This may be my final version. A lot more work went into this than I anticipated which is a good thing. Learned a lot from all the suggestions and ideas gathered in this forum.
I redid the Sasquatch fur to add in chest hair and make it look better with the lighting. I changed the man's skin a bit to look less pale, game him a smile and changed the texture on the boots. I also changed the texture for the log they are sitting on and the shader for the sunglasses (Quite proud the way the sunglasses came out).
So really happy with it. Still would take suggestions.
Greetings all! This is another illustration I've been working on with some of the same characters, both this one and "The Conquest" will be used as illustrations in a book I'm currently writing. Would like your views/critique of this one. Thanks! :)
Giovanni, this looks to me like the presentation of the actors on the stage after a play. In the setting as it is, they don't interact with each other, but they are not interacting with the viewer either. I don't get what the story is supposed to be.
The flying cupola with the reddish half sphere looks interesting and the light effects under the castle building are interesting and make you want to go look closer.
So it might be that i'm too tired to get it but, no I don't
Have made lots of changes, still have to add some more birds but will wait until i get this bit right.
This is a cute render and a relaxing mood. I like the amount of toon you have in the girl and it fits the environment.
I have two suggestions. One is, in the moment those flower bushes occupy the sweet spots on your right hand side. In the first version that was the doggy, who is now sitting center of the render. I believe he deserves a more interesting spot.
Second suggestion is to apply velvet on the doggy fur. I could imagine that would fit the toon style to the girl and make him very cuddly like a puppy.
This may be my final version. A lot more work went into this than I anticipated which is a good thing. Learned a lot from all the suggestions and ideas gathered in this forum.
I redid the Sasquatch fur to add in chest hair and make it look better with the lighting. I changed the man's skin a bit to look less pale, game him a smile and changed the texture on the boots. I also changed the texture for the log they are sitting on and the shader for the sunglasses (Quite proud the way the sunglasses came out).
So really happy with it. Still would take suggestions.
Very good effect with the fur like this. There is enough on the chest but not to much an he's really furry otherwise. And the lights are ver good like this in my opinion.
I don't see anything that I could nitpick on, so good job!
So I took the ladys skin of, went to the Gimp and made it all new. The result is in the latest render here. As well I recoloured the boots of her to a more fitting colour and adjusted the poses a little.
And I decided that for the effect of looking like in the old swashbuckler films the render settings with gamma off work best.
In total I am rather happy with the result, other that there is lacking some part of the story.
I guess I will let it lie for a while and work on something else maybe that will find me the last part of the story or the missing item.
I think what may be lacking is a feeling of danger to the scene. They are balancing on a ledge, yet it does not feel precarious.
I think part of the solution to this might be camera angle... or making the area below the ledge appear to be a long distance down if they fell, like they are on a ledge above a courtyard, for example, and you can see the courtyard from above, and its out of focus slightly and perhaps with perspective effects to show distance. It doesnt have to take up a lot of the image, just a sliver at the bottom, and moving the camera angle so it is looking down on them.
The other option might be to give a point of view of someone who is looking up at them, as if the camera is a frightened watcher. Again, it doesnt have to be a lot.
Both of the camera angles below make the person on the ledge seem more precarious.. from the movie "Man on a Ledge"
Thanks Fiona, that is a valid point and I will try experimenting with the camera angel for the next step. Initially I had more of the depth below in the image but that got lost while trying to find a perspective I could get the most of both of their faces in view.
Made adjustments to the camera on both variations of the image.
Kismet, I guess the question to ask at this point is what kind of story do you want to tell. Do you want the viewer to feel with the huntress: there is something wrong, anticipated by the movement of the cat but not yet seen where the danger lurks, or do you want us to be knowing everything. Maybe it helps to think your story thourgh in written words, which person are you telling this in, do you keep to her train of thought or are you deus ex machina. Both can be intersting perspectives but for the first I would get far closer to the lady with the camera, maybe some blurred motion at the edges of the perception, maybe even a motion blurr for the turning of the cats head. I think I would give the lady a more aggressive, expecting something stance, being the fighter she is she would assume such a stance whithin a second.
The second version is far more complicated to get, it would need to capture all of the attacers somehow, with her in the middle, maybe even more or less unsuspecting. I'm not shure if there is such a thing as a distorted lens that might help, or you shrink the whole place, make her much more closed in.
Certainly there are other perspectived you could tell your story in and as usually these are only suggestions.
You have made a very good progress with your render. I like where you are going with this.
There are some things I would suggest checking for the next steps. For one I have the feeling that there is not enough shadow in your render. maybe you could look for the lights you used if the shadows are active. Think about what is your main light source and that one needs to have the shadows rather high. Whether you wnat them to be soft or not depends on the type of your light source.
For other light sources it could be very different how storng shadows are or is they have shadowy at all. best thing is to try and retry until you like the effect.
Further I'm not sure where she is looking at. For me it would make sense if she looks him in the eyes, I have the impression she is not doing that. You can tweak that by choosing her eyes one by one the the scene tap and then go to parameters where you find a dial "point at" standart setting is "none" if you click that you get a window where you can choose what she is looking at.
Dolly, I think, after approximately on bazillion iterations, I got the dof to a good place, and added some more engagement with the dog. I created a 'K9' probe for his nose and added that. I was thinking I might add some LED's to the round bits that look like eyes...dunno if that will help or just look too goofy.
Fiona, your input was very helpful as well, and I tried to get the lighting highlighting the explorer and dog. I have to admit I gave up trying to figure out gamma - I found some settings, but in an exercise of "tweaked too many things at once" ended up with a horrible posterized mess, and just backed out and made a note to try to figure out another day.
I also moved some of the crystals around to 'fit' the dof better.
And, of course, in a flash of inspiration, I raised her right eyebrow slightly...just 'cause I'm in a tweaking mood ;-)
*sigh* Been rather busy, and I accidentally wiped out my previous scene... so here's a really early WIP.
I tried to do the dusty/god-ray thing with Iray, but it sat at 0.0% converged for 2 hours... and I just stopped it because I got tired of waiting around & seeing 0% after a couple hours.
I think I'm going to ditch the dusty environment to see if that speeds up my render since I'm CPU-only.
I'm going to add explosions to create lighting. Perhaps it's a Michael Bay moment, but explosions are a good excuse for light in this one, I think.
The next one should be better. You might even be able to see Darius 6 holding onto Victoria 6 so she doesn't run out to the dead guy in the foreground!
It's a nice model with a lot of surfaces. I applied all sorts of Iray shaders to the thing (which isn't obvious due to the non-convergence of the image). I even put Emissives on the "ReceiverLight" and "ScopeLight" surfaces, and stuck a photometric spot light in the light on the gun (which didn't seem to do much in this one).
There's also a test mini explosion by Victoria 6's left hand (from a "bullet" impact), but alas, also not clear in this image. There's smoke around it from smay's Fire and Smoke package (modified for Iray using a version of the dusty/god-ray techniques). Seemed to work, though, so that's why I think I can use more explosions in this scene!
Took a while fiddling with all the surface settings for Iray, but I managed to make the lead bike a bit lighter and the rocks a bit darker (which also makes it look a lot later in the day)
In MCDLab's gallery, there's a ton of other Mass Effect guns, along with some Star Wars guns... but the Mass Effect guns generally look meaner. I chose the M8 Avenger since it's one of the iconic Mass Effect guns.
I"ve changed the outfit the explorer is wearing to lighten her up and draw more focus from the crystals. Not as 'scifi' a look for sure, but does it work better for the image?
Hello everyone, This month I decided that since the challenge was more general in nature, I used the time to go back to the February contest (which I missed) and study up on the topic of composition. Something that I've been meaning to do for the longest time and I'm glad I did. What an eye opener it is checking out the links provided and learning and understanding better the different ways of setting up a picture. I'm used to just eyeballing things more or less and to just keep moving objects around until it "looks right". So this time spent on learning composition was well worth it!
The other focus of mine was on iray rendering that has nice affects but comes with a steep learning curve for myself because I hadn't even gotten the hang of 3dlight yet.
But here is where I'm at so far with the first picture from about 2 weeks ago and last night's wip render looking much more balanced I think. Nothing done with hands as of yet and the female model's clothes are simply for 'modesty" reasons until I find something more suitable. The toughest part is finding a dress that would bend with her knees which at this time I don't have in my inventory.
Anyway, I've been following the contest thread and watching the progress this last week or so and would be glad to offer constructive suggestions although in all honesty, I don't think I've been working on Daz long enough to be of much help to anyone yet.
Hello everyone, This month I decided that since the challenge was more general in nature, I used the time to go back to the February contest (which I missed) and study up on the topic of composition. Something that I've been meaning to do for the longest time and I'm glad I did. What an eye opener it is checking out the links provided and learning and understanding better the different ways of setting up a picture. I'm used to just eyeballing things more or less and to just keep moving objects around until it "looks right". So this time spent on learning composition was well worth it!
The other focus of mine was on iray rendering that has nice affects but comes with a steep learning curve for myself because I hadn't even gotten the hang of 3dlight yet.
But here is where I'm at so far with the first picture from about 2 weeks ago and last night's wip render looking much more balanced I think. Nothing done with hands as of yet and the female model's clothes are simply for 'modesty" reasons until I find something more suitable. The toughest part is finding a dress that would bend with her knees which at this time I don't have in my inventory.
Anyway, I've been following the contest thread and watching the progress this last week or so and would be glad to offer constructive suggestions although in all honesty, I don't think I've been working on Daz long enough to be of much help to anyone yet.
Nice improvement from the 1st image to the 2nd image.
One thing that caught my eye immediately is you have cut off the toes on your female model's right foot. If you do not want to reposition your camera just bending her shin slightly should fix that or possibly just widening the camera aperture(?) or f/stop in the camera setting slightly.
If you are not using G2F there are versions of this dress for Genesis, V4, etc. The great thing about this dress is there are many texture options, both at DAZ and available for free. A very versatile item and comes with many morphs for adjusting the dress.
I"ve changed the outfit the explorer is wearing to lighten her up and draw more focus from the crystals. Not as 'scifi' a look for sure, but does it work better for the image?
I think it works quite well. The white top against the darker background helps to draw the eye to her face.
I"ve changed the outfit the explorer is wearing to lighten her up and draw more focus from the crystals. Not as 'scifi' a look for sure, but does it work better for the image?
I am so happy with the light hitting the faces, kudos! I think the second outfit works better for one reason only... there is more contrast of both the white and the black against the mid-tone colors of the crystals. (If you convert the first image to black and white, and the second image to black and white, you will see that in both the crystals end up mid grey, and the second has the better contrast with the outfit). However the first outfit tells the story better. I would suggest a darker shader on the first outfit... perhaps with some shine,like the leather or latex shaders found in the Ultimate Shader Pack. My alltime fav shader, I use it everrrrywhere.
I altered the materials of the vest and the tunic he is wearing so he becomes a little better visible in his darkness. And I corrected the lights a little.
Still interested in your thoughts about this one.
Hello everyone, This month I decided that since the challenge was more general in nature, I used the time to go back to the February contest (which I missed) and study up on the topic of composition. Something that I've been meaning to do for the longest time and I'm glad I did. What an eye opener it is checking out the links provided and learning and understanding better the different ways of setting up a picture. I'm used to just eyeballing things more or less and to just keep moving objects around until it "looks right". So this time spent on learning composition was well worth it!
The other focus of mine was on iray rendering that has nice affects but comes with a steep learning curve for myself because I hadn't even gotten the hang of 3dlight yet.
But here is where I'm at so far with the first picture from about 2 weeks ago and last night's wip render looking much more balanced I think. Nothing done with hands as of yet and the female model's clothes are simply for 'modesty" reasons until I find something more suitable. The toughest part is finding a dress that would bend with her knees which at this time I don't have in my inventory.
Anyway, I've been following the contest thread and watching the progress this last week or so and would be glad to offer constructive suggestions although in all honesty, I don't think I've been working on Daz long enough to be of much help to anyone yet.
Very nicely done, there is a lot of improvement already from the first to the second image. Sunlight, the pair of them and the background work very nice together.
Suggestions for further improvement: his left hand seems to be crippled at the fingers, The posing of her in his arms is already very good but you might want to show that he is carrying a weight, straining his muscles, something like that.
I"ve changed the outfit the explorer is wearing to lighten her up and draw more focus from the crystals. Not as 'scifi' a look for sure, but does it work better for the image?
Looking very good. I especially like the pink crystal hanging from the ceiling. Good balace of focus as well.
For her shirt, yes the colour is better than the dark suit but the stile seem to festive
Play a little bit with my content. Here are the result. what do you think?
Okay, moving back into critic mode...
The faces could use more light. I think maybe the skin color is inhibiting some of the light reflection, but everything skin-colored looks shadowed. I'd like the faces to be more visible because I think there's more that could come out of their faces.
I think the feet could be better positioned, but it's hard to tell in the lighting scheme.
The clothing looks good in general. The light on the clothes is good. The shoes on the figure on the left are a little distracting, however.
What is the composition of the image supposed to say? You've framed your two subjects, but for what purpose? You could even solve some of the feet/shoes comments by making the image tighter on their torsos & faces rather than being pulled back so far.
Okay, hopefully that helped & wasn't unnecessarily harsh.
Comments
Have made lots of changes, still have to add some more birds but will wait until i get this bit right.
This is turning into quite a nice image.
I hope she has better luck getting that ball than I do with my dog.
Giving Sasquatch a hairy chest works.
Looking good.
Made adjustments to the camera on both variations of the image.
Her hair was too dark.
Tweaks.
Giovanni, this looks to me like the presentation of the actors on the stage after a play. In the setting as it is, they don't interact with each other, but they are not interacting with the viewer either. I don't get what the story is supposed to be.
The flying cupola with the reddish half sphere looks interesting and the light effects under the castle building are interesting and make you want to go look closer.
So it might be that i'm too tired to get it but, no I don't
This is a cute render and a relaxing mood. I like the amount of toon you have in the girl and it fits the environment.
I have two suggestions. One is, in the moment those flower bushes occupy the sweet spots on your right hand side. In the first version that was the doggy, who is now sitting center of the render. I believe he deserves a more interesting spot.
Second suggestion is to apply velvet on the doggy fur. I could imagine that would fit the toon style to the girl and make him very cuddly like a puppy.
Very good effect with the fur like this. There is enough on the chest but not to much an he's really furry otherwise. And the lights are ver good like this in my opinion.
I don't see anything that I could nitpick on, so good job!
I think what may be lacking is a feeling of danger to the scene. They are balancing on a ledge, yet it does not feel precarious.
I think part of the solution to this might be camera angle... or making the area below the ledge appear to be a long distance down if they fell, like they are on a ledge above a courtyard, for example, and you can see the courtyard from above, and its out of focus slightly and perhaps with perspective effects to show distance. It doesnt have to take up a lot of the image, just a sliver at the bottom, and moving the camera angle so it is looking down on them.
The other option might be to give a point of view of someone who is looking up at them, as if the camera is a frightened watcher. Again, it doesnt have to be a lot.
Both of the camera angles below make the person on the ledge seem more precarious.. from the movie "Man on a Ledge"
Thanks Fiona, that is a valid point and I will try experimenting with the camera angel for the next step. Initially I had more of the depth below in the image but that got lost while trying to find a perspective I could get the most of both of their faces in view.
Kismet, I guess the question to ask at this point is what kind of story do you want to tell. Do you want the viewer to feel with the huntress: there is something wrong, anticipated by the movement of the cat but not yet seen where the danger lurks, or do you want us to be knowing everything. Maybe it helps to think your story thourgh in written words, which person are you telling this in, do you keep to her train of thought or are you deus ex machina. Both can be intersting perspectives but for the first I would get far closer to the lady with the camera, maybe some blurred motion at the edges of the perception, maybe even a motion blurr for the turning of the cats head. I think I would give the lady a more aggressive, expecting something stance, being the fighter she is she would assume such a stance whithin a second.
The second version is far more complicated to get, it would need to capture all of the attacers somehow, with her in the middle, maybe even more or less unsuspecting. I'm not shure if there is such a thing as a distorted lens that might help, or you shrink the whole place, make her much more closed in.
Certainly there are other perspectived you could tell your story in and as usually these are only suggestions.
You have made a very good progress with your render. I like where you are going with this.
There are some things I would suggest checking for the next steps. For one I have the feeling that there is not enough shadow in your render. maybe you could look for the lights you used if the shadows are active. Think about what is your main light source and that one needs to have the shadows rather high. Whether you wnat them to be soft or not depends on the type of your light source.
For other light sources it could be very different how storng shadows are or is they have shadowy at all. best thing is to try and retry until you like the effect.
Further I'm not sure where she is looking at. For me it would make sense if she looks him in the eyes, I have the impression she is not doing that. You can tweak that by choosing her eyes one by one the the scene tap and then go to parameters where you find a dial "point at" standart setting is "none" if you click that you get a window where you can choose what she is looking at.
Dolly, I think, after approximately on bazillion iterations, I got the dof to a good place, and added some more engagement with the dog. I created a 'K9' probe for his nose and added that. I was thinking I might add some LED's to the round bits that look like eyes...dunno if that will help or just look too goofy.
Fiona, your input was very helpful as well, and I tried to get the lighting highlighting the explorer and dog. I have to admit I gave up trying to figure out gamma - I found some settings, but in an exercise of "tweaked too many things at once" ended up with a horrible posterized mess, and just backed out and made a note to try to figure out another day.
I also moved some of the crystals around to 'fit' the dof better.
And, of course, in a flash of inspiration, I raised her right eyebrow slightly...just 'cause I'm in a tweaking mood ;-)
Any other suggestions?
*sigh* Been rather busy, and I accidentally wiped out my previous scene... so here's a really early WIP.
I tried to do the dusty/god-ray thing with Iray, but it sat at 0.0% converged for 2 hours... and I just stopped it because I got tired of waiting around & seeing 0% after a couple hours.
I think I'm going to ditch the dusty environment to see if that speeds up my render since I'm CPU-only.
I'm going to add explosions to create lighting. Perhaps it's a Michael Bay moment, but explosions are a good excuse for light in this one, I think.
The next one should be better. You might even be able to see Darius 6 holding onto Victoria 6 so she doesn't run out to the dead guy in the foreground!
Oh, and the M-8 Avenger Assault Rifles are from Mass Effect, of course. These are Poser files from MCDLabs on ShareCG, scaled down to 70%.
http://www.sharecg.com/v/60859/gallery/11/Poser/Mass-Effect-M8-Avenger
It's a nice model with a lot of surfaces. I applied all sorts of Iray shaders to the thing (which isn't obvious due to the non-convergence of the image). I even put Emissives on the "ReceiverLight" and "ScopeLight" surfaces, and stuck a photometric spot light in the light on the gun (which didn't seem to do much in this one).
There's also a test mini explosion by Victoria 6's left hand (from a "bullet" impact), but alas, also not clear in this image. There's smoke around it from smay's Fire and Smoke package (modified for Iray using a version of the dusty/god-ray techniques). Seemed to work, though, so that's why I think I can use more explosions in this scene!
Took a while fiddling with all the surface settings for Iray, but I managed to make the lead bike a bit lighter and the rocks a bit darker (which also makes it look a lot later in the day)
Okay, cleaned up by deleting the Dispersive Water Cube for the dusty effect, which only seemed to slow down my Iray render...
Changed hair colors, but otherwise didn't touch anything.
The lights are too strong right now. I need to fiddle with lights for sure. Definitely going to Michael Bay the thing & add a ton of explosions.
Thank you everyone for the nice comments and suggestions, I think I have almost finished.
Looks good so far. Just one question, where did you get the heat that they're packin'?
They've got the M8 "Avenger" Assault Rifle, which is from the video game Mass Effect originally.
MCDLabs moved it to Poser, and I scaled it down to 70% to fit my figures. (And, of course, I Irayed all the materials... and there are a lot of different surfaces, thanks to MCDLabs' diligence.)
http://www.sharecg.com/v/60859/browse/11/Poser/Mass-Effect-M8-Avenger
In MCDLab's gallery, there's a ton of other Mass Effect guns, along with some Star Wars guns... but the Mass Effect guns generally look meaner. I chose the M8 Avenger since it's one of the iconic Mass Effect guns.
Very nice! :-)
I"ve changed the outfit the explorer is wearing to lighten her up and draw more focus from the crystals. Not as 'scifi' a look for sure, but does it work better for the image?
Hello everyone, This month I decided that since the challenge was more general in nature, I used the time to go back to the February contest (which I missed) and study up on the topic of composition. Something that I've been meaning to do for the longest time and I'm glad I did. What an eye opener it is checking out the links provided and learning and understanding better the different ways of setting up a picture. I'm used to just eyeballing things more or less and to just keep moving objects around until it "looks right". So this time spent on learning composition was well worth it!
The other focus of mine was on iray rendering that has nice affects but comes with a steep learning curve for myself because I hadn't even gotten the hang of 3dlight yet.
But here is where I'm at so far with the first picture from about 2 weeks ago and last night's wip render looking much more balanced I think. Nothing done with hands as of yet and the female model's clothes are simply for 'modesty" reasons until I find something more suitable. The toughest part is finding a dress that would bend with her knees which at this time I don't have in my inventory.
Anyway, I've been following the contest thread and watching the progress this last week or so and would be glad to offer constructive suggestions although in all honesty, I don't think I've been working on Daz long enough to be of much help to anyone yet.
Nice improvement from the 1st image to the 2nd image.
One thing that caught my eye immediately is you have cut off the toes on your female model's right foot. If you do not want to reposition your camera just bending her shin slightly should fix that or possibly just widening the camera aperture(?) or f/stop in the camera setting slightly.
Do you have the Morphing Fantasy Dress? This one is for G2F: http://www.daz3d.com/morphing-fantasy-dress-for-genesis-2-females
If you are not using G2F there are versions of this dress for Genesis, V4, etc. The great thing about this dress is there are many texture options, both at DAZ and available for free. A very versatile item and comes with many morphs for adjusting the dress.
Here is a thread listing some of the free textures available for the MFD: http://www.daz3d.com/forums/discussion/14676/
I think it works quite well. The white top against the darker background helps to draw the eye to her face.
I am so happy with the light hitting the faces, kudos! I think the second outfit works better for one reason only... there is more contrast of both the white and the black against the mid-tone colors of the crystals. (If you convert the first image to black and white, and the second image to black and white, you will see that in both the crystals end up mid grey, and the second has the better contrast with the outfit). However the first outfit tells the story better. I would suggest a darker shader on the first outfit... perhaps with some shine,like the leather or latex shaders found in the Ultimate Shader Pack. My alltime fav shader, I use it everrrrywhere.
http://www.renderosity.com/mod/freestuff/?item_id=66943
I altered the materials of the vest and the tunic he is wearing so he becomes a little better visible in his darkness. And I corrected the lights a little.
Still interested in your thoughts about this one.
Very nicely done, there is a lot of improvement already from the first to the second image. Sunlight, the pair of them and the background work very nice together.
Suggestions for further improvement: his left hand seems to be crippled at the fingers, The posing of her in his arms is already very good but you might want to show that he is carrying a weight, straining his muscles, something like that.
Looking very good. I especially like the pink crystal hanging from the ceiling. Good balace of focus as well.
For her shirt, yes the colour is better than the dark suit but the stile seem to festive
Play a little bit with my content. Here are the result. what do you think?
Okay, moving back into critic mode...
The faces could use more light. I think maybe the skin color is inhibiting some of the light reflection, but everything skin-colored looks shadowed. I'd like the faces to be more visible because I think there's more that could come out of their faces.
I think the feet could be better positioned, but it's hard to tell in the lighting scheme.
The clothing looks good in general. The light on the clothes is good. The shoes on the figure on the left are a little distracting, however.
What is the composition of the image supposed to say? You've framed your two subjects, but for what purpose? You could even solve some of the feet/shoes comments by making the image tighter on their torsos & faces rather than being pulled back so far.
Okay, hopefully that helped & wasn't unnecessarily harsh.