interlude ( meaning the midi scripts will resume after this ) - mcjStretchExtend - one-slider crouc
very soon
after i see if i can include automated-animation functions
a one-slider way of posing the legs
the jump animation was not really intended
but it shows 4 poses which could be dialed in simply by
selecting one foot
enabling/disabling the 3 check-boxes,
moving the slider
demonstration stills will follow and explain it all !
VV3.jpg
960 x 540 - 172K
VV2.jpg
1050 x 624 - 219K
VV1.jpg
1050 x 624 - 193K
afterthisbriefinterlude.gif
640 x 480 - 768K
Post edited by mCasual on
Comments
So, she's auditioning for the 20th anniversary Riverdance tour?
Interesting looking script.
the impetus was
all those times when we pose a figure and one of the feet goes just an annoying 1/4 inch through the floor
so now, you select the foot, run the script, turn a slider a little and she pulls her foot up without bending her ankle
the impetus was
all those times when we pose a figure and one of the feet goes just an annoying 1/4 inch through the floor
so now, you select the foot, run the script, turn a slider a little and she pulls her foot up without bending her ankle
That 1/4 inch...oh I don't know how many times I just gave up and moved the blasted floor down a bit.
animated demo right here right now
in Figure 1 an animation made using 3 or 4 keyframed poses
the poses were done in just 1 second using the upcoming mcjStretchExtend script
but as you can see, due to curvy interpolation ( between keyframes ) the figure goes below floor level
with the new ''animate range feature', the script will do the interpolation and we'll get rock-solid grounding
got lost a bit in making an A4 swimsuit
but it's a good example of the use of mcjStretchExtend
we want the support leg as stretched as possible
and we want the other foot to stay resting on the ground
so we're still at the point where
the script works
i just want to add animatability
Figure3 ... the fixed pose! just using mcjStretch-Extend ( which i realized will definitely need some undo capabilities
Fig. 4 i also will add the ability to move the hip forth/side/up and rotate it ... without losing the feet grounding pose !
see that's the Hips Forth control
it's probably similar to the standard Daz Studio 'pin'
but precise and controlled i think
the feet will be even more stable than shown here
that's basically the first test results with moving hips !
we had Amy standing and about to fall, now we can move her hips forth and make the pose credible