Making an RPG with Daz Studio Art

I originally started using Daz Studio to make character busts for an RPG game I was working on. That lead to about 200 hours of learning Daz, countless hours looking for and purchasing assets, and the purchase of a computer with an Nvidia card. I originally did all my sprite sheets and maps at an angle that was from above, but not top-down by any means. Considering that RPG Maker is a 2D program, it just didn't look right, so I switched to a more top down camera angle, and turned Perspective off (one of the first tutorials I ever watched on Daz said that there was almost no reason to ever turn perspective off, but I found that reason). After about a month of playing around between Daz Studio, Gimp, and RPG Maker, I finally got an MVP (minimum viable product), done on the game. 

Does anyone else have any experience using Daz Studio for 2D game art? If so, any advice on getting the best possible renders for them?

https://jigida70.itch.io/between-worlds

 

 

River map3.png
1000 x 563 - 1M
forest map3.png
1000 x 563 - 1M
forest map2.png
1000 x 563 - 2M

Comments

  • vrba79vrba79 Posts: 1,408

    Back in the late 90s/early 00s, I used Poser to create "3d Sprites" and on-screen weapon graphics for my Doom clones. It was such a time saver!

  • vrba79 said:

    Back in the late 90s/early 00s, I used Poser to create "3d Sprites" and on-screen weapon graphics for my Doom clones. It was such a time saver!

    I've found that Daz has been a huge time saver for me. For instance, I just took a character, started her in one pose with an expression, put another pose and expression on frame 10, then another set on frame 20. I rendered those out as an image series. Some worked really well, with combinations of poses and expressions I wouldn't have thought of, other images I just deleted. I've found there is a lot of character in the frames between one pose/expression and another. 

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