Non-photorealistic Renders (NPR)
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This has a nice surreal quality to it. Even though they are realistic, I'm not a fan of how sharp the floor shadows are. I'd kinda lik to see them blur as they stretch away from the figure, and I'd like to see stronger use of the sketch effects in the shadows. Just some thoughts. One thing that really makes this POP, by the way, is the vivid floor color. Without that, this would be a murky mess -- but with it? Wow. Excellent work.
You're right about needing to vary the line strength between foreground and background. I think you could accomplish this by making two render passes and combining them in post. And, since you asked for suggestions, I would say to exaggerate the smile on the woman's face because, with the sketch treatment, it's coming out a bit weak. I'm also not getting the story from the guy's expression. Is he embarrassed? Feeling a little sexy? What's going on here? And if this is a joke render, how about going more cartoony? Maybe some lettering on his briefcase, like "Lingerie Samples" or something like that? Just some thoughts -- can't wait to see where this goes!
As a character study, it's pretty cool. But I prefer the first one, as she stands out more from the brickwork than she does in the second one. Just a thought...
This has a GREAT 80s movie poster vibe to it. Love the brilliant colors and the simple, clean composition. It looks air brushed. NICE JOB.
I just wanted to see what the shaders would look like and show them to you all in case you were considering buying. I'll play around with them some more to see if I like them. So far so good I think.
Cool story, and cool image. I like the outlines and general clutter of the composition. My one suggestion would be to do some postwork on the tank guy's hair, so it looks like he's suspended in liquid. It's just too neat looking as it is. I also dig the attention to the shadows inside the tank.
I REALLY dig that first one! The sketch effect is very convincing. I also like the second one, escpecially the faded shadows at the bottom. These really do look like sketches.
Good catch, didn't think about that. It's toon hair so I'm not sure if I can manipulate it, but I'll try.
Thanks! I'm hard at work on the t-page spread with this dragon (alas, the poor beastie is dead). We'll see how the wings look in it... I may wind up going mostly black because they really work visually with my noir style. We'll see how it goes in context of the comic story itself.
OK, here is a 2nd render using an Anime hair I forgot I had. I also tweeked the colors and brightness and cleaned some of the lines. Tell me what you think. See the attachment for best view.
In general, I do like his hair a little better. It does convey a sense of movement. The colors are still nice -- I also liked them before. Still, a nice improvement.
I couldn't manipulate the previous toon hair. It was static. I thought the anime hair looked more choatic as if it was in a tank of liquid. I also changed the hair color. I did that because I was thinking of how blonde seems to be a beauty thing in this country Like 3 of the hotest actors in this country are all blonde and named Chris. It was kind of a humor thing.
I wasn't able to get the colors and lighting exactly as before. I didn't write down the values I used last time, so I eyeballed it. I did compare the 2 renders and I thought the original was a lttle too dark, but that could be my monitor. It's pretty old.
Alina sketchy
Nice film grain.
Thank you for the comments and suggestions. Extremely useful. I will see what I can do to improve it.
This is where I combine Sketching, digital, and Daz Studio to come up with character design. This mutant is one of the concept art for my comic book. Drawing inspiration from the game Fallout and John Carpenter's They Live. I use a basic robe and genesis 3 to pose and rendered. I then look into Middle Eastern clothing and came up with the attire. The Sash, sword, and headress were drawn and scanned into into photshop and then layer by layer apply colors and shading.
Here's a couple more samples combining Daz and Photoshop, a little info about myself I'm a writer, but I'm looking towards self-publishing and I believe graphic novels are an excellent transition as a platform for script adaptaions. I've taken some online classes in photoshop and DIYs in regards to DAZ on youtube. I'm hoping to produce a graphic novel by next year, so I'll be posting samples from time to time, so feel free to critique.
Here's a couple more samples combining Daz and Photoshop, a little info about myself I'm a writer, but I'm looking towards self-publishing and I believe graphic novels are excellent an transition as a platform for script adaptaions. I've taken some online classes in photoshop and DIYs on youtube. I'm hoping to produce a graphic novel by next year, so I'll be posting samples from time to time, so feel free to critique.
Thanks will follow your suggestions.
Thank you.
It's part of the Daz3d initial download, I believe it's included with the freebees.
thanks for that, the floor colour was an accident - great crit re shadows , really appreciate your response = cheers from oz
edt_ just saw the other crit on the magic pudding et al - thanks again!
suitable scary, I like the overall feel how it sits well with the background
both images work well - for the second one - longshot - maybe you could drop the contrast on the background so the figure stands out more - ron's fog really helps with this if used subtly - youd have to render out both as seperate layers - in Carrara you can also use an object index pass to separate objects
I'd highly recommend removing all of the Bump maps before rendering in DS. That's the biggest cause of grainy results when doing postwork in PS. (Some times Displacement maps can cause issues as well.) You can also do "Noise: Reduce Noise" or "Noise: Despeckle" to reduce graininess in PS but that can lead to overall bluriness or reduction in outlines when used too aggressively.
I'm also having issues with medium and dark toned skins. I'm getting a little closer on maintaining skin color integrity, but it's "2 steps forward, 1.5 steps back."
Hope this helps,
Cres
You have a decent character design, although for a graphic novel you will want to tweak the colors a bit to make them -- and your shadows -- stronger. As someone who is also working on some comics projects, if I may make one suggestion, it be to read some books about drawing comics (specifically laying them out and lettering them). You see, that's where most of the people who use 3D to make comics come up short. They produce beautiful single images, but they don't flow like a comic should. Of course, this is just my opinion.
Here are some resources I would suggest:
This is an oldie, but a goodie. It can completely revolutionize the way you look at framing, laying out your panels, and telling a story. Available at Amazon from $10 up.
Even if you're not drawing a crime noir comic, this is a GREAT resource for moody lighting and creating interesting characters that "pop." At Amazon for about $11.
This is a heftier read, and not quite the down-n-dirty basics of the other two books, but it really gives you a high-level understanding of what should go into a good comic story and then drills down to specifics. Amazon: About $20.
There are NUMEROUS other books I could recommend, but these are the three I would start with, and I have listed them in order of importance to anyone creating a comic for the first time.
In regards to lettering, I highly recommend this free, online series by pro letterer Nate Piekos, who also runs the Blambot Foundry (and, by the way, he has some great FREE fonts at his site, too). His lettering tips can be found here: http://blambot.com/articles_tips.shtml
New one for today.
Switched helmets. This is concept 3 pic.
This is definitely getting there. This is a strong character design and I think the variety of textures and colors would work well against a variety of backgrounds. Two thoughts: You need to manually add a curved highlight to the helmet, and the gun would probably work better in gray, that way it would pick up some details and not blend into his glove. I also think the yellow buckles would work better as solid colors, instead of having the lighter interior. And again, I'm really liking this character design.
The smoke is very effective. Nice character design. Good work on the background, too.
cartoon for a painting I might do for a show next year - post work in Topaz Impression, render layers produced in carrara
except the painting will have the breasts intact