Non-photorealistic Renders (NPR)
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That one's not bad at all !!!
Sure. The filter is Artification by Bobbiethejean. Attached is a screen shot. I have also included a conversion using the default for Artification.
You're right about the quality of this filter. I had downloaded lots of pencil/pastel/pen 'n ink type filters, tried them all on this particular render, and none of them does such a great job.
Ok, here are a couple renders of a quick scene I whipped together this AM. In both cases, the images are composites of multiple renders using the cameras I have laying around. (One of them was a depth map, which gave the depth effect you may notice.)
I've been curious about Shades of Life for a while. It fills a gap that nothing else does. Iray has projection maps with decals, but they lack displacement (and Iray displacement is suboptimal anyway).
And, well, I am very pleased: http://willbear.deviantart.com/art/Slug-Caverns-ShadesofLife-587654198
Line art is very impressive !!!
Nice, how did you get the edges ?
The texture on the sort of rock in the foreground is really nice in that one. You reminded me of D&D this time :)
I played around with the shader Dracorn linked to - big thanks, it's great.
I'm calling this The Lost Bride.
This was an Iray render mulitplied with a line and edge layer created in that Artifaction shader.
So not really NPR as it's all done after rendering in PS. Oh and I used the HDR Toning adjustment in PS too, to bring out the colours and things.
I'm keen on the edges and chunkiness. I think I will try for the pwToon line render and throw that in too for a more inked look.
The render script I've developed draws outlines based on differences in color. The point of the cameras is to get varying color output based on the scene geometry. I'll get some documentation together soon. =) It's pretty much a more primitive version of @algovincian's setup, but entirely in DAZ Studio.
http://willbear.deviantart.com/art/SandyPlainSOL-587739422
Another experiment with ground plains and see how useful Iray content is back into 3DL... and amusingly, a lot of Iray works just great.
Two 3DL renders, one color, one B&W, of a character inspired by new Pugmire RPG (D&D setting where uplifted animals inherit the mantle of civilization and humans are the long-gone 'old ones')
http://willbear.deviantart.com/art/Dobie-Guard-587866742
http://willbear.deviantart.com/art/Dobie-Guard-PWToon-587892145
Really inspired by Pugmire... it's such a fun concept.
http://willbear.deviantart.com/art/Friar-Boxton-meets-with-Sultan-Farawi-588018922
This is just beautiful. Like a retro-style postcard.
Cool renders =) And that setting, the way you describe it reminds me a lot of this 90s game - www.gog.com/game/inherit_the_earth (which is awesome BTW, and not just because the main character is a fox, although of course I am pro-fox biased =D )
More experimenting with 3DL. Gave the raven velvet, and converted a bunch of stuff from Iray to 3DL... heh.
http://willbear.deviantart.com/art/Forest-dwellers-588188425
http://willbear.deviantart.com/art/Woman-hugging-knees-588213295
This one is a keeper, Will. Nice job.
This was for a Carrara challenge with the theme of Room with a View. There is a non-photorealistic renderer option in Carrara that attempts to approximate brush strokes. I combined a render using that method with a render using a toon filter.
Update of my webcomic: http://thefarshoals.webcomic.ws/comics/55/
And another update. Woo!
http://thefarshoals.webcomic.ws/comics/56/
Making use of dynamic clothing script to turn the dress and uniform to the left into dynamics. Which is great -- the dress flows MUCH better and avoids the clingwrap effect, and the other uniform doesn't look so stupidly lumpy.
That one dynamic script from "that other site"? I'm looking at it as a hungry, well, fox... is it as good as advertised?
I see. Thanks for the tip!
Hey, finally using Magic of Serpio the 'right' way... heh.
http://willbear.deviantart.com/art/The-Seer-590058668
Just a quick note that I added a NFR illustration to my gallery: http://www.daz3d.com/gallery/#images/105640/
This was rendered in Daz Studio 4.8, and then the tones and inking were applied manually in Photoshop.
Jumped on the RawArt flash sale (anyone know the vendor's name for messages?) and snatched up Cat World Regenesis. I have a LOT of Raw's stuff, because I love all sorts of odd near-humans.
http://willbear.deviantart.com/art/Dr-Sinha-590529373
Experimenting more with AoA lights. Really enjoying how well they work.
http://willbear.deviantart.com/art/Lioness-590666160
More playing with Cat World Regenesis.
When I was a kid I wanted to make 'creatures' when I grew up. It took a while, but... mission accomplished!
http://willbear.deviantart.com/art/Mechaoctobaby-591225716
A more artistic element to this week's webcomic update:
http://thefarshoals.webcomic.ws/comics/57/
(I used a few interesting things -- Shades of Life projection shader on the clothing created a weird unity effect, and then a variety of Filterforge tweaks)
If you don't mind me offering some critique, I think you would do well to change the text style in your comic.
First of all, the speech bubbles and narration boxes. One simple thing you can do to improve the look of them is to add a black border. This helps to set them apart from the rest of the image, especially when there are brighter colours in the background that may otherwise blend into the speech bubbles. This can be done in Photoshop using layer styles, and i'm sure other art programs like Gimp and Paint.net have similar features.
You should also consider either having bigger bubbles/boxes, or smaller text. Either way you should try and have a bit more breathing space in them, as right now the text looks a little cramped/claustrophobic.
Second of all, the font. While the Arial font is fine, you should definately stay away from Times New Roman, as it really doesn't work well for comics. Personally I think serif fonts in general aren't very good for comic text, so I would recommend a nice simple sans-serif font. Arial will suffice, but I highly recommend trying to find a nice comic book style font, like these ones here (there's also a few there that are good for sound effects). Not only will this look nicer, but compared to serif fonts, sans-serif fonts like Arial or Comic Sans are much easier to read when you have dyslexia. Apparently Comic Sans in particular is a good font for dyslexic people, but it unfortunately has a reputation for being overused, so you might be better off with a different comic font (like the ones I linked to earlier).
I understand that you're using two different fonts to denote dialogue and narration, but you would be better off using only one font and instead changing the colour/shape of the bubbles/boxes. Most comics will use white speech bubbles for dialogue, and yellow boxes for narration (or "captions"). Here's a really good page on all the different types of text styles found in comics.
I hope this is useful and doesn't come off as harsh. You have really nice art in your comic, and I just want to make sure the text style is on par with that.
I don't mind at all! My style is definitely evolving. (Rather wildly back and forth)
I'll think about how to do more with bounded spaces like you suggest, and bookmarking that last link, thanks.
3DL is often derided in comparison to Iray and Reality in various ways for being bad at realism.
Ha ha ha.
http://willbear.deviantart.com/art/Patrol-592103749