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© 2024 Daz Productions Inc. All Rights Reserved.
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Thanks DADA_universe.
I have to admit I bought Luxus kind of on an impulse - I had some store credit and it came up on sale. I had previously not liked PBR's at all after a disastrous purchase of Reality for DAZ Studio (I could never get even the simplest scene to look like anything but garbage and had major buyer's remorse) and had sworn off them forever until they added Iray to studio. Then I had so much fun playing with that that I was kind of sold on the whole idea, but just don't want to go back to studio after discovering the joys of modeling and modifying items right in my scene in Carrara.
I'll check out that thread on Luxcore. :)
Varsel - loving the scene - that's a part of the world that has been very high on my "to visit" list for years. Excellent boat!
evilproducer - very cool!
pimpy - this whole pyramid temple is looking amazing!
RE: My attached WIPs - all shaders are placeholders - just showing how I made a large scale scene with a sidewalk with railings along an oval tidal basin. Replicated trees and people will be added later.
Wow, people are doing incredible work, and there is still plenty of time for more people to join in.
RE: some recent posts.
@Varsel - ship is shaping up just like the reference photo. Great job.
@Pimpy - the temple stones really have a real feel.
@Evil - the space shuttle really was a wonder, too bad the program has been shut down. Nice tribute.
@Bunyip - underwater composition is really coming together. Terrific idea.
@Mark - the journal is spot-on vintage. Love it.
My terrain restart -
I started the landscape for the tidal basin and sidewalk over again. I wanted more control than I was getting from the terrain editor so I've been experimenting with other approaches. I've settled on a very big vertex bowl for the tidal basin. I started with a cylinder with only 3 sections. I extruded the top inward and downward a few times to create a bowl, which I assigned a shader zone. I extruded the outer top loop up once and assigned another shading domain for the walkway. This allowed me to get a clean uvmap from the walkway.
For the grassy terrain, I selected the outer ring of the basin cylinder and "copy", then inserted a new vertex object and "Paste." I then added thickness and extruded the result outward. This makes the grassy terrain fit the inner sidewalk but allows me to edit, use smoothing, uvmap, and otherwise play around separately, but still have the two objects fit. In part, I am doing this so later on I have more control over zones on the grassy terrain to replicate trees, etc., while I can replicate people along the pathway, without having dozens of replicators on one object.
EDIT: I also did it this way because I will be customizing the shape of the grassy terrain more -but this WIP is just a start.
I tried a number of different approaches to make the railings along the edge of the tidal basin. In the end, I chose to use a regular replicator of a cylinder with the "arc" preset. Just set "Y" to 1 and increase the number of replicated instances to fill a circle. The top of the railing is a spline object using the "torus" preset. I thought the scale of the scene would make fitting the spline railing top to the replicated cylinder pillars a problem, but it was easier than I anticipated.
I used a medium sized scene but the scale is very large. The plan is to have a lot of trees lining the basin with lots of people walking along the sidewalk. In the WIP, the person is scaled to 50% and shown near the camera, half way around the basin, and at the far end of the basin.
some awesome works here.. love it
I have updated the commons thread today.. Start on page 2 here:
http://www.daz3d.com/forums/viewreply/807288/
Great work :-)
diomede64, skatepark!
Tracking station antenna / radio telescope / fruit bowl . . . ;)
Tidal pool. Jefferson Memorial (I think).
Good observation, Headwax and Tim_A, it could easily be a skatepark or an antenna. But it is clearly 2 steps away from a giant roulette wheel, LOL.
My next WIP was noticing the 60% off plant sale in the store. Yay, Predatron. Picture these replicated along the lip of the skatepark. And Evilproducer is correct, it is the tidal basin by the Jefferson Memorial in Washington, DC.
Thank you all.
There are some really clever ideas here now. It's gone be fun to see how they all turn out.
Here is the ferry dock.
There is a few of these around still, but most have been rebuilt, to accept bigger ferries, and are two or three cars wide.
This one has been cleaned and painted, ready for tourist invasion.
Varsel : Boat and extras looking great, love your modelling skills
diomede64 : Will look gorgeous when you get that scene together, looking forward to the finished item.
pimpy : I keep looking for some Aztecs to go with your pyramid, very nice.
MDO2010 : Very well done, great colouring of the pages to give it an antique feel as well.
evilproducer : Ngons obviously were not going to stop you, very nice scene !!!!!!
Tim_A : Nice job on the Bluebells.
head wax : hope that wave you started on makes it to completion !!!!!
Update from me, WIP No.3:-
At the plant sale I bought the Corals & Invertibrates of the Gardens of Poseidon series, rocks have a bit of life added to them now.
Just adjust the camera angle and ship angle to hide ugly parts of the mesh.
Nice work on your coral so far.
Entry thread has now been created :-)
ENTRY THREAD OPEN
http://www.daz3d.com/forums/discussion/56009/
Some preliminary assembly test.
Might do some tweaking to the positioning of the "actors".
And of course the water ...
And then there is the fjord itself.
Should also be a ice-cream shop. That is one of my dearest memories from the trips in the summer.
When we just miss the ferry, and had to wait an hour for the next. And one hour when you are eight, is a very long time.
But kids can be bribed.
Varsel, looking great, looking forward to seeing those hills added that frequent that part of the world.
Update from me:-
Shaders for the boat wreck and rocks replaced with custom textures generated from Filter Forge.
Rust shader was just a basic text map, while the rocks got texture and a bump map.
Reef life has now been added.
Next up fudging the water caustics as per EPs suggestion. Water Caustic texture also generated from Filter Forge.
Screenshot of setup from PSP for the water caustics post-work.
And render with post-work applied.
how time flies, impressed you are using coral painter Bunyip!
here's another false start from me
start of
Surfer's Camp
will add cultural notes with next wip
Chichen Itza new update (but I'm still working ...)
Wouldn't want to get thrown down those stairs!
Surfers camp ' Back Racecourse sept 1979' bit stiff in the poses dept tho ;) made boards and tents , board has a big concave moving into a reverse eve, circa 1979 twinnies
How about throwing a slinky down them. :)
Ha ha bit of a crackup, love those gadgets
Bit more work no post, forum has a glitch can only post from ipad interestingly
A while back I had trouble posting for a few days - I logged out of DAZ3D.COM completely and deleted all the cookies in my browser and that fixed it - when I signed back in it was fine. Maybe try that if you are still having trouble posting?
Thanks didn't help I am afraid, also dudu and Mark bremmer can also not post. Must be more, ! This is. From my ipad , thanks for the suggestion tho
We are getting quite a few members that are having problems. Are you all using Macs?
A while back I had trouble posting for a few days - I logged out of DAZ3D.COM completely and deleted all the cookies in my browser and that fixed it - when I signed back in it was fine. Maybe try that if you are still having trouble posting?
I had problem too!
The message was no connection about a problem with cloud...
Daz server was offline
Ha ha! I get it! :lol:
I don't think you have to worry about it though, because I assume you're not a virgin- although you do post in the Carrara forum, so maybe I'm I wrong.... Then again, you do live in Australia, so that may trump the forum thing.... My head hurts.
Not an entry but just doing one anyways to see if the forum is working ;-)
Used the polygon tool to knock up Australia.. saved it
then duplicated it and bridged the two then added the first saved model..
UV mapped and then textured Oz. ;-)
Used Phil W's Pacific Swell ( Realistic Seas ) and stuck a flag in there and rendered..
This is the final render then all other rendered images will be added in post