Interested to know more about creating clothing for characters?
I realize the pricing for clothes is generally pretty good during sales. IMO, if you pay the listed prices in the store they are about twice too expensive. This is not the real purpose of my posting, just thought to toss that in.
My interest is simple... I never realized until today during the sale there are probably 500+ artists with various numbers of content items. There is no way you can go through and view all of that information and find something you might want. Yes, I realize after you have been around for awhile you might be able to select preferred content providers.
IMO, situation I just don't have time to spend looking at pictures, clicking, backclicking, etc. I would be better off to just make my own clothing and save all that time. I am not fantasy, so all those nearly naked bodies with strategically placed coverings I don't need. I'm not knocking that when I mention it. I think it must take alot of creativity and effort to produce many of those items.
My interest at this time is daily wear, semi-formal and some formal clothing for characters. I am interested to find sources for tools I can use to create my own clothing that will work with morphed characters.
Since my interest is to save time, and pump out items that are not going to be on the fashion runways I am hoping someone can point me to some efficient working tools.
I found this, which looks OK...but I don't have a Zbrush and I'm not going there.
http://www.daz3d.com/merchant-resource-genesis-2-females-starter-suits
I found these, but I'm not sure about them either.
http://www.daz3d.com/genesis-starter-kit
http://www.daz3d.com/abalone-llc
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Also, I have bought some clothing items that were full of holes when I brought them into Carrara.
I have done somethings and fixed those issues, but animation of the characters frequently brought out the worst in them. LOL
Comments
Hi. The rigging/setup of genesis/genesis2 figures is a little different than for Michael 4, Victoria 4 and earlier figures; therefore, the methods of creating content for them is also slightly different.
But here is a link to a thread that has gathered references to several other resources.
http://www.daz3d.com/forums/discussion/14421/
There are a couple of other good links (for example, see Dartanbeck's Carrara Information thread which is stickied at the top of the forum).
Here is an example of a free tutorial for making a dress for the Victoria 4 figure.
https://www.youtube.com/watch?v=s9ZsQ09ST_E
I should have mentioned my interest is principally for Genesis an Genesis 2 (M&F), and I do have some V3-V5 characters as well.
As I recall I read something awhile back that V4-V5 clothing will work with Genesis in Carrara.
Have a look at Wendy's creations at the link below. They are free, but I donate via Paypal. Like you, I do not need slutty clothing for over-inflated females or males and struggle with the DAZ store offerings. But obviously someone is buying them. :smirk:
https://www.wilmapsdigitalcreations.co.uk/introduction.php
There are others on Renderosity, but whilst they have a huge site, they seem to use good keywords to tag the artists' items which helps with searching. Good free-stuff there, too.
:) SileneUK
I bought the product in your second link, http://www.daz3d.com/genesis-starter-kit, and found it to be quite useful even though I've never actually tried using Hexagon to do it. However, if you want to add separate morphs into the clothes, Hexagon can be a great workflow since it has that nice bridge to and from DS.
I have found Carrara to be the tool to use, for me, when making clothes for figures but it's not something that I do much of at all yet. So far I've learned the workflow and have made a few simple experiment projects just to test to see if I understood it properly, and I do.
Since the finished item(s) will follow the Genesis (1 or 2m or 2f) morphs, I always begin with a base figure without any morphs applied. I load the figure in a then Insert > Vertex Object
Select the Vertex Object and, while still in the Assemble Room, go into "Edit" mode by clicking the wrench in the upper left of the working pane. This brings up the Model Room inside the Assemble Room, so I can model directly around the figure.
Using These Instructions by DAZ 3D, I then use my exported OBJ to auto-magically convert the item into a conforming clothing which follows all of the Genesis morphs and such.
The above mentioned product (link above) does not show how to do the DS work with Morph Loader, but the instructions I've linked to directly above are very nicely worded and easy to follow. The workflow becomes very natural quite quickly. From there, there are multitudes of things that can crop up, depending upon what the clothing is and what you need it to do. So there is a plethora of information about other various things like adding extra bones (which are not controlled by Genesis directly), morphs, and so on.
Hellboy’s Simplified Guide to Genesis Content Creation is a great source. I find that the DAZ 3D YouTube channel is also great to keep an eye on. This Playlist shows off some of the tools back in the beginning of DS4 (not long ago). Josh Darling's channel can take you to the next level, teaching you the more advanced aspects of what makes DAZ Studio (and the whole new Genesis Triax system) such an amazing tool for Content Creation.
Never underestimate the power of over-inflated females! And skankware. In Temples. Nekkid. Nekkid, over-inflated Skankware.....
Excuse me, but I think I'm getting an idea for a render... ;-P
The actual modeling part can be the easy part. Most of the stuff I link to has less to do with modeling than actually setting up the rest. If modeling is what you'd like to explore, however, that Genesis Starter Kit is an excellent place to begin. It gives the example mesh and explains how to import that and the Genesis figure into Hexagon and then how to model that template into an article of clothing as well as to add a badge to the shirt. I think that Fugazi did a nice job of explaining.
DAZ Studio 4+ and the Genesis system uses SubD to great effect. SubD modeling allows us to do a lot, which can lead to an enormously limitless range of what can be done. Its simplest form is really easy to see within Carrara using the smoothing in the model room. Each level of smoothing applies an automated SubD smoothing to the mesh's appearance. This works great between Carrara and DS/Genesis. If we model using the Smoothing in Carrara, and then export the OBJ and import into DS and apply its SubD smoothing, the results work out quite well. Carrara makes this even easier by making it super-easy to determine sharp edges if we need to.
That being said, Advanced Carrara Techniques also has some invaluable information regarding modeling clothes onto V4 and using DS to transfer over to the figure. The cool part about that is that the new Genesis method is even easier, when it comes to the DS end of things. So if you ever want to use the tools in DS for models other than Genesis, Phil shows you how. Yes, this one costs a bit more than Fugazi's, but it also covers a lot more stuff!
Have a look at Wendy's creations at the link below. They are free, but I donate via Paypal. Like you, I do not need slutty clothing for over-inflated females or males and struggle with the DAZ store offerings. But obviously someone is buying them. :smirk:
https://www.wilmapsdigitalcreations.co.uk/introduction.php
There are others on Renderosity, but whilst they have a huge site, they seem to use good keywords to tag the artists' items which helps with searching. Good free-stuff there, too.
:) SileneUK
My characters have been mostly fantasy over the years. looking back, I've been wanting to suit them up with new costumes that aren't so... yeah... like you say! So I've been having the same trouble. There are some more realistic styles there, but not what I've been looking for.
When we get good at modeling our more practical clothing, we need to make sure to sell them at DAZ 3D to increase the availability of such things - which is why DAZ 3D goes through the time and trouble to make videos and instructions... we need more variety of high-quality models.
Never underestimate the power of over-inflated females! And skankware. In Temples. Nekkid. Nekkid, over-inflated Skankware.....
Excuse me, but I think I'm getting an idea for a render... ;-PYeah... forget what I just said... me too!!! :ahhh:
DartenBeck
I bought and have steadily studied the PhilW and Bremmer tutorials for Carrara.
It is so impressive all the things we can do with Carrara.
I have played around with Carrara to create some clothes, but they were so basic.
Basically, my models looked like they were wrapped with a cloth flat and boring.
Applying collars, necklines, hems, folding materials, etc. is still beyond my skill.
During the past few weeks of sales my brain is into overload. There is just no way with the search and sort tools of the store. I don't have the time to look at thousands of pictures and review content items. I just got to thinking it is probably worth it to get some kind of competent tools to create clothing.
I'm not that into creating my own people models, unless I can use base characters to start with.
You two boys re-visiting puberty....hmmmmm? :lol:
Fantasy is cool, but my images are for young readers. I will say, Dart, your Rosie is always covered and in the right proportions, too!
Kev? Never seen you nekkid! :P
OK, back to studying... two more months, then one more course and I will have a Masters Certification and can get back to my paleo modelling.
YAY!!! :-) Silene
You two boys re-visiting puberty....hmmmmm? :lol:
Fantasy is cool, but my images are for young readers. I will say, Dart, your Rosie is always covered and in the right proportions, too!
Kev? Never seen you nekkid! :P
OK, back to studying... two more months, then one more course and I will have a Masters Certification and can get back to my paleo modelling.
YAY!!! :-) Silene
Probably don't want to. ;-) It's too late for my wife. She's scarred for life..
Thanks, Silene!
Rampart1, I know the feeling. If I find just the right thing, I'll try and get back a link to it. So hard to remember everything these days. Like you... So Busy!
Perhaps this can help though:
Instead of trying to add hems and seems and collars and such, try getting used to the dynamic extrusion tool in modeling these things right from the start. Try keeping things simple, like you're doing. Clothing can be simple, but for something that actually works is not. It takes a lot of practice and patience.
My opinion? Fugazi's starter kit is truly worth more than its price if modeling clothing is what you're after. I already know how to model, but I like to learn new tips and tricks. So I keep on collecting these things. I cannot remember buying a tutorial or study course that hasn't taught me enough to justify its expense. I need to get Bremmer's videos.
Never underestimate the power of over-inflated females! And skankware. In Temples. Nekkid. Nekkid, over-inflated Skankware.....
Unless your strategy for defeating the monsters is to distract them to death... Better just hope they don't come at you with anything pointy!
I have exactly the same problem - nothing in the store is suitable for what I want . Or if it is, it's G2F only or G2M only. Only trouble is, I barely have time to build the stuff I'm already building, I definitely don't have time to learn to make clothes too!
However, (a) if I do, and (b) if I ever finish them (people here will tell you my track record for getting stuff finished and shipped is not particularly high), it'll definitely get submitted to the store.
And probably rejected as "not skimpy enough."
What I'm mostly interested in is uniforms. I need (to make):
- 1940s style British Army uniform ("Dad's Army" sytle)
- Modern British army combat dress uniform, both sexes with various ranks & insignias
- Modern British army ceremonial dress uniform, (very specific this one, since it's for a princess, so needs the right sashes & whotnot!)
- fatigues suitable for cadet training, both sexes, inc, T-shirt, long shirt, jacket, trousers, hat etc. Must NOT be body-clinging!
- "battle armour" Doesn't have to be the tac vest type stuff, it can be hard shell "stormtrooper" style, but not a skinsuit, & must be sensible (ie no big separated breasts for the female version)
- prison style onesie (both sexes)
Several of these also need to be "distressed"
That's just for the good guys ;)
When I do (very occasionally ) find something suitable it's either male-only, female-only, or one of the genders is done really stupidly.
Oh, and the lotto is broken, so I still have to work all hours, meaning I don't have any time...
Edit: And Hexagon is out of the question, cos I'm a Mac user.
I have an idea...
I'll work up a video tutorial for YouTube.
After that you can let me know what you need from there! Should be a win-win!
Actually, we males never really leave puberty :)
Dart, I would love to see a tutorial on this, if you ever get the time.
I've also bookmarked this thread due to your awesome answer (including links) which makes it sound like making clothes is actually not as hard as I've always thought it would be. :)
Jonstark
Watched your first videos last night on Carrara Hair.
Look forward to having some time this week to go through the 2nd group.
Thank you,
Forgot to mention...excellent presentation.
Actually, we males never really leave puberty :)
No wonder I'm still twelve!
I've always felt that I would never feel up to making something like conforming clothes. It was PhilW who has taught me otherwise. Still too nervous to take that plunge, that product from Fugazi came out. I knew that I'd be using Carrara instead, and still found the tutorial to be worthwhile! :)
I'll get to a tutorial fairly soon. I will ;)
Actually, we males never really leave puberty :)
I'm still waiting for my armpit hair to come in. :sick:
RE: creating clothes for genesis and genesis 2 characters - the following may be helpful
To save time over the course of multiple projects, first make a vertex model that envelopes your base model (genesis, or whatever) - getting started by using vertex modeling in the assemble room.
http://www.daz3d.com/forums/discussion/45361/P45/#770055
Use your base envelope to make clothes and then rig using the Daz transfer utility.
http://www.daz3d.com/forums/discussion/45361/#676987
Have a genesis or genesis 2 character that you want to tailor the clothes for? Create clothing to a custom shape.
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/modeling_against_a_genesis_shape/start
Remember the link in the first reply that collects resources for many more topics such as editing bones, creating hard areas such as buttons, and other related topics.
Note - some people use a product called Marvelous Designer to make the clothing objects (not necessarily just for animation).
Dart - a tutorial would be great!
General off topic stuff - damsels need clothes. :cheese:
I'm still waiting for my armpit hair to come in. :sick:
Have a word with Jonstark - I'm sure he'll be able to whip you up a suitable Carrara hairpiece or two, merkin as well if you need it ;)
Dart, I too am interested in this. Not intending to go "clothier" round here, but every once in a while I would like to model say a pair of loafers (the shoes kind, :) ) or jacket in a creative pose (like sleeves rolled up).
Everybody: While we're talking about this, I understand Carrara's cloth sim is still somewhat primordial in the sense you've gotta rig a 2nd skin around your figure to drape say a modeled shirt 1/2 way on, and like 3 people actually know how to do that (no disrespect to the 3 ;) ). I'd like to know if wrong, otherwise.... Is there a known back-and-forth from Poser? Just looking for a solution to a common problem... clothes can be used far more creatively if drapeable.
- Don
Here is back and forth with Poser using G2F, but the same principles apply for other figures.
http://www.daz3d.com/forums/discussion/45361/#675785
Couple of tips for this method
For stills,
- save the figure final pose in a Poser library folder for poses because Carrara can read that natively.
- within Poser, export the draped cloth as an obj for the final pose, import back to Poser as a static obj, and then save that to the Poser library for props. Again, Carrara can load the prop natively.
- In Carrara, load the figure as a figure (not a static obj), apply the pose from the pose folder in the content library, load the draped cloth prop that fits the pose from the content browser folder for props.
** the prop should load fitting the posed figure.
See the above thread for the details for stills.
For animations, there are a couple of plugins and scripts that can be used to load the Poser cloth objs to fit your animation. Others can provide the details for those, or I can track down a thread on it.
Dio, you are a star as always...thank you for re-visiting your tuts and pointing out other posts. :) x SileneUK
I made some tests with the Poser clothes simulations to Carrara.
1- with DCG obj. seq Importer: https://www.youtube.com/watch?v=98_6Hsh7ts8
2- with the Dyn 2Morph script (more easy): http://www.bond3d.byethost18.com/index.php?topic=176.0
Very nice Dudu. I want to walk along that beach.