High-Poly Model
aleksandr_659cb2f6
Posts: 22
Hi, I want to export a high-poly model from DAZ to Maya along with the rig and everything else. I've never been able to do this before. DAZ exports OBJ fine, but when I bind the rig from a low-poly model, I get artifacts of the mesh not bending correctly. Who can help me with this?
Comments
manual bind
The Daz studio rig is designed to work with the low polygon base cage, then have SubD applied to that to smooth the results. Trying to apply the rig to a pre-divided mesh is likely to produce odd results, especially 9as in your screen shot) in the inner angles of bends.
Also, the figure in Daz Studio has a lot of JCMs - morphs that are triggered by the joint bending and help to improve the final look. You have lost those (I don't think FBX can carry property links like that) and would need to set something similar up in Maya.
@Richard, is it possible to export eJCMs (and other face stuff) via a mel script, same way we export pJCMs? Or some other way?
Question 2 , for the subdiv in maya, any recomended parameters? Subdiv in maya doesn't look very good for me, lots of detail is lost
@aleksandr_659cb2f6 just lock the resolution in properties, but it will not export the skin correctly (will export res 0 skin, you need to copy skin from low poly)
I'm sorry, I have absolutely no experience working with Maya.