what other fun can i make with sss?
Mistara
Posts: 38,675
playing with the cornell dragon and sss ... lost the link, i'm sure posted it in the forums somewhere.
one distant light.
added a fog patch
one beech tree
water plane
and an infinate plane under the water with a terrain texture.
plane under the water certainly helped. :)
i don't fully understand the motion tab. sometimes the overall looks like a percentage, sometimes it looks like it might be inches.
propagate scaling vs inherit scaling.
cornelldragon4.png
1280 x 800 - 1M
cornelldragon3.png
1280 x 800 - 768K
cornell_dragon_fun.JPG
1137 x 809 - 190K
Post edited by Mistara on
Comments
cornellbox obj won't import. :shut:
http://graphics.cs.williams.edu/data/meshes.xml#10
fancy teapot :)
Martin Newell modeled a teapot using bicubic Bezier patches in 1975 as part of an entire tea set. It first appeared in his Ph.D. dissertation. Jim Blinn scaled the teapot horizontally by 1.3x to cancel the effect of the rectangular pixels on their display. The original had no bottom; most variations add one. Kenzie Lamar at Vicarious Visions created this version from the default teapot model in 3D Studio Max. He resized the top so that it fits snugly, created a shell and welded the spout and handle so that the teapot is a manifold without boundary, and created a unique and consistent-resolution texture parameterization for the entire model.
There's a version of it on ShareCG that might work if the one you have doesn't import correctly:
http://www.sharecg.com/v/7584/3D-Model/utah-teapot,-hires-obj-model
Actually, it the Stanford Dragon - you can grab it here: http://www.mrbluesummers.com/3572/downloads/stanford-dragon-model
Here is one done using Octane for Carrara
Yes, sorry - I thought from Misty's post that she already had a working copy of the Standford Dragon and was looking for the teapot that people also use sometimes for tests.
Also, thank you for posting that link - looking at it, that is where I got my own copy of the dragon model. There's also a Bunny and a Buddha model on that same site that I use for tests sometimes.
bunny!! :) thanks, didn't have that one
he looks like gel, not quite jello, edible gummy
I haven't played with the Stanford Dragon for awhile. Quite a pleasant way to kill off a half hour or so.
So cool!
I've just been experimenting with SSS using Shader Ops 2's Light Mangler shader additions. It allows us to use the whole selection of shader functions in the added SSS channel, which works in conjunction with the main SSS channel. Still not entirely sure what I'm doing in it yet, but it's fun to ponder....
Here is the Official Tutorial from the DCG site. I would love to find some more in-depth information on how to use this and all of the rest of Shader Ops 2 :-/