The Ocean and Easily Animated Foam

2

Comments

  • Analog-X64Analog-X64 Posts: 110
    edited April 2015

    Using the bounce modifier + a bit of tilting, faked floating :)

    float.gif
    640 x 480 - 5M
    Post edited by Analog-X64 on
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    That looks really, really nice!

  • Analog-X64Analog-X64 Posts: 110
    edited December 1969

    That looks really, really nice!

    Thanks for making this project and sharing it. Very fun to play with.

  • DUDUDUDU Posts: 1,945
    edited December 1969

    Here a mix of the EP's ocean and a real footage.
    One more thanks EP !
    http://www.bond3d.byethost18.com/index.php?topic=241.msg1446#msg1446

  • shlomi laszloshlomi laszlo Posts: 250
    edited December 1969

    not animated.
    but so far my best sea shader.

    beach1.png
    1600 x 1200 - 2M
  • JonstarkJonstark Posts: 2,738
    edited December 1969

    DUDU, that whole underwater short is amazingly good - excellent!

  • shlomi laszloshlomi laszlo Posts: 250
    edited December 1969

    some tips for sea shaders to a plane:
    for bumps use natural functions\ cellular with transform to scale it *4 with the waves.
    for displacement use natural functions\ water: waves with subdivision.
    for foam use copied mixers in some channels,
    the mixer should multiply the water: waves with a larger scale cellular.

    if the waves are breaking animate the water: wave in the displacement and the foam, but not the cellular in the foam.
    you can animate the cellular in the bump by using transform to move it in 90 degrees to the direction that you scaled it.

    if the wave are not breaking don't animate the foam, and it could be a cellular with out water: waves.
    at most move the foam back and forth with transform.

    as non breaking waves do not move the water just i'ts height.

  • DUDUDUDU Posts: 1,945
    edited December 1969

    Thanks Daniel, and thank you Lazlo for the tip, to make different kinds of water is always a big challenge in 3D.
    Each personal experience is welcome !

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Here a mix of the EP's ocean and a real footage.
    One more thanks EP !
    http://www.bond3d.byethost18.com/index.php?topic=241.msg1446#msg1446

    That looked great DUDU!

  • DUDUDUDU Posts: 1,945
    edited June 2015

    Thank you Grand Master !

    Post edited by DUDU on
  • shlomi laszloshlomi laszlo Posts: 250
    edited December 1969

    i did it with my tips.

    waves1_new.gif
    640 x 238 - 1M
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    i did it with my tips.

    Nice work. As I posted earlier in the thread, the easiest way to make foam if you want it, is to use a height/elevation function so that when the wave crests you get the white cap.

    For the wave you can also use a wave modifier. Works well on a terrain used as water as well.

  • SockrateaseSockratease Posts: 813
    edited December 1969

    Since I know I can't be the only one to ever use the soft body physics modifier to drape an ocean over a cow, I guess the only real question becomess why is nobody else posting examples of this?

    Clearly it was the whole point of having oceans and soft body physics and cows in the same program, right?

    It needs work on the background, like another ocean instead of a plane - but this was just a Proof-Of-Concept's-Ability-To-Waste-Time test render.

    It worked. Time passed! And I think I may be wasted...

    cowcean.gif
    400 x 400 - 2M
  • PhilWPhilW Posts: 5,144
    edited December 1969

    I think you may be the only one after all!

  • TangoAlphaTangoAlpha Posts: 4,584
    edited December 1969

    That's disturbingly hypnotic!

  • SockrateaseSockratease Posts: 813
    edited June 2015

    Thanks, TimA! Cows can be like that sometimes.

    PhilW said:
    I think you may be the only one after all!

    I refuse to believe you!

    That wouldn't make any sense. Granted, I was surprised the ocean primitive worked with a soft body draping effect and kept it's waves. So maybe others thought that it wouldn't work, and that is why? I know everyone who never tried must have wanted to for a long time!

    Post edited by Sockratease on
  • 0oseven0oseven Posts: 626
    edited December 1969

    3drendero, since I don't have the authorization of EP to publish the link of this thread on Carrarators, do you accept that I place the link to CarraraCafé ? ;-)


    I don't have the authorization of EP to publish the link .
    Now why would that be Dudu ??

  • evilproducerevilproducer Posts: 9,050
    edited June 2015

    0oseven said:
    3drendero, since I don't have the authorization of EP to publish the link of this thread on Carrarators, do you accept that I place the link to CarraraCafé ? ;-)


    I don't have the authorization of EP to publish the link .
    Now why would that be Dudu ??
    Huh?

    Share the link all over the web. It's fine by me.

    As I mentioned initially, I didn't create the method. I read about someone doing it this way on the old forums, and it came to mind from a discussion in another thread, so I went and recreated the effect. I would credit the person that posted how to do it originally, but I honestly can't remember who it is, or if they still come here...

    Post edited by evilproducer on
  • Patrick210Patrick210 Posts: 20
    edited December 1969

    https://www.youtube.com/watch?v=JXRb0aSqqBU

    Here's an animated ocean foam video I did in 2008 with a similar elevation shader.

  • DUDUDUDU Posts: 1,945
    edited December 1969

    https://www.youtube.com/watch?v=JXRb0aSqqBU

    Here's an animated ocean foam video I did in 2008 with a similar elevation shader.

    Private video, change the settings on Youtube...

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    https://www.youtube.com/watch?v=JXRb0aSqqBU

    Here's an animated ocean foam video I did in 2008 with a similar elevation shader.


    Just popping in quickly...

    You may have been the one that I learned that trick from. The time frame seems about right.

    Please sir, take a well deserved bow!

  • HeadwaxHeadwax Posts: 9,967
    edited December 1969

    https://www.youtube.com/watch?v=JXRb0aSqqBU

    Here's an animated ocean foam video I did in 2008 with a similar elevation shader.

    Great to see you back Patrick. Was that you working on a tree generator using replicators? How did that pan out in the end.

  • cobuspcobusp Posts: 303
    edited December 1969

    Fantastic work, thanks Evil!

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    Hi Patrick :)

    Good to see you're still around and active

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    cobusp said:
    Fantastic work, thanks Evil!

    Thank you!

    We all learn from somebody, and I probably learned this from Patrick. So please thank him as well! :)

  • MistaraMistara Posts: 38,675

    tysmiley  this is just what i needed for a sinbad render !!

  • Analog-X64Analog-X64 Posts: 110
    edited June 2019
    Mystarra said:

    tysmiley  this is just what i needed for a sinbad render !!

    Oooh....will you post the end results for all to see and enjoy? :D

    Post edited by Analog-X64 on
  • MistaraMistara Posts: 38,675
    Mystarra said:

    tysmiley  this is just what i needed for a sinbad render !!

    Oooh....will you post the end results for all to see and enjoy? :D

     

    yup   deciding on a ship.  need to purge the Lou Ferigno sinbad out of my head.

    remember this one?

  • MistaraMistara Posts: 38,675

    pretty.

    and applaud the attached gif actually playing a preview

  • ed3Ded3D Posts: 2,130

    + very nice _

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