Non-photorealistic Renders (NPR)

16465676970100

Comments

  • tkdroberttkdrobert Posts: 3,549
    edited September 2017

    So, I did this in IRAY but I applied a Nix effect to it.  It looks realistic but also has a painted feel to it.  It was intended to be realistic, but I really like what the effect did to it.  What do you all think?  BTW, I signed the wrong date.  It should be 9/8/17.

    Musk's Worst Nightmare by tkdrobert

    Post edited by tkdrobert on
  • AlmightyQUESTAlmightyQUEST Posts: 2,003
    edited September 2017

    I've been following this thread for several weeks now and really enjoying what people are posting. I like the detailed, realistic capabilities of the rendering engines just fine, but it's always nice to see other creative uses of the tools, especially emulating more illustrative and painterly styles.

    I've been easing back in after several years of not doing much of anything with Studio, and this thread has inspired me to go back and revisit older products and shaders I've worked with.

    I've been working with pwToon again for a few weeks doing experiments, and got my first full render I'm happy with. Certainly going to keep trying new tricks, but I like the overall effect. Also glad that old shaders are still being supported in the latest versions of studio.

    Detective Chapman

    detective_chapman_20170908.png
    1440 x 960 - 700K
    Post edited by AlmightyQUEST on
  • I've been following this thread for several weeks now and really enjoying what people are posting. I like the detailed, realistic capabilities of the rendering engines just fine, but it's always nice to see other creative uses of the tools, especially emulating more illustrative and painterly styles.

    I've been easing back in after several years of not doing much of anything with Studio, and this thread has inspired me to go back and revisit older products and shaders I've worked with.

    I've been working with pwToon again for a few weeks doing experiments, and got my first full render I'm happy with. Certainly going to keep trying new tricks, but I like the overall effect. Also glad that old shaders are still being supported in the latest versions of studio.

    Nice one Almightyyes, lookin forward to see what you come up with!

  • tkdroberttkdrobert Posts: 3,549

    Amazon Justice

    Amazon Justice by tkdrobert

  • tkdrobert said:

    Amazon Justice

    Amazon Justice by tkdrobert

    Very nice pose and sense of action. But I've got to admit that I'm getting a clash of styles here. Her coloring is a little more realistic than is the solid tone background. I guess it's just that the solid blue isn't really doing you any favors – it detracts from her hair and boots (although it does make her skin pop). I do like the way you put your signature at an angle, though! Nice touch. All in all, lots of fun for a quickie.

  • I've been following this thread for several weeks now and really enjoying what people are posting. I like the detailed, realistic capabilities of the rendering engines just fine, but it's always nice to see other creative uses of the tools, especially emulating more illustrative and painterly styles.

    I've been easing back in after several years of not doing much of anything with Studio, and this thread has inspired me to go back and revisit older products and shaders I've worked with.

    I've been working with pwToon again for a few weeks doing experiments, and got my first full render I'm happy with. Certainly going to keep trying new tricks, but I like the overall effect. Also glad that old shaders are still being supported in the latest versions of studio.

    Detective Chapman

    I can see why you're happy with this one. Strong noir feel, good composition. The character is striking and this whole thing has a very polished feel to it. I really love the curved shadow on the wall (I'm SO GOING TO USE THAT), and the humor with the "Gills Gills Gills" sign in the back! HAH!. I also like the cruve of the building and the top treatment -- it looks great in this stark-contrast image.

    I'm really amazed that you got this done with PW Toon Shaders. I really need to pull those out again and see what I can do with them. My one real critique is that you need stronger white lines to define his jacked and separate a few other items in the scene. That's something I struggle with in my own noir work.

    Speaking of which, this might be of interest to you (or possibly not since it's about using Poser), but I'm working on a long tutorial about creating Noir Comic Illustrations. You can find it at my blog here: http://mikemitchellonline.blogspot.com/search/label/Anomaly%20Method Sorry that it loads in reverse order. When it FINALLY finishes (the last two "instructional" pieces will run this week on Wed. & Fri., and I will have two "Summary Posts" next week, and then I'm FINALLY done with it). The "reverse order" loading problem will be addressed in the final post on Friday, Sept. 22, 2017. In that post, I will create a Table of Contents for the series. If you get a chance, swing by and take a look at it. I would be interested in your thoughts, especially since you're working toward a similar look that I'm working with.

  • tkdroberttkdrobert Posts: 3,549

    I didn't

    tkdrobert said:

    Amazon Justice

    Amazon Justice by tkdrobert

    Very nice pose and sense of action. But I've got to admit that I'm getting a clash of styles here. Her coloring is a little more realistic than is the solid tone background. I guess it's just that the solid blue isn't really doing you any favors – it detracts from her hair and boots (although it does make her skin pop). I do like the way you put your signature at an angle, though! Nice touch. All in all, lots of fun for a quickie.

    I didn't give the backround a ton of thought.  I was really trying out shaders.

  • tkdrobert said:

    I didn't

    tkdrobert said:

    Amazon Justice

    Amazon Justice by tkdrobert

    Very nice pose and sense of action. But I've got to admit that I'm getting a clash of styles here. Her coloring is a little more realistic than is the solid tone background. I guess it's just that the solid blue isn't really doing you any favors – it detracts from her hair and boots (although it does make her skin pop). I do like the way you put your signature at an angle, though! Nice touch. All in all, lots of fun for a quickie.

    I didn't give the backround a ton of thought.  I was really trying out shaders.

    I thought so. Nevertheless, cool work. 

  • Thanks for the feedback, I appreciate it. As I'm sure you've also had in Poser, rendered lines often run into issues where making them too thick risks covering too much geometry when it's curving away from the camera :) . But in this case I definitely agree with you that the figure blends into the background too much with the jacket as-is. Now that I'm happier with the background, I may spend a little more time with the jacket before I upload this to the gallery.

    The curved shadow was a bit of a happy accident when I was first setting this up, and I framed the rest of the scene to make sure it was included.

    I've been spending some time with your posts, about half way through but should finish the rest tomorrow. Even if there are poser specifics around materials and light settings, there is a lot of good information in there for any rendering software to achieve the effect. I especially like the inclusion of a section on the importance of lighting, it's especially important with more simplified styles and black and white images. And, probably no surprise, I have the same Chris Hart book laugh . Looking forward to catching up tomorrow and seeing the rest, and thanks for sharing your work.

  • mindsongmindsong Posts: 1,701

     

    I achieved this yesterday quite by accident while playing with Topaz Simplify over a render.

    Late to the party on this, but I think this one is amazing as it is. bravo!

    --ms

  • Thanks for the feedback, I appreciate it. As I'm sure you've also had in Poser, rendered lines often run into issues where making them too thick risks covering too much geometry when it's curving away from the camera :) . But in this case I definitely agree with you that the figure blends into the background too much with the jacket as-is. Now that I'm happier with the background, I may spend a little more time with the jacket before I upload this to the gallery.

    The curved shadow was a bit of a happy accident when I was first setting this up, and I framed the rest of the scene to make sure it was included.

    I've been spending some time with your posts, about half way through but should finish the rest tomorrow. Even if there are poser specifics around materials and light settings, there is a lot of good information in there for any rendering software to achieve the effect. I especially like the inclusion of a section on the importance of lighting, it's especially important with more simplified styles and black and white images. And, probably no surprise, I have the same Chris Hart book laugh . Looking forward to catching up tomorrow and seeing the rest, and thanks for sharing your work.

    I'm definitely looking forward to seeing what you do with the jacket and any updates you make to your image. I think the design is really strong.

    Thanks very much for the kind words about my blog posts. I've been in a bit of a vaccuum as to whether anyone was actually reading them (if you could spare a comment at the blog, I would be very pleased to get it). And thanks especially for saying what you did about the lighting. I really struggled with whether I should include that post, or the one mentioning the Christopher Hart book on drawing Noir Comics); part of my brain was saying to just dive in and get to the point, but I just couldn't. I really wanted to cover the subject in detail. And I really think a lot of us could learn plenty from Christopher Hart's book. He really covers the subject very well. 

    Speaking of which, I did just pick up another book that looks interesting: How to Draw Noir Comics by Shawn Martinbrough. So far, it looks okay, but I don't think it's as useful as the Hart book. I will probably write a review/comparison of both books for my October blog posts.

    Thanks again, and I look forward to seeing what you do next.

  • tkdroberttkdrobert Posts: 3,549

    I still haven't figured out how to select certain areas to modify in Topaz Simplicity.  Can I get a life line.  Someone said it was possible to select areas and modify only those areas.

  • What I ended up doing was making a mask in Photoshop, then applying Simplify over the mask. Very old school, but it worked.

  • tkdrobert said:

    I still haven't figured out how to select certain areas to modify in Topaz Simplicity.  Can I get a life line.  Someone said it was possible to select areas and modify only those areas.

    Do you mean the brush out utility in the Simplify plugin itself? If so, you can access that utility on the right menu pane, where it says "Local Adjustments." Select Brush Out and apply the brush tool to the area you'd like to modify, adjusting the settings as needed.

    Here's a few screenshots -- first one shows the original image in Simplify, the second shows the BuzSim III effect applied, and the third shows where I used the brush out utility to bring back some of the facial features.

     

     

    topaz01.jpg
    1600 x 856 - 639K
    topaz02.jpg
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    topaz03.jpg
    1600 x 858 - 582K
  • Not sure if I'm finished with this one, but I thought I'd post it here to get some feedback.

  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited September 2017

    Not sure if I'm finished with this one, but I thought I'd post it here to get some feedback.

    Very cute figures and scene. It does look a little oversaturated, though. The colors are just so vivid that they overpower the cute factor, if you know what I mean. I do like the composition – it has a nice, playful quality about it.

    Post edited by mmitchell_houston on
  • Not sure if I'm finished with this one, but I thought I'd post it here to get some feedback.

    Very cute figures and scene. It does look a little oversaturated, though. The colors are just so vivid that they overpower the cute factor, if you know what I mean. I do like the composition – it has a nice, playful quality about it.

    Thanks, MM.  It's a work in progress.  I've gotten a few suggestions on my thread, too, so I'll probably fiddle with it more tomorrow.  I might even redo the render.  I love what I've got set up.  I'm just not completely happy with my execution yet.  I'll take the over saturation into account when I rework it.  I do go a little heavy on that at times.

  • tkdroberttkdrobert Posts: 3,549
    mmalbert said:
    tkdrobert said:

    I still haven't figured out how to select certain areas to modify in Topaz Simplicity.  Can I get a life line.  Someone said it was possible to select areas and modify only those areas.

    Do you mean the brush out utility in the Simplify plugin itself? If so, you can access that utility on the right menu pane, where it says "Local Adjustments." Select Brush Out and apply the brush tool to the area you'd like to modify, adjusting the settings as needed.

    Here's a few screenshots -- first one shows the original image in Simplify, the second shows the BuzSim III effect applied, and the third shows where I used the brush out utility to bring back some of the facial features.

     

     

    Thank you.

  • tkdroberttkdrobert Posts: 3,549

    Not sure if I'm finished with this one, but I thought I'd post it here to get some feedback.

    I like the cartoon effect.  Are you using the new toon scene for this.  Curious about your process.

  • tkdroberttkdrobert Posts: 3,549

    Here is another render I did in IRAY but has a bit of a painted look after postwork in Photoshop, NIX, and Simplicity.  The background was done in Photoshop, not DAZ.

    Samurai Spirit

  • Oversaturation is important for cute cartoony renders! I love the saturation! Don't change the saturation! >.>

    The new version looks much better, Knittingmommy.

    I love the samurai, tkdrobert.

  • tkdrobert said:
    mmalbert said:
    tkdrobert said:

    I still haven't figured out how to select certain areas to modify in Topaz Simplicity.  Can I get a life line.  Someone said it was possible to select areas and modify only those areas.

    Do you mean the brush out utility in the Simplify plugin itself? If so, you can access that utility on the right menu pane, where it says "Local Adjustments." Select Brush Out and apply the brush tool to the area you'd like to modify, adjusting the settings as needed.

    Here's a few screenshots -- first one shows the original image in Simplify, the second shows the BuzSim III effect applied, and the third shows where I used the brush out utility to bring back some of the facial features.

     

     

    Thank you.

    You're welcome. I wasn't sure if that's what you were asking about. 

    I usually work with layers with these filter effects, but I think the Brush Out utility maintains a bit more of the general style of the filter than just using the eraser brush for the same thing.

    I like bright colors for toon renders too!

  • tkdroberttkdrobert Posts: 3,549

    Oversaturation is important for cute cartoony renders! I love the saturation! Don't change the saturation! >.>

    The new version looks much better, Knittingmommy.

    I love the samurai, tkdrobert.

    Thank you.  I noticed a small mistake this morning that I missed last night.  I'm going to fix it tonight in Photoshop, because I want to print it out and hang in my gym area.  I don't think the average viewer will notice the mistake, but I did, so I'll fix it anyway LOL!

  • KnittingmommyKnittingmommy Posts: 8,191
    edited September 2017
    tkdrobert said:

    Not sure if I'm finished with this one, but I thought I'd post it here to get some feedback.

    I like the cartoon effect.  Are you using the new toon scene for this.  Curious about your process.

    Thank you, @tkdrobert.  Yes, the environment is the new toon scene.  It's the Toon Pond that came out the other day by @Esha.  She does good work.  I also have 3D Toon Clouds for Iray and 3Delight by @Marshian in there.  The sky is an HDR from Iray Skies by @Sedor.  

    As for the toon effects, I kind of have an evolving process.  I do all of my postwork in Gimp 2.9 Beta.  I use a mixture of filters from the Google NIK collection and Filter Forge which I use in various layers and opacities to get the look I want.  Finally, I use Filter Forge for my lines.  I like Edges and Tones the best for this and I have my own preset that I created from playing with the options.  It isn't perfect and I'm seriously thinking of trying to do my own filter to create my lines based on the Edges and Tones.  Frankly, for what I usually do with it, Edges and Tones actually does too much, but it is one of the better filters I've found for doing my lines.  Once I get my lines, I head back into Gimp and add that layer as an overlay onto my final image.  Sometimes, I will blur the lines just a little bit if they look too sharp.  I got that tip from Will Timmins and it works really well.

    I'm still just playing around and finding my own style.  The filters I use sometimes vary from one project to another, as well, but I have a few favorites that I seem to go back to time an again.  I've had as many as 15 layers in one project and used several different filters and combining them in unusual ways to get the look I want.  I don't always succeed.  I also have no idea if that is a reasonable number of layers or not as postwork on my renders is a relatively new experience for me.  I've only been playing around with NPR for about a year now, I think, maybe not quite that long.  That's about as long as I've been really learning my postwork techniques, too.  @Algovinician got me hooked on NPR and I can't seem to give it up.  :)

    By the way, I really like your warrior with the katana.  The only mistake I saw was with his grip on the katana, but I had to really look to even see that.  Not sure if that was the mistake you are talking about.  If not, then I sure don't see it.  The kanji was a nice touch.  I wasn't sure until I looked it up what it said and then I kind of face planted at the simplicity of what it says.  I kind of thought that was sheer genius on your part.

    Edit: fixed link

    Post edited by Knittingmommy on
  • SammagiSammagi Posts: 137
    edited September 2017

    Something simple, did a horse.

     

    Horse color with background.jpg
    1280 x 1656 - 1M
    Post edited by Sammagi on
  • tkdroberttkdrobert Posts: 3,549
    tkdrobert said:

    Not sure if I'm finished with this one, but I thought I'd post it here to get some feedback.

    I like the cartoon effect.  Are you using the new toon scene for this.  Curious about your process.

    Thank you, @tkdrobert.  Yes, the environment is the new toon scene.  It's the Toon Pond that came out the other day by @Esha.  She does good work.  I also have 3D Toon Clouds for Iray and 3Delight by @Marshian in there.  The sky is an HDR from Iray Skies by @Sedor.  

    As for the toon effects, I kind of have an evolving process.  I do all of my postwork in Gimp 2.9 Beta.  I use a mixture of filters from the Google NIK collection and Filter Forge which I use in various layers and opacities to get the look I want.  Finally, I use Filter Forge for my lines.  I like Edges and Tones the best for this and I have my own preset that I created from playing with the options.  It isn't perfect and I'm seriously thinking of trying to do my own filter to create my lines based on the Edges and Tones.  Frankly, for what I usually do with it, Edges and Tones actually does too much, but it is one of the better filters I've found for doing my lines.  Once I get my lines, I head back into Gimp and add that layer as an overlay onto my final image.  Sometimes, I will blur the lines just a little bit if they look too sharp.  I got that tip from Will Timmins and it works really well.

    I'm still just playing around and finding my own style.  The filters I use sometimes vary from one project to another, as well, but I have a few favorites that I seem to go back to time an again.  I've had as many as 15 layers in one project and used several different filters and combining them in unusual ways to get the look I want.  I don't always succeed.  I also have no idea if that is a reasonable number of layers or not as postwork on my renders is a relatively new experience for me.  I've only been playing around with NPR for about a year now, I think, maybe not quite that long.  That's about as long as I've been really learning my postwork techniques, too.  @Algovinician got me hooked on NPR and I can't seem to give it up.  :)

    By the way, I really like your warrior with the katana.  The only mistake I saw was with his grip on the katana, but I had to really look to even see that.  Not sure if that was the mistake you are talking about.  If not, then I sure don't see it.  The kanji was a nice touch.  I wasn't sure until I looked it up what it said and then I kind of face planted at the simplicity of what it says.  I kind of thought that was sheer genius on your part.

    Edit: fixed linkk

    I'm the same way, still playing around and finding my style.  I don't think I have any two renders that were done exactly the same way.  The grip wasn't the problem I mentioned.  I corrected it in PhotoShop last night, although it took me several trys to get something I was happy with.  Still mastering PS.  The corrected version is on my deviantart page. 

    Thanks for the compliment.  I'm very glad you looked up the kanji.  I don't think may people would do that.  I'm a swordsman myself and I am fasinated with the Samurai.  Samurai means "to serve."  I've studied them off and on for years.  One of these days, I'm going to buy the accurate Samurai armor for G2M that is in the store.  I need to get the horse to take full advantage of it.

  • tkdroberttkdrobert Posts: 3,549

    Something simple, did a horse.

     

    This is really nice.  I don't own a horse, but I think they are beautiful animals.  I've been horse back riding a few times and I love it.

  • ArtiniArtini Posts: 9,462

    @tkdrobert: Great lookin samurai.
    @Sammy_jr_mart: Very nicely done.

     

  • tkdrobert said:
    tkdrobert said:

    Not sure if I'm finished with this one, but I thought I'd post it here to get some feedback.

    I like the cartoon effect.  Are you using the new toon scene for this.  Curious about your process.

    Thank you, @tkdrobert.  Yes, the environment is the new toon scene.  It's the Toon Pond that came out the other day by @Esha.  She does good work.  I also have 3D Toon Clouds for Iray and 3Delight by @Marshian in there.  The sky is an HDR from Iray Skies by @Sedor.  

    As for the toon effects, I kind of have an evolving process.  I do all of my postwork in Gimp 2.9 Beta.  I use a mixture of filters from the Google NIK collection and Filter Forge which I use in various layers and opacities to get the look I want.  Finally, I use Filter Forge for my lines.  I like Edges and Tones the best for this and I have my own preset that I created from playing with the options.  It isn't perfect and I'm seriously thinking of trying to do my own filter to create my lines based on the Edges and Tones.  Frankly, for what I usually do with it, Edges and Tones actually does too much, but it is one of the better filters I've found for doing my lines.  Once I get my lines, I head back into Gimp and add that layer as an overlay onto my final image.  Sometimes, I will blur the lines just a little bit if they look too sharp.  I got that tip from Will Timmins and it works really well.

    I'm still just playing around and finding my own style.  The filters I use sometimes vary from one project to another, as well, but I have a few favorites that I seem to go back to time an again.  I've had as many as 15 layers in one project and used several different filters and combining them in unusual ways to get the look I want.  I don't always succeed.  I also have no idea if that is a reasonable number of layers or not as postwork on my renders is a relatively new experience for me.  I've only been playing around with NPR for about a year now, I think, maybe not quite that long.  That's about as long as I've been really learning my postwork techniques, too.  @Algovinician got me hooked on NPR and I can't seem to give it up.  :)

    By the way, I really like your warrior with the katana.  The only mistake I saw was with his grip on the katana, but I had to really look to even see that.  Not sure if that was the mistake you are talking about.  If not, then I sure don't see it.  The kanji was a nice touch.  I wasn't sure until I looked it up what it said and then I kind of face planted at the simplicity of what it says.  I kind of thought that was sheer genius on your part.

    Edit: fixed linkk

    I'm the same way, still playing around and finding my style.  I don't think I have any two renders that were done exactly the same way.  The grip wasn't the problem I mentioned.  I corrected it in PhotoShop last night, although it took me several trys to get something I was happy with.  Still mastering PS.  The corrected version is on my deviantart page. 

    Thanks for the compliment.  I'm very glad you looked up the kanji.  I don't think may people would do that.  I'm a swordsman myself and I am fasinated with the Samurai.  Samurai means "to serve."  I've studied them off and on for years.  One of these days, I'm going to buy the accurate Samurai armor for G2M that is in the store.  I need to get the horse to take full advantage of it.

    Ah, sorry.  I wasn't sure.  It just looked like there might have been a finger inside the Tsuka.  Ignore the crazy lady!  :)

    As for looking up the kanji, it's kind of like a compulsive thing with me.  I have to know what things mean.  It's cool that you are a swordsman.  My youngest son takes Batto so it was nice to see an image like that so well done.  I don't really know that much about swords except what I've learned just from sitting in while my son does his class.  I know he has loads of fun and it has taught him a lot.  Cutting practice always makes me nervous, but, so far, no injuries.

    I did look at the version on DA and I could see the difference between the two.  I hadn't noticed that in the version you uploaded here.  But, that happens, you can look at an image of yours and see mistakes and no one else will notice it.  I've had that happen with some of my images, too.  And, of course, once you see the mistake it just bugs you until you fix it.  I know, been there, done that.  :)

     

    Something simple, did a horse.

     

    It might be simple, but it looks amazing.  :)

  • tkdroberttkdrobert Posts: 3,549
    edited September 2017

    Ah, sorry.  I wasn't sure.  It just looked like there might have been a finger inside the Tsuka.  Ignore the crazy lady!  :)

    As for looking up the kanji, it's kind of like a compulsive thing with me.  I have to know what things mean.  It's cool that you are a swordsman.  My youngest son takes Batto so it was nice to see an image like that so well done.  I don't really know that much about swords except what I've learned just from sitting in while my son does his class.  I know he has loads of fun and it has taught him a lot.  Cutting practice always makes me nervous, but, so far, no injuries.

    If he's doing cutting then he is skilled enough not to hurt himself.  That's awesome.  I've trained in Tae Kwon Do and Kung Fu.  I did some sword training in Kung-Fu.  Now I'm doing a Korean sword art known as Haidong Gumdo.  It's cool if you've never heard of it, because I hadn't either until I found the school.  To an untrained eye, our swords look just like katanas, but they are slightly different.  I'm taking my 1st Dan Black Belt Test in November.  It's a fun art.

     

     

    I did look at the version on DA and I could see the difference between the two.  I hadn't noticed that in the version you uploaded here.  But, that happens, you can look at an image of yours and see mistakes and no one else will notice it.  I've had that happen with some of my images, too.  And, of course, once you see the mistake it just bugs you until you fix it.  I know, been there, done that.  :)

    I think we are cut from the same cloth on this.  I don't think anyone would catch that mistake, hell I didn't until after I posted it.  However, once I saw it, I had to correct it. This is one of the few that I will print and hang up.

    Post edited by tkdrobert on
This discussion has been closed.