Non-photorealistic Renders (NPR)

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Comments

  • head wax said:

    Carrara job - after Hans Bellmer - post work in Filter Forge and Oloneo HDR.  V4 slightly altered - custom displcement map etc

    image

    This has a nice surreal quality to it. Even though they are realistic, I'm not a fan of how sharp the floor shadows are. I'd kinda lik to see them blur as they stretch away from the figure, and I'd like to see stronger use of the sketch effects in the shadows. Just some thoughts. One thing that really makes this POP, by the way, is the vivid floor color. Without that, this would be a murky mess -- but with it? Wow. Excellent work.

  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited October 2017
    Diomede said:

    Here is a WIP for the Carrara pin up challenge.  Frahm in Glasgow.  wink

    Reading some comments above, one thing that jumps out at me is that I need to soften the background lines.  Invite other suggestions as well.  Got this result by combining Carrara's NPR outline renderer with a GMIC pencil sketch filter.

    You're right about needing to vary the line strength between foreground and background. I think you could accomplish this by making two render passes and combining them in post. And, since you asked for suggestions, I would say to exaggerate the smile on the woman's face because, with the sketch treatment, it's coming out a bit weak. I'm also not getting the story from the guy's expression. Is he embarrassed? Feeling a little sexy? What's going on here? And if this is a joke render, how about going more cartoony? Maybe some lettering on his briefcase, like "Lingerie Samples" or something like that? Just some thoughts -- can't wait to see where this goes!

    Post edited by mmitchell_houston on
  • tkdrobert said:

    I finally got those IRAY toon shaders (ground, rocks, bricks, etc) on sale.  I did a really fast render to test out.  The girl's skin and eyes are a seperate IRAY toon shader.  One has no postwork and the other does.

    Iray Toon Test by tkdrobert

    Iray Toon Test 2 by tkdrobert

    As a character study, it's pretty cool. But I prefer the first one, as she stands out more from the brickwork than she does in the second one. Just a thought...

  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited October 2017

    This was sent to a Deviantart Contest. Atomic Blonde

    This has a GREAT 80s movie poster vibe to it. Love the brilliant colors and the simple, clean composition. It looks air brushed. NICE JOB.

    Post edited by mmitchell_houston on
  • tkdroberttkdrobert Posts: 3,549
    tkdrobert said:

    I finally got those IRAY toon shaders (ground, rocks, bricks, etc) on sale.  I did a really fast render to test out.  The girl's skin and eyes are a seperate IRAY toon shader.  One has no postwork and the other does.

    Iray Toon Test by tkdrobert

    Iray Toon Test 2 by tkdrobert

    As a character study, it's pretty cool. But I prefer the first one, as she stands out more from the brickwork than she does in the second one. Just a thought...

    I just wanted to see what the shaders would look like and show them to you all in case you were considering buying.  I'll play around with them some more to see if I like them.  So far so good I think.

  • tkdrobert said:

    This was Inspired by a piece done by an artist I like a lot, Garth Graham Garth.  His peace is called Cryonic Beauty and is a sci-fib take on Sleeping Beauty.  My render is similar, but I swapped the genders for the fun of it.  Garth does the art for an online comic called Star Power.  I met him and his writer Michael Terracciano at a convention.  They inspired me to get back into art.

    Sleeping Beauty Remix by tkdrobert

    Cool story, and cool image. I like the outlines and general clutter of the composition. My one suggestion would be to do some postwork on the tank guy's hair, so it looks like he's suspended in liquid. It's just too neat looking as it is. I also dig the attention to the shadows inside the tank.

  • head wax said:

    image  No automatic alt text available.

    Two Carrara jobs, post work in Topaz Impression and in Filter Forge combined with Carrara native render passes - eg Coverage (outline) shadow and diffuse as well as the normal pass

    I REALLY  dig that first one! The sketch effect is very convincing. I also like the second one, escpecially the faded shadows at the bottom. These really do look like sketches.

  • tkdroberttkdrobert Posts: 3,549
    tkdrobert said:

    This was Inspired by a piece done by an artist I like a lot, Garth Graham Garth.  His peace is called Cryonic Beauty and is a sci-fib take on Sleeping Beauty.  My render is similar, but I swapped the genders for the fun of it.  Garth does the art for an online comic called Star Power.  I met him and his writer Michael Terracciano at a convention.  They inspired me to get back into art.

    Sleeping Beauty Remix by tkdrobert

    Cool story, and cool image. I like the outlines and general clutter of the composition. My one suggestion would be to do some postwork on the tank guy's hair, so it looks like he's suspended in liquid. It's just too neat looking as it is. I also dig the attention to the shadows inside the tank.

    Good catch, didn't think about that.  It's toon hair so I'm not sure if I can manipulate it, but I'll try. 

  • I thought I keep the dragon series going, let me know what you guys think. The original and re-rendered piece.

    Looks good. I like the effect of the texture and lines on the final version, it reminds me a bit of woodblock prints with watercolor painting over the ink.

     

    Finally got the dragon design completed! Yeah, the wing texture needs work, but the basic shape is there.

    Figure is Dragon 3: the cool scales/spines on his back come from Zilladreki - The Monster Dragon HD. I think the basic shape is pretty good, and those zilla spine plates really add a lot of character to him.

    NOTE: Since this is just a throwaway illustration, I didn't put a lot of work into cleaning it up or touching it up. From start to finish (figure set up to final post) I spent a little more than 2 hours on this (and most of that time was spent on discovering the horn and head options, and then selecting them). I probably only spent about 45 minutes on the illustration above... if that much.

    Great dragon design, I'll be interested to see how the wings turn out if you do go for more texture. The multiple gray tones in this add a lot of fine detail too, really like checking it out at full size to see all of that. Very cool!

    Thanks! I'm hard at work on the t-page spread with this dragon (alas, the poor beastie is dead). We'll see how the wings look in it... I may wind up going mostly black because they really work visually with my noir style. We'll see how it goes in context of the comic story itself.

  • tkdroberttkdrobert Posts: 3,549
    edited October 2017

    OK, here is a 2nd render using an Anime hair I forgot I had.  I also tweeked the colors and brightness and cleaned some of the lines.  Tell me what you think.  See the attachment for best view. 

    Sleeping Beauty Remix 2 by tkdrobert

    Sleeping Beauty Remix 2.png
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    Post edited by tkdrobert on
  • tkdrobert said:

    OK, here is a 2nd render using an Anime hair I forgot I had.  I also tweeked the colors and brightness and cleaned some of the lines.  Tell me what you think.  See the attachment for best view. 

    Sleeping Beauty Remix 2 by tkdrobert

    In general, I do like his hair a little better. It does convey a sense of movement. The colors are still nice -- I also liked them before. Still, a nice improvement.

  • tkdroberttkdrobert Posts: 3,549
    tkdrobert said:

    OK, here is a 2nd render using an Anime hair I forgot I had.  I also tweeked the colors and brightness and cleaned some of the lines.  Tell me what you think.  See the attachment for best view. 

    Sleeping Beauty Remix 2 by tkdrobert

    In general, I do like his hair a little better. It does convey a sense of movement. The colors are still nice -- I also liked them before. Still, a nice improvement.

    I couldn't manipulate the previous toon hair.  It was static.  I thought the anime hair looked more choatic as if it was in a tank of liquid.  I also changed the hair color.  I did that because I was thinking of how blonde seems to be a beauty thing in this country  Like 3 of the hotest actors in this country are all blonde and named Chris.  It was kind of a humor thing. 

    I wasn't able to get the colors and lighting exactly as before.  I didn't write down the values I used last time, so I eyeballed it.  I did compare the 2 renders and I thought the original was a lttle too dark, but that could be my monitor.  It's pretty old.

  • VyusurVyusur Posts: 2,235
    edited October 2017

    Alina sketchy

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    Post edited by Vyusur on
  • Vyusur said:

    Alina sketchy

    Nice film grain.

  • DiomedeDiomede Posts: 15,169
    Diomede said:

    Here is a WIP for the Carrara pin up challenge.  Frahm in Glasgow.  wink

    Reading some comments above, one thing that jumps out at me is that I need to soften the background lines.  Invite other suggestions as well.  Got this result by combining Carrara's NPR outline renderer with a GMIC pencil sketch filter.

    You're right about needing to vary the line strength between foreground and background. I think you could accomplish this by making two render passes and combining them in post. And, since you asked for suggestions, I would say to exaggerate the smile on the woman's face because, with the sketch treatment, it's coming out a bit week. I'm also not getting the story from the guy's expression. Is he embarrassed? Feeling a little sexy? What's going on here? And if this is a joke render, how about going more cartoony? Maybe some lettering on his briefcase, like "Lingerie Samples" or something like that? Just some thoughts -- can't wait to see where this goes!

     

    Thank you for the comments and suggestions.  Extremely useful.  I will see what I can do to improve it.

     

  • SammagiSammagi Posts: 137
    edited October 2017

    This is where I combine Sketching, digital, and Daz Studio to come up with character design. This mutant is one of the concept art for my comic book. Drawing inspiration from the game Fallout and John Carpenter's They Live. I use a basic robe and genesis 3 to pose and rendered. I then look into Middle Eastern clothing and came up with the attire. The Sash, sword, and headress were drawn and scanned into into photshop and then layer by layer apply colors and shading.

     

     

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    Post edited by Sammagi on
  • eugene_labeugene_lab Posts: 32
    edited October 2017

    Here's a couple more samples combining Daz and Photoshop, a little info about myself I'm a writer, but I'm looking towards self-publishing and I believe graphic novels are an excellent transition as a platform for script adaptaions. I've taken some online classes in photoshop and DIYs in regards to DAZ on youtube. I'm hoping to produce a graphic novel by next year, so I'll be posting samples from time to time, so feel free to critique. 

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    Post edited by eugene_lab on
  • Here's a couple more samples combining Daz and Photoshop, a little info about myself I'm a writer, but I'm looking towards self-publishing and I believe graphic novels are excellent an transition as a platform for script adaptaions. I've taken some online classes in photoshop and DIYs on youtube. I'm hoping to produce a graphic novel by next year, so I'll be posting samples from time to time, so feel free to critique. 

    tkdrobert said:

    MECH vs Kaiju.  I've been wanting to do a render like this for awhile.

    Mech vs Kaiju by tkdrobert

    You mentioned being concerned with the shadows (compared to the moon). I agree that I like the shadow direction and the way the figures are lit this way, rather than trying to switch them around to rim lighting from the moon and city, but I also like the moon in the shot. If you're concerned about a light source, it could always be a military base with a lot of artificial lighting, or a helicopter with a flood light. Those sort of things always seem to be around fights like this :) . If the lighting were warmer, it could be something on fire. I think I mentioned the metal on one of your images before, but I do particularly like the effect on the mech.

     

    Looking for feedback, let me know what you think.

     

    I still like the colors and the saturation, and still think if you were looking to alter anything it might be to experiement with stronger outlines, or possibly finer outlines to get a more painted look.

    Thanks will follow your suggestions.

  • head wax said:

    I thought I keep the dragon series going, let me know what you guys think. The original and re-rendered piece.

    the worked up one is much better

     

    Thank you.smiley

  • I thought I keep the dragon series going, let me know what you guys think. The original and re-rendered piece.

    Welcome to the Winged Beast Club... I'm glad you joined us so fast and weren't "dragon yer feet!" HAH! I gotta million of 'em! Seriously, though, nice job. Which dragon figure did you use?

    It's part of the Daz3d initial download, I believe it's included with the freebees.

  • HeadwaxHeadwax Posts: 9,987
    edited October 2017
    head wax said:

    Carrara job - after Hans Bellmer - post work in Filter Forge and Oloneo HDR.  V4 slightly altered - custom displcement map etc

    image

    This has a nice surreal quality to it. Even though they are realistic, I'm not a fan of how sharp the floor shadows are. I'd kinda lik to see them blur as they stretch away from the figure, and I'd like to see stronger use of the sketch effects in the shadows. Just some thoughts. One thing that really makes this POP, by the way, is the vivid floor color. Without that, this would be a murky mess -- but with it? Wow. Excellent work.

     

    thanks for that, the floor colour was an accident - great crit re shadows , really appreciate your response = cheers from oz

     

    edt_ just saw the other crit on the magic pudding et al - thanks again!

     

    Post edited by Headwax on
  • HeadwaxHeadwax Posts: 9,987

    This is where I combine Sketching, digital, and Daz Studio to come up with character design. This mutant is one of the concept art for my comic book. Drawing inspiration from the game Fallout and John Carpenter's They Live. I use a basic robe and genesis 3 to pose and rendered. I then look into Middle Eastern clothing and came up with the attire. The Sash, sword, and headress were drawn and scanned into into photshop and then layer by layer apply colors and shading.

     

     

    suitable scary, I like the overall feel how it sits well with the background

     

  • HeadwaxHeadwax Posts: 9,987

    Here's a couple more samples combining Daz and Photoshop, a little info about myself I'm a writer, but I'm looking towards self-publishing and I believe graphic novels are an excellent transition as a platform for script adaptaions. I've taken some online classes in photoshop and DIYs in regards to DAZ on youtube. I'm hoping to produce a graphic novel by next year, so I'll be posting samples from time to time, so feel free to critique. 

    both images work well - for the second one - longshot - maybe you could drop the contrast on the background so the figure stands out more - ron's fog really helps with this if used subtly - youd have to render out both as seperate layers - in Carrara you can also use an object index pass to separate objects

     

  • CrescentCrescent Posts: 328

     

    Here's a couple more samples combining Daz and Photoshop, a little info about myself I'm a writer, but I'm looking towards self-publishing and I believe graphic novels are an excellent transition as a platform for script adaptaions. I've taken some online classes in photoshop and DIYs in regards to DAZ on youtube. I'm hoping to produce a graphic novel by next year, so I'll be posting samples from time to time, so feel free to critique. 

    I'd highly recommend removing all of the Bump maps before rendering in DS.  That's the biggest cause of grainy results when doing postwork in PS.  (Some times Displacement maps can cause issues as well.)  You can also do "Noise:  Reduce Noise" or "Noise:  Despeckle" to reduce graininess in PS but that can lead to overall bluriness or reduction in outlines when used too aggressively.

    I'm also having issues with medium and dark toned skins. I'm getting a little closer on maintaining skin color integrity, but it's "2 steps forward, 1.5 steps back."

    Hope this helps,

    Cres

  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited October 2017

    Here's a couple more samples combining Daz and Photoshop, a little info about myself I'm a writer, but I'm looking towards self-publishing and I believe graphic novels are an excellent transition as a platform for script adaptations. I've taken some online classes in Photoshop and DIYs in regards to DAZ on youtube. I'm hoping to produce a graphic novel by next year, so I'll be posting samples from time to time, so feel free to critique. 

    You have a decent character design, although for a graphic novel you will want to tweak the colors a bit to make them -- and your shadows -- stronger. As someone who is also working on some comics projects, if I may make one suggestion, it be to read some books about drawing comics (specifically laying them out and lettering them). You see, that's where most of the people who use 3D to make comics come up short. They produce beautiful single images, but they don't flow like a comic should. Of course, this is just my opinion.

     Here are some resources I would suggest:

    • How to Draw Comics the "Marvel" Way by Stan Lee and John Buscema
      This is an oldie, but a goodie. It can completely revolutionize the way you look at framing, laying out your panels, and telling a story. Available at Amazon from $10 up.
    • Drawing Crime Noir: For Comics and Graphic Novels by Christopher Hart
      Even if you're not drawing a crime noir comic, this is a GREAT resource for moody lighting and creating interesting characters that "pop." At Amazon for about $11.
    • Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels by Scott McCloud
      This is a heftier read, and not quite the down-n-dirty basics of the other two books, but it really gives you a high-level understanding of what should go into a good comic story and then drills down to specifics. Amazon: About $20.
    • And, not to blow my own horn, but I wrote a long tutorial about my 3D comic style, and it's hosted on my blog. Now, my tutorial focuses specifically on using Poser, Photoshop and Manga Studio (aka Clip Studio Paint), but there are still a lot of tips and ideas that you could use and apply to Daz Studio. You can find it here.

    There are NUMEROUS other books I could recommend, but these are the three I would start with, and I have listed them in order of importance to anyone creating a comic for the first time.

    In regards to lettering, I highly recommend this free, online series by pro letterer Nate Piekos, who also runs the Blambot Foundry (and, by the way, he has some great FREE fonts at his site, too). His lettering tips can be found here: http://blambot.com/articles_tips.shtml

    Post edited by mmitchell_houston on
  • SammagiSammagi Posts: 137
    edited October 2017

    New one for today.

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  • tkdroberttkdrobert Posts: 3,549
    edited October 2017

    Switched helmets.  This is concept 3 pic.

    Alex Riker 3 by tkdrobert

    Post edited by Chohole on
  • tkdrobert said:

    Switched helmets.  This is concept 3 pic.

    Alex Riker 3 by tkdrobert

    This is definitely getting there. This is a strong character design and I think the variety of textures and colors would work well against a variety of backgrounds. Two thoughts: You need to manually add a curved highlight to the helmet, and the gun would probably work better in gray, that way it would pick up some details and not blend into his glove. I also think the yellow buckles would work better as solid colors, instead of having the lighter interior. And again, I'm really liking this character design.

  • New one for today.

    The smoke is very effective. Nice character design. Good work on the background, too.

  • HeadwaxHeadwax Posts: 9,987

    cartoon for a painting I might do for a show next year - post work in Topaz Impression, render layers produced in carrara

    except the painting will have the breasts intact

     

     

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