Studio content.
I ask because I dial-in my own characters for every new project and I would like to know that, should I export them into Blender I can call them up from the asset store.
Another question that I should know but don't - is it possible to have a clothing store so that my characters can switch clothing inside Blender or do they need to be exported with those clothes from DAZ Studio? I guess there is no equivalent to auto-fit in Blender, right?
Totally agree with you.
And same for the Unity bridge : almost useless today. I don't know for others (Unreal...) but I guess we can say their bridges are abandoned. Like with Carrara in another era!
Maybe Daz should also think about extending their portfolio of content into Blender direction. Provide G8.1 content for Blender 3.0 additionally to Daz.
This should be no issue for static content, like buildings, plants or other things that are not rigged or morphed in a complex way.
This might boost their sale numbers.