Carrara Animation Challenge Week #3 - "Ooops" or "Fall"

mmoirmmoir Posts: 821
edited December 1969 in Carrara Discussion

Hey guys,
Here is the new weekly animation challenge. The Ooops was Mark Bremmers idea.

Rules
1. Animation should be based on the theme "Ooops" or "Fall" Whatever this means to you.
2. Animation length . No longer than 10 seconds.
3. Animated with Carrara as the main tool.
4. Feel free to ask for help if you run into problems, this is supposed to be a learning tool to improve your animation/Carrara skills.
5. If you need a simple model , just ask . Someone might just model it for you.
5. You have 1 week to finish your animation.
6. Post your animation to your preferred site (youtube, vimeo etc.)
7. If you want you can post your carrara file so others can download and learn from the file.

Have fun with this.

Comments

  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    This is cool, Mike. Thanks for posting these!

  • MarkBremmerMarkBremmer Posts: 190
    edited December 1969

    Lunch time. Here's what I came up with:

    https://youtu.be/_6F794TkAzE


    The file is here:

    https://www.dropbox.com/s/ai5rz8xk6xuqppp/cat.car?dl=0

    catA012.jpg
    1280 x 720 - 68K
  • DartanbeckDartanbeck Posts: 21,522
    edited December 1969

    Lunch time. Here's what I came up with:

    https://youtu.be/_6F794TkAzE

    Awesome! Love it! :snake:
  • mmoirmmoir Posts: 821
    edited April 2015

    Here is my attempt at the fall animation, I did the fall part first then added the ball hitting him/head shake to make it a little more complete.
    I will post the file later , the Genesis character makes the file quite large . I will see if I can shrink it down then upload it.

    https://youtu.be/5pmtsbqMO5k

    Post edited by mmoir on
  • mmoirmmoir Posts: 821
    edited December 1969

    I thought cats were devious trouble makers , now I know. Nice animation Mark.


    Lunch time. Here's what I came up with:

    https://youtu.be/_6F794TkAzE


    The file is here:

    https://www.dropbox.com/s/ai5rz8xk6xuqppp/cat.car?dl=0

  • MarkBremmerMarkBremmer Posts: 190
    edited April 2015

    Here is my attempt at the fall animation, I did the fall part first then added the ball hitting him/head shake to make it a little more complete.
    I will post the file later , the Genesis character makes the file quite large . I will see if I can shrink it down then upload it.

    https://youtu.be/5pmtsbqMO5k

    Love it. And, that's just what happens to me every time a get a new deadline!

    Post edited by MarkBremmer on
  • MarkBremmerMarkBremmer Posts: 190
    edited December 1969

    I came across this after I made my animation...

    Cats and falling stuff

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    mmoir said:
    Here is my attempt at the fall animation, I did the fall part first then added the ball hitting him/head shake to make it a little more complete.
    I will post the file later , the Genesis character makes the file quite large . I will see if I can shrink it down then upload it.

    https://youtu.be/5pmtsbqMO5k


    Not to be a Legal Eagle here, but if it contains a Genesis figure (or V4, M3, etc.) then you can't distribute the file.

    Perhaps you could distribute an NLA clip of the animation, with an explanation of what figure to use, such as Genesis or Genesis 2?

  • mmoirmmoir Posts: 821
    edited April 2015

    Okay, I think I uploaded the ski jumper file and that used the genesis figure so I guess I should delete that file.


    mmoir said:
    Here is my attempt at the fall animation, I did the fall part first then added the ball hitting him/head shake to make it a little more complete.
    I will post the file later , the Genesis character makes the file quite large . I will see if I can shrink it down then upload it.

    https://youtu.be/5pmtsbqMO5k


    Not to be a Legal Eagle here, but if it contains a Genesis figure (or V4, M3, etc.) then you can't distribute the file.

    Perhaps you could distribute an NLA clip of the animation, with an explanation of what figure to use, such as Genesis or Genesis 2?

    Post edited by mmoir on
  • bighbigh Posts: 8,147
    edited December 1969
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Oops! M4 shouldn't have gone jogging during the Zombie Apocalypse!

    The NLA clip for M4. A walk in place cycle.
    https://dl.dropboxusercontent.com/u/7370483/M4Zombie-walk1.cbr

    Zombie_walk.gif
    480 x 360 - 374K
  • MarkBremmerMarkBremmer Posts: 190
    edited December 1969

    Nice. And, he's going to wear out his left shoe like a 4 year-old on a tricycle!

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Nice. And, he's going to wear out his left shoe like a 4 year-old on a tricycle!

    At least it is still brightly colored. ;-)

    I still have to work on a couple more zombie walk cycles for my project. I think I'll want a total of three different walks. I'm also curious to see if the rigging on a V4 is close enough to an M4 to work. I'm not looking for perfect, after all, they are zombies.

  • evilproducerevilproducer Posts: 9,050
    edited April 2015

    Ironically, I now know another way to put C7.2 onto the paths of the walking dead. ;-)

    Try loading a clip for M4 into the NLA track of a V4. Once the playhead hits the clip, instant Carrara Zombie Apocalypse!

    I'll now have to try it in C8.5 Pro.... I hope I have plenty of fresh brains lying about. ;-)

    Post edited by evilproducer on
  • evilproducerevilproducer Posts: 9,050
    edited April 2015

    C8.5 doesn't like using an M4 clip in a V4 track either. :down:

    Carrara crashes to the desktop.

    I expected it not to work, but more along the lines of mesh distortions and such. Ah well. I had hoped to save some time.

    Post edited by evilproducer on
  • HeadwaxHeadwax Posts: 9,983
    edited April 2015

    err, sorry this isn't within the rules as far as length and stuff but mike's vid reminded me of something I made in 2008....

    it's only 45 seconds so that's nearly ten seconds, right? .

    by the look of it I've rigged the figure but used a point at modifier on the head to keep it's eye on the ball,
    who knows what else I did , maybe put in some ik chains, or maybe I pinched m4's rig sands m4?

    maybe I should dig up the file ;)

    https://vimeo.com/2049367

    Post edited by Headwax on
  • mmoirmmoir Posts: 821
    edited December 1969

    Good one.:lol:

    bigh said:
  • mmoirmmoir Posts: 821
    edited December 1969

    Evilproducer , nice walk cycle for that zombie. Very convincing .

    Headwax. good stuff , I like the different renders.

    I will post the new topic on the weekend sometime.

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