Very Ready : a big pack of 260 morphable door frames also usable as ...
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if you grabbed the very first version you may get black renders on some frames -
But Version 2 solves all that , so upgrade now and uh dont get stuck
https://sites.google.com/site/mcasualsdazscripts5/mcjdoorframes
if you cant figure google-sites attachments here’s a direct link
https://sites.google.com/site/mcasualsdazscripts5/mcjdoorframes/mcjDoorFrames.zip?attredirects=0&d=1
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initial post was :
a big pack of morphable door frames
maybe , say, 40 styles
morphs to make the door hole wider and taller ( without deforming the mouldings )
and morphs to make the mouldings wider and deeper
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i'll make them with a secret automated version of mcjBuilderA
and secret custom versions of mcjAddStretchMorph and mcjAddRadialMorph
and hmm some prop builder script
--- hey actually i can do the 40 props using a single mcjBuilderA script !
i forgot i can create many props with 1 script
... single file but i have a secret tool to split it into 40 obj files
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i'll have to select among mcjBuilder's mouldings, some are kind of redundant
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80 it will be 80
from mcjBuilder's list of 100+ profiles
make it 88
Comments
the 88 moulding shapes
you know, they could also be used as baseboards or wall crown on U-Shaped rooms
or as tunnels
or as ceilings
well maybe it will be 100 ... some of them are not symetric and the X-Mirrored versions may be useful
hope i make it before midnight!
ok 120 or 121
the geometry files are only 15KB per door frame
the poser prop files will probably be bigger
oh my gawd it may even be 240
Fig 2 - the 33 extras
BTW - over here you have a pack of 71 straight moulding props
http://www.daz3d.com/forums/discussion/39820/
and the texturing ease is decent
Fig 4 : same moulding shape but rotated 90 degrees, give different frames - that's why the doubling of the number of props
most moulding shapes have some symmetry so we dont need 352 props, only 240 :)
Fig 5 : that late evening door frames were multiplying
the mcjBuilderA recipe for the first set of door frames
the mcjBuilderA recipe for this new set of door frames
Fig 1 - three linear stretch morphs stretch left stretch-right stretch Up and the prop's native scale morphs you can adapt it a lot
fig 2 - second batch, only 1 batch to go !, then we can add the morphs and convert them to props
fig 3 - the last batch of 58 ! For a grand total of .... 261 !! , i'll make it 260
though i think i have to re-cook that last batch ... done ( without this, they were repeats ! )
... monday ... the release will be monday
because i need some time to turn 260 objects (or 300) into morphing props
and as a bonus the door holes will all have the same initial size ( which may be zero by zero, )
WOW! That's a lot of crown molding and door frames to design some interesting rooms.
eventually , i'll add , L and O [full frame props
the moulding index for the 260 door frames ( a.k.a. U-Shaped frames )
i made the 280 thumbnail images so now, on to adding the 260 x 3 morphs
so each door frame ( a.k.a. U-shaped-frame )
will have 6 ( maybe 8 ) morphs
topUp
BottomDown
WidenLeft
widenRight
leftBottomDown
rightBottomDown
and oh lets do it so we wont regret it
leftTopUp
rightTopUp
ok and why not
leftTopWiden
rightTopWiden
leftBottomWiden
rightBottomWiden
anyway each morph involves only a few dozen vertices
haha 5 seconds to create 12x260 morphs ! with a script
now did i make a mass prop exporter before? i think i did
the first DoorFrame prop is 24K
multiplied by 260 that's 6.24 megabytes, add the thumbnail icons and the geometries ... but once zipped it wont be a scary download
it's late, but tonight's the night !
i just finished writing my mass prop exporter! , worked fine for 1 prop
then i just have to add the little icon pics you saw, package the whole thing and post it!
... nice i did use the proper names and png filetype on the thumbnails
done ! and i did test one of the props the morphs were functional and the materials ok ( they all are white RGB 252,252,252 not too glossy, no reflection )
tada ! the 260 door frames are in the can !
i just have to package, create a google web page for them, and i'll post the link right here !
but i think i see repeats ... checking .... hmm
i thought i had removed most of the duplicates ( which are not really duplicates , just symetric )
...
you'll delete them wont you?,
but be careful some look very similar but are different shapes, or have lower/higher resolutions
on to the packaging room !!!
hey! 2.7 Megs for 260 props, not bad
READY READY READY READY READY READY READY
Note sorry but some of the frames are inside out
using default daz studio shaders this doesnt make much of a difference
( except maybe inverted bump/disp/norm maps )
but using 3delight shaders or cartoony shader they may render as black
so there will almost certainly be a new version Tuesday
it's just a 2.7 Megs download so, no biggie
https://sites.google.com/site/mcasualsdazscripts5/mcjdoorframes
if you cant figure google-sites attachments here's a direct link
https://sites.google.com/site/mcasualsdazscripts5/mcjdoorframes/mcjDoorFrames.zip?attredirects=0&d=1
VERSION 2 Nightly build is ready !
( i used something like mcjSkinLikeThis to detect the 114 door frames that needed normals flipping )
Thanks for this awesome package!
Thank you.
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.
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Welcome!
Sometime this spring there will be packs of WindowFrames and LFrames
( and probably end caps )
Welcome!
( In case you wonder, Amy (A3) is holding a sphere-gizmo which may become part of an animation layering system )
( but my first test gives unexpected results)
( oops i get it now, i ERCLinked Amy to the Gizmo instead of just the head !" )
Thanks, that all looks very good. :) will need to download it.
Why did remind me all the doors to Monsters Inc.? ;)
there were 2 or 3 in the movie indeed :)