Update ! mcjWindowWall - Hyper-versatile Window-Wall prop ( tons o' stretch morphs )

mCasualmCasual Posts: 4,607
edited December 2015 in Freebies

over here at the bottom in the attachments section, click on the little blue down-arrow on the right

https://sites.google.com/site/mcasualsdazscripts5/mcjwindowwall2


HISTORY


December 25 2015 3h24am - Update: added 3 missing stretch morphs - made the default Scale 100% when resetting the prop
----------

it will fit with the mcjWallDoor unit ( shown here )

and include a plethora of morphs and distinct materials

you'll be able to resize everything

i think i'll add something special, a morph that hides some parts of it by resizing those parts to nothing

softway.png
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hardway.png
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otherside.jpg
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rendah.jpg
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mcjWindowWall.jpg
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Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607
    edited December 1969

    more the-making-of renders

    unfortunately i made the mcjWallDoor unit a bizarre default width
    but the mcjWindowWall will ab uh what's the word ... abut with it using the simple offset 300 cm

    softway2.png
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  • edited December 1969

    This is going to be awesome! Thanks. I'll eagerly await its arrival.

  • mCasualmCasual Posts: 4,607
    edited March 2015

    Teri 2 said:
    This is going to be awesome! Thanks. I'll eagerly await its arrival.

    early Saturday i think

    then i get back to midi-music animation
    then kinect motion capture
    etc etc etc :)

    in the picture below:

    even if the wall and window is stretched in 100 ways,
    you'll be able to put patterned wallpaper or bricks or marble or wood

    fig 3 with a bump map

    fig 4 DigiDotz's marble was not lost on me ( oh my that pun hurts )

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    wallz.jpg
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    thickwall.jpg
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited March 2015

    fig 1 and 2

    excellent texturizingabilitating:

    each piece of wood will be UV mapped using the free script mcjBoxUV

    the name of the material for the piece of wood describes the unfolded size in centimeters ( will be in millimeters )

    jpg images with those dimensions ( 1024 pixels width or height ) will be bundled with the prop


    ---

    note : the prop, wall included is a modest 3000 faces!

    --

    fig 3

    textures completed - actually the texture images now all have the same dpi

    so if you want, in your photoshop, you load a big 3kx3k texture of wood

    and you paste it without resizing to each one of the ... let me see ... 17 jpg images

    and your window looks like wood from the same tree

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    woodz.jpg
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    Post edited by mCasual on
  • edited December 1969

    This is going to be so handy. Thank you very much!

  • mCasualmCasual Posts: 4,607
    edited March 2015

    Teri 2 said:
    This is going to be so handy. Thank you very much!

    i may make a 1-window version and a 3-window version also

    bloxy.jpg
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited March 2015

    adding stretch morphs ...

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited March 2015

    it aaaalmost ready

    i have to solve the issues with the glass planes which i should not have split , i knew it , i knew it , i knew it ;)

    ---

    fig 2, solved (wrote a script that excludes vertices with certain materials from a morph )

    which means, i only have a few window-thicken morphs to add and it's all done !!!!!


    oops no, them glass edges cause problems elsewhere .... got to "sideline" them

    well actually, since it will rarely matter i'll add a band-aid morph for those 4 vertical glass edges

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited March 2015

    over here at the bottom in the attachments section, click on the little blue down-arrow on the right

    https://sites.google.com/site/mcasualsdazscripts5/mcjwindowwall2

    if you cant get the zip

    then use this direct link

    https://sites.google.com/site/mcasualsdazscripts5/mcjwalldoor/mcjWallDoor.zip?attredirects=0&d=1


    it's 3 megs, most of it in the jpeg wood textures

    the prop geometry itself is lightweight

    the morphs though numerous are probably not heavy on the cpu

    Post edited by mCasual on
  • scathascatha Posts: 756
    edited December 1969

    Cool, tnx, will be very useful

  • mCasualmCasual Posts: 4,607
    edited March 2015

    i forgot to change the position of the origin of the windows

    i'll post a new version soon

    but for today you could load the prop
    and run this script
    which moves the origin ( and center of rotation ) of the two window props

    
    var node;
    node = Scene.findNode( "RightWindow" );
    if( node )
     node.setOrigin( 91.274, 131.493, 6.073 );
    node = Scene.findNode( "LeftWindow" );
    if( node )
     node.setOrigin( -91.281, 131.493, 6.073 );
    

    here's a direct link to that script moveMcjWindowWallWindowOrigins.dsa
    moveMcjWindowWallWindowOrigins.dsa

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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited March 2015

    for Wall crowns and baseboards you dont want to miss the big pack of mouldings
    found right here https://sites.google.com/site/mcasualsdazscripts3/straightmoldspack

    to help you re-adjust the wallpaper texture tiling after a wall stretching operation you can use the ABCD image posted below, you tweak UV tiling until you get square .... squares then you apply your real wallpaper

    if you want pixel-perfect wallpapers on stretched windowwalls

    then you can select the wall part of the prop

    run mcjBoxUV

    delete the wall

    load the wall that mcjBoxUV created at your request

    the wall is now excessively easy to texture

    in figure 4 you can see that the 3DViewport lies !!! when it comes time to show how UV tiling will be software-rendered
    ( at leas in DS3 )

    the wall on the left went through the mcjBoxUV re-UV-Mapping process and is therefore perfect :)

    http://www.daz3d.com/forums/discussion/36930/

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    Post edited by mCasual on
  • ThatGuyThatGuy Posts: 794
    edited December 1969

    This is awesome. I was looking at this thread last night and wondered if the windows would open up or down, in fact, I wondered if it will open at all. Thanks for this!

  • edited December 1969

    Thank you! Thank you! Thank you! This will be so useful for me. Your are a gem!

  • ThatGuyThatGuy Posts: 794
    edited December 2015

    Maybe I'm doing this wrong, but I think there might be some morphs missing specifically for the right side of the lower frame/trim?  I'm trying to shorten the bottom right side trims, but can't seem to find the morph slider for it.  I seem to only be able to do the left side.  

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    Post edited by ThatGuy on
  • mCasualmCasual Posts: 4,607
    edited December 2015

    duplicate post removed by author

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607

    yes they are missing 

    i'll post the updated version today or tomorrow

    i'll also fix the thing that makes the prop disappear (scale 0 ) when you click on "delete keyframe" or "zero selected item"

    note that for this prop and others i add stretch morphs using my free script mcjAddStretchMorph and a simple cube

     

    ThatGuy said:

    Maybe I'm doing this wrong, but I think there might be some morphs missing specifically for the right side of the lower frame/trim?  I'm trying to shorten the bottom right side trims, but can't seem to find the morph slider for it.  I seem to only be able to do the left side.  

     

     

  • mCasualmCasual Posts: 4,607
    edited December 2015

    * UPDATE * * UPDATE * * UPDATE * * UPDATE * * UPDATE * * UPDATE * 

    thanks to ThatGuy for pointing this out

    mcjwindowwall2 was lacking 3 morphs used to stretch horizontal trimmings (planks) on the right side

    i also made the default Scale 100% for the 4 props  

    Download and install ( or install-over ) the zip found at the bottom of the page here

    https://sites.google.com/site/mcasualsdazscripts5/mcjwindowwall2

    ( if it doent want to download it means you didnt click the famous little-down-arrow )

    * UPDATE * * UPDATE * * UPDATE * * UPDATE * * UPDATE * * UPDATE * 

     

    note the prop was uploaded at 3h20 xmas morning THEN at 4:30

    the difference is that the 3 morphs cause a displacement of 10cm instead of 1cm .... this matches the behavior of the 45 other morphs

    Window Frame Morphs Sheet 1 of 2.jpg
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    Window Frame Morphs Sheet 2 of 2.jpg
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    Post edited by mCasual on
  • ThatGuyThatGuy Posts: 794

    Thanks very much for fixing this.  I really love this prop (as I do with all your stuff).

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