mcjRestoreMinMaxMaker - get a figure's bone rotation limits back to their factory settings

mCasualmCasual Posts: 4,607
edited April 2015 in Freebies

----------> https://sites.google.com/site/mcasualsdazscripts5/mcjrestoreminmaxmaker


Since i still do animation work in DS3 using the mcjSceneGraf plugin
i also use the companion script that modifies the Limits on bone rotations
eventually i also use mcjAutoLimb which requires sane Limit values

so i have to remember that the left arm rotation limits are -70 to 35 degrees ... or was it -35 to 70 ? ....

too much work !

With this script, once in a lifetime i do

1 - load Aiko
2 - select Aiko
3 - launch the script
4 - click the "Do it" button
5 - specify that i want the preset file to be saved under the name "RestoreLimits_Aiko3.dsa


and its done, i now have a script which i can use to restore Aiko3's limits to their factory defaults

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Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607
    edited December 1969

    Update Update Update Update Update Update Update

    nothing critical

    the script now remembers the name and location of the last saved script it produced

    the produced scripts now have 'Undo' functionality

  • TugpsxTugpsx Posts: 738
    edited December 1969

    Nice update. Thanks

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