Non-photorealistic Renders (NPR)
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I could tell there was something different about this latest batch of work -- breaking out the Wacom is noticable. I like the ship scenes (kinda like the first one better), and the portrait is cool, too. Although I think you need to check your under-boot shadows -- it looks like he's floating above the ground. Keep up the great work!
This effect intrigues me. I hope you don't mind, but I ran your image through Photoshop to desaturate the reds and yellows, then converted it to black & white (plus a slight tweak to the levels). I think the results are very interesting.
thanks you have quite an eye - yes I painted more shadows than my first piece - but not enough ;)
yes the b and w is very strong
Here's a little more work on previous image. I used PhilW's excellent ocean for Carrara. Topaz Impression custom postwork filter and Topaz Simplify.... . Couldnt get flag to go the right way (they were pointing forward!) so flipped them in post.
My notes ... not happy with the format (bit too close to square) and the back sail of the ship seems too bright plus I guess the front sail is badly defined.
@Artini These are super vibrant. I love the look! They remind me of some of the "low poly" renders I see over on the Blender forums.
I would think these were painted instead of rendered.
This is one I made just a few weeks back using one of the comics methods I adopted.
It relies on compositing 2-3 renders together in Photoshop/GIMP. The background and laser effect was postwork.
The text is also done in Photoshop, even though I would normally do it in Illustrator.
I started a channel and put up a YouTube video on how I made this one here: https://www.youtube.com/watch?v=n4Y6eN4Wr78
A bit long, but it's an inaugural effort so I plan to get more efficient/brief :P
And just like an Oscar's speech, I gotta thank @mmitchell_houston for inviting me over here...thanks, man I appreciate it!
I like it.
Pretty cool. I'll check out your video as soon as I get a chance. Thank you for posting it.
Thanks for the comments, JOHNGARRETT. I actually use Vibrance from Filter Forge, on top of the Topaz Clean, to make the colors pop up.
Very nice. I didn't have time to watch all of it, but I did watch most of it (I jumped to the end). I really appreciate the hard work you put into it, and the detail (I really like that you didn't skip a lot of steps, as I've seen happen in some other tutorials I've watched). I would suggest two things: Start with an outline of the steps you will be using, and put them on screen. It will help us follow along. Also, you can enter them as bookmarks, or reference them in the notes so people can start/stop as needed. Also, consider breaking it down into smaller chapters. Whereas I might have time to watch a 15 minute video right now, I don't have time for the full hour.
But those are minor points -- as you said, this is your first stab at a video like this, and I really appreciate the time and effort... plus, you do get good results.
triffic stuff, I am a Carrara user but it's very interesting all the same. I'd recommend skipping to the 50 minutes part for Carrara users to have a look at your render passes and how you work with them - because we can approximate some of them in Carrara and then use your approach.
cheers from here
thanks :) I like the painterly effects that came about , it's kind of an awkward composition
thanks for that hint
Kheiron - https://www.daz3d.com/fwsa-kheiron-hd-for-genesis-3-male
in front of the castles from Unity Polygon Knights Pack.
Thanks again, @mmitchell_houston. I know an hour is a big ask, but as I was just starting out, I didn't think I could break it up and say "come back next week...!"
I've done a lot of tutorials stuff in the past, mostly Illustrator stuff (including a course for Lynda.com), and even some Blender stuff with the Daz to Blender Teleblender plugin, but the concepts were much shorter in those, and Lynda forces you to break it up in to chapters anyway, with a producer who's constantly keeping you "in check" lol...
But thanks much for your tips - I appreciate it and will definitely take those to heart! The Daz stuff is a different beast from the other programs because there's so many ways to do so many different things, you can easily end up off on a tangent before you know it.
Since I'm coming out with a course for this, I actually do have a write-up of this over at my site (in my signature - or link in the description to the video on youtube). Or, if you sign up to be notified of when the course hits you can download a pdf I made of a granular step-by-step of this process. The difference between the video and the pdf is that in the pdf I only use the stock Genesis character. It's more boring, but this way I coud be absolutely sure anyone could follow along. For the video, I felt I needed something more exciting than just a bare Genesis.
Thank you, @head wax , especially for the tips for Carrara users. I hope to see something cool that you do with the technique!
Another great work, @Artini! Do mind revealing how long these types of images take? Is the render itself quick?
It looks simple, I suspect deceptively so...
this style would make excellent backgrounds for more detailed foregrounds??
JOHNGARRETT pleasure, I meant to say also that Carrara users should work both backwards and forewards from the 50 min point! I hope you don't mind I added a link in the Carrara NPR thread in the Carrara forum to your vid.
@JOHNGARRETT: Thanks. The render in Daz Studio iray took less than 5 minutes, but I have Nvidia GTX 1080 in my computer.
Applying the filters in Photoshop took less than 1 minute for each of them (Topaz Clean and Filter Forge Vibrance).
The most of the time to get the image was in preparing the scene and adjusting shaders to iray.
The knigths pack comes originally with Unity materials, so they need to be fixed,
while using in Daz Studio.
@head wax: Thanks for the comments. It was a quickie one, but I would like to show the render
of this well made package for Unity. Probably will explore it more.
Thanks for the heads up on Old Book Illustrator Bunyip02
Here's a few Carrara Render passes worked up with Topaz and then using Filter Forge Old Book Illustrator
Hmmmm. In general, I like it. But there is a strange discordance between the foreground and background. Particualrly in the area of his trousers. The color treatment and shadows are really intresting, though. I'm interested in seeing where you can take this.
Sorry for the short reply tonight, but I'm very tired and should have gone to bed hours ago. First of all, thank you for the knid words about my work.
If you plan to work with Poser, you should invest in Michael 4 and Victoria 4. There are TONS of useful props and clothes for them. Even though they are older figures, they are still very versatile and many consider them to be some of the best figures ever created that work equally well in Poser and Daz Studio.
Maybe later this month I will finally take the time to sit down and do a tutorial on the method I am using.
Sorry, gotta run. It's WAY too late, and I'm very tired.
Tried something different. NOT happy with it, to be honest. This is for print, in b&w, and my previous attempts with this style did not work out well for print, hence my experiment with larger-scale ink strokes. I don't think it's horrible, but there is something wrong with this.
Despite spending the entire evening on this, it is time to discard and try something else.
EDIT: Made illustration smaller so you can see it closer to print size (06-02-2017)
And just like that, I have something I'm interested in... This has potential.
This fixes the loss-of-focus problem I was having with the previous version.
EDIT: Made illustration smaller so you can see it closer to print size (06-02-2017)
yes cleaning it up really did change the focus to the right point - nice decision.
thanks, yes, the upside down v between the legs... I tried a few tonal values and nothing seemed to work. Nice point about the trousers - I think the textures are causing the discordance. ?? hard to say. I think losing the vine pattern at back left would help too. Moral - always render background in a different pass :)
I think the textures on all of his clothing are problematic in this treatment. They're just too busy and they are distracting because they have the same tonal weight as the background. I think you either need to do a color overlay on the figures, or drop the textures. Right now there's just not enough contrast to make the illustration work. I do like the character design, though.