wrinkled plane and wrinkles bump/displacement map

mCasualmCasual Posts: 4,607
edited April 2015 in Freebies

it's this image, click on it and save it to disk

because the ( too ) few times i added wrinkles to clothes models it always improved the look


i also posted the high polygon count object that was used to generate the bump map

https://sites.google.com/site/mcasualsdazscripts5/mcjwrinkly

mcjWrinkles001blur3Hz.jpg
2000 x 2000 - 431K
mcjWrinkles001blur3.jpg
2000 x 2000 - 442K
Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607
    edited April 2015

    applied to a 1m x 1m plane with displacement strength 100%, min 0, max 2cm

    in case you didn't know, i have a script for DS 1,2,3,4 which can convert a displacement map into the-real-deal-morphs on a figure/prop
    https://sites.google.com/site/mcasualsdazscripts/mcjelevate-reva


    -------

    quick lazy test
    eventually i'll spend an hour to get a more credible wrinkle uhh composition :)

    wrinklyyybmp.jpg
    2000 x 1125 - 1022K
    wrinklyyy.jpg
    2000 x 1125 - 1013K
    twen.jpg
    2000 x 1125 - 1M
    Post edited by mCasual on
  • MilosGulanMilosGulan Posts: 1,955
    edited December 1969

    Wow just great :) thank You.

  • mCasualmCasual Posts: 4,607
    edited April 2015

    the object i created to make the bump map

    in blender

    warped and subdivided further

    wrin.jpg
    1280 x 720 - 345K
    mcjWrinkles.jpg
    1920 x 1080 - 297K
    Post edited by mCasual on
  • MilosGulanMilosGulan Posts: 1,955
    edited December 1969

    Very interesting, btw where is that object, can it be downloaded and used in DS to make more similar bump maps?

  • patience55patience55 Posts: 7,006
    edited April 2015

    nm - time for a break lol ...


    Thank you Casual :-)

    Post edited by patience55 on
  • mCasualmCasual Posts: 4,607
    edited April 2015

    gulan7 said:
    Very interesting, btw where is that object, can it be downloaded and used in DS to make more similar bump maps?

    the object is in a zip file named wrinkly.zip at the bottom of the page
    https://sites.google.com/site/mcasualsdazscripts5/mcjwrinkly

    you also need the grayscale ramp image on that page

    then you apply that image to the object's diffuse channel and
    set ambient 100% and render this from a bird eye view camera


    if you wanted to create your own wronkles, you could use

    1 - create a wrinkled plane
    a modeler like Blender
    or
    mcjElevate
    or
    a primitive plane and dForms
    or
    mcjWarp

    2 - use the mcjPlanarUV script to project the UV coordinates from a side view camera

    3 - apply the grayscale and special surface settings outlined on the mckWrinkly page

    4 - render from a bird eye view camera


    -------

    ex:
    1 - zebra top camera view - note how the depth of the zebra is aligned with the Z axis
    2 - exported as a re-uv-mapped object (non-distributable by the way) using mcjPlanar uv
    3 - this grayscale ramp, vertical tiling -1.9 tiles, vertical tiling offset 0.05 ( 0r -0.05 if you render the other side )
    4 - the reUVed object with this ramp, 100% white ambient, 0% diffuse strength - one pure-black-light in the scene,

    birdeye.jpg
    960 x 540 - 254K
    horsey2.jpg
    512 x 316 - 10K
    rampwhitetop512.jpg
    512 x 512 - 13K
    zeb.jpg
    1042 x 598 - 89K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited December 1969

    nm - time for a break lol ...


    Thank you Casual :-)

    well this planar UV trick is not often seen

    you could make cameo pendants of your favorite characters and zebras

    or oversized belt buckles

    bbuck.jpg
    960 x 540 - 304K
  • MilosGulanMilosGulan Posts: 1,955
    edited April 2015

    Thanks for explanation, very interesting indeed. I need to try this, to be honest I still am not practiced to make bump maps and make them work but should try definitely :). Thanks again for bits of wisdom ;)

    Post edited by MilosGulan on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Casual said:
    nm - time for a break lol ...


    Thank you Casual :-)

    well this planar UV trick is not often seen

    you could make cameo pendants of your favorite characters and zebras

    or oversized belt buckles

    That is so kool. :-)

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