Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Noted down the suggestions in this thread and the one over at the Team-Dystopia forums... those will form the basis of the next Cache. :-)
Cheers! — Möe
Dystopia Weapons Cache 2 updated to 1.1
Any idea what the update fixed?
Changed 4bit pngs to 24bit pngs for DS4+ and corrected the obj file and cr2 file for the Minigun handheld.
OK, thanks, got the update.
Really curious to see what folks are doing with our weapons... can someone please post a render?
I am very interested on getting feedback about the design of our Baradum Assault Rifle weapons system. Specifically your thoughts and suggestions on what other DAR compatible accessories we should include in our next pack.
Cheers! — Möe
Chainsaw (with blade morphs would be great)
Breaching Shotgun (mounted underslung like on the M16 in Vietnam)
Graple launcher
Speargun
Motion detector
Flamethrower
Just to name some that come to mind.
Lost the address and my account info for team dystopia's forums unfortunately...so I have been absent there a long time.
Here’s a couple of kit bashed pieces.
Let me try to find your account there... and then send you a PM here... will reset the password for you. If you no longer have that email account active, I can disable the old account so we can start up a new one, but will keep all your older posts. :)
Cheers! — Möe
Can't help with Genesis, sorry... Buuuuuttt...on the M4/V4/G2/Miscellaneous cool figures I like side of things...well, can't say too much yet.
I should note the render below was just a quick render, banged out at low settings to test the Poses with some clothes (and the clothes are from mixed sets so what issues there are were not the poses).
Here’s a couple of kit bashed pieces.
Aha! I see that most folks prefer the little light that original comes with the Cleaver rather than the floodlight that actually comes with the Baradum. Good to see that these pieces kit-bash well.
Thank you for sharing, Greycat. :-)
Cheers! — Möe
Noted. I will really need to pass that request up to tyger_purr... I'm just the guy who puts the mesh together. All the real work, like mapping, texturing, rigging, posing, promos and packaging are all done by tyger_purr. I only get to do the fun stuff.
I'll post a link to this in our forums as well so he doesn't miss it.
Thank you for that valuable bit of feedback, KickAir.
Cheers! — Möe
Can't help with Genesis, sorry... Buuuuuttt...on the M4/V4/G2/Miscellaneous cool figures I like side of things...well, can't say too much yet.
I should note the render below was just a quick render, banged out at low settings to test the Poses with some clothes (and the clothes are from mixed sets so what issues there are were not the poses).
Love the recruitment poster... and those are pretty awesome poses... don't forget slashing and thrusting poses that could be used with the dual bayonets or even a (dare I say it)... a chainsaw!
Did you get my message about access back into T-D?
Cheers! — Möe
Yes, Thank you. Heading over there in a bit.
Also, anyone who wishes, feel free to download and use the recruitment poster as a texture in your renders (even though it is rough and low res - I'll make a better one soon).
Just in case you've lost your way... you can find the Team-Dystopia forums here.
Cheers! — Möe
Mocked up some kitbashes of the Cleaver using things from the runtime archives.
You know those Spec Ops guys, their weapons are like their girlfriends, and they do some pretty wild things with them.
My strengths are mapping, texturing and rigging.
I know these things really need some poses, but I don't feel my stuff has been good enough.
Got some poses up for m4, mentioned in commercial area. Here's some of what I have been using the weapons for.
In case anybody’s interested.
Two more
Final one
Very nice Greycat. Instructions even for others to follow. Always cool.
For those interested, I can provide some info on the Cleavers I made, but I use parts from Mock's various Gun sets, and the chainsaw was built with pieces from Davorama's GVCS/FVCS (and I wasn't really keeping notes on how I did that one).
I also just recently realized the double bladed bayonet is built into the Baradum apparently - I was hoping to use it in some kitbashing too... oh well.
Oh wow! Looks great!
Would this help?
Mock's gun
http://www.renderosity.com/mod/bcs/the-gun-by-mock/30228
Mock's gun is inexpensive, but the modeling simplistic and lacks detail.
Though it does make a lot nice guns to use in the background
The shotgun looks a little better on the Baradum
The power of kit-bashing unleashed!!! :lol: Bravo!
Cheers! — Möe
Yup, that's basicly what I used, just couldn't remember which set it was from (long ago I edited my runtime and all 5 gun sets are in one props directory). I had to do some scaling, as for some odd reason the gun parts load at huge sizes.
Also, I wish I had your patience in doing those nice instructional breakdowns. Unfortunately whenm I kitbash I often am not keeping track of exactly what I am doing, I just kind of go with the flow (look through my library manager and grab parts). To get the nice, clean, white look you use is that "Cartoon with Line" in Poser (or a comperable DS setting)?
Sorry to try to emulate your "Build Instruction" style Greycat, just wanted to try to keep some consistancy for those downloading and using the images as instructions (yours still look cleaner).
I use DAZ Studio and Paint Shop Pro
I brought The Gun by Mock, but I wasn’t very impressed by it and never brought any of the others. I converted them over to be used in D/S (daz files), I think at the time I adjusted their size for them to work properly. I’m not sure how I scaled them.
To make my images:
In D/S I remove all the textures, set the Diffuse color to white, and Specular color to black which gives me a nice flat white. I’m not very good at lighting. I used different lighting in each render; I never could find one I liked. I render the image with a black background and save it as a tif file. I load the render into PSP and select using the alpha channel. I expand the selection by 2 pixels and feather it by 2 pixels. Then promote the selection to a layer. I turn off the background layer and now I black outline. I create a new layer above the background layer and flood fill it with a cream color graduate.
Font too thick?