Thread on using Sculptris in workflow to make morphs
Diomede
Posts: 15,158
This is a thread in which the OP gives a good step-by-step general description of using Sculptris to make morphs.
http://www.daz3d.com/forums/discussion/55466/
EDIT: I should say it is a tutorial to make morphs for Genesis/2 that are usable in Studio (and by derivative in Carrara).
EDIT 2: to remove (free scaled down version of ZBrush). Should say free sculpting program, sort of like ZBrush but with fewer features.
Post edited by Diomede on
Comments
Just to set the record straight - Sculptris is not a scaled down version on Z-Brush. It was developed entirely separately by Tomas Petterson. Pixologic was so impressed with his skill that they gave him a job developing Z-Brush. Part of his condition of acceptance was that he brought Sculptris with him, that it remained free and they continues to develop it.
We were using Sculptris before it went to Pixologic and were concerned about its future when Tomas accepted the job, but Pixologic have done the right thing and continued development :)
Thanks. Here is a similiar tutorial with more details about Sculptris. But it may be slightly different with focus on morphs correction.
http://www.daz3d.com/forums/discussion/39452/
It is describing exactly the same process, only more detailed. Of course, you don't apply the "reverse deformations" if you exported the default, unmorphed figure.
tanks for the link diomede 64